I really like the idea of Swarm Leader with ships that don't necessarily need their evades every round. I have looked at some TIE Fighter lists but I think the Advanced is a good fit for these kind of lists for the Empire as it does not need to sacrifice fire power for providing the evade to buff the swarm leader. And I believe it works well on a high PS ship that might be able to pop something before it gets to shoot. Here's the first list.
TIE Advanced: Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)
TIE Advanced: Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)
TIE Advanced: Tempest Squadron Pilot (21)
TIE/x1 (0)
Accuracy Corrector (0)
TIE Advanced: · Darth Vader (29)
· Swarm Leader (3)
Engine Upgrade (4)
TIE/x1 (0)
Advanced Targeting Computer (1)
-- TOTAL ------- 100/100p. --
A four ship list that's pretty beefy. The Tempests can evade every round and still Accuracy Corrector their shots for super consistent damage, while Vader deals with the harder to penetrate ships taking the evade tokens off the least likely targets of enemy attacks.
For the rebels I decided on Wedge for the Swarm Leader as his ability will give him a great chance to smoke something before it gets to shoot. Wedge target locks his prey and then with R3 astromech can change any focus still remaining to an evade to extend his time on the table. I kind of wanted to go with a regen Poe but he's a bit too expensive to pair with 3 A-wings.
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Push The Limit (3)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Push The Limit (3)
A-Wing: Green Squadron Pilot (19)
Snap Shot (2)
Chardaan Refit (-2)
A-Wing Test Pilot (0)
Push The Limit (3)
X-Wing: · Wedge Antilles (29)
· Swarm Leader (3)
R3 Astromech (2)
Integrated Astromech (0)
-- TOTAL ------- 100/100p. --
So the A-wings can try to set up blocks or get in close for their snap shots and Wedge pulls tokens again from the least likely targets to charge up his devastating primary.
I haven't tried either of these yet but am looking forward to getting them to the table. I really like 4 ship builds but the key to flying these is definitely protecting the swarm leader. Has anyone had the opportunity yet to try anything similar with success? How might you tweak these to get them even more effective? I also like the idea of Swarm Leader Quickdraw with the Tempests, with Lightweight frame, E-baffle, Title, and Sensor Cluster.