Having finally got some table time in with my designs, I think it's due time I posted my updated work here.
There's a lot that I have drawn from the Lando comics, where the Scimitar is used in the GCW era. Cha Chanath is a bunty hunter in the personal employ of Palpatine, while O-66 is the droid caretaker of the Scimitar during its downtime.
Our other two pilots are more obscure. Valin Draco is an oldcanon Inquisitor lent the ship by Palpatine for a period, while Yansu Grjak is a Dathomiri Nightsister who flew a modified Star Courier (Though not the Scimitar itself), during the latter days of the Clone Wars.
While it seems obvious to put Maul in the cockpit of this ship, I have shied away from that option due entirely to the fact that he is alive and operating during the Galactic Civil War era, and that when he does arrive in X-Wing he will almost certainly be portrayed as a Scum character. If he had simply died on Naboo and that had been the end of it, I would have been happy to put him in the ship. We have plenty of long-dead pilots from the Clone Wars - Captain Kagi, Latts Razi and Asajj Ventress, to name a few. But, as is, I wouldn't want to see him anywhere close to the Imperial faction.
The Star Courier isn't a common vessel, and even fewer of them were outfitted for combat purposes. As such, we won't be seeing any generic pilots.
First up I've got a dial and a title for the ship. The Star Courier flies completely unlike any large ships. With a very limited array of low-speed moves, it will be in constant motion, particularly with its native boost action and the cloak it gains from its title. Similarly to the barrel roll action on large ships the Scimitar's cloak action is slowed to compensate for its base size.

Our first pilot is O-66, the droid caretaker of the Scimitar. While Chanath Cha beheaded the droid to prevent him from backstabbing her, he got the last laugh when he left her for dead on a scuttled ship, piloting the Scimitar to safety. As a pilot, O-66 is just as callous, happy to see his allies shot down around him. This is a pretty poor pilot ability, but realistically O-66 is just the cheapest way to get this ship on the table. He could perhaps drop a point for the indignity.
You'll note here that while the Star Courier is an incredibly advanced ship, featuring multiple System upgrades, S-Loops, a high shield value and a strong action bar, it is missing the Tech upgrade as no matter how overdeveloped and cutting edge the ship might be for its time, it is simply outdated at the point we see T-70 X-Wings and TIE/fo Fighters.
For Yansu Grjak and the rest of her Nightsisters, the Force moves in ways unnatural to more traditional force wielders. This strange mastery of the Force that Yansu wields as a Dathomiri shaman lets her escape from danger against unwary foes.
There is a deliberate anti-synergy here with the title. As Yansu Grjak never flew the Scimitar itself, it seemed appropriate to give her an ability that encouraged her to spend her actions elsewhere.
Valin Draco, one of the Emperor's Inquisitors, is a terrifying figure. The mere rumour of his presence will instil fear into stout hearted men, and the appearance of his ship will cause all but the staunchest opposition to turn tail and flee.
This offers Imperial players a strong control tool, able to stress opposing ships quite easily during the activation phase. Before the recent FAQ change regarding Stress and red moves this isn't an ability I would have even considered, but with the rules as they stand I think it's a very interesting but not overpowered control option.
Finally we reach the star of our show, Chanath Cha. When Palpatine assigns her a target, she will hunt it mercilessly until one or the other of them is dead. With an ability reminiscent of Agent Kallus, Chanath Cha can single out an opponent at the beginning of the game.
As the highest pilot skill Star Courier pilot, and with a native EPT slot, Chanath Cha offers a lot of options even beyond her pilot ability, able to upgrade to pilot skill nine if that powerful post-maneuver re-positioning is desired, or otherwise supplement her abilities in a multitude of ways.
Our first crew is a familiar face, though until now stuck solely as a pilot. In the same manner as Valin Draco, the Grand Inquisitor is a terrifying presence. With a foe like him bearing down on them, all but the most militant rebels will be left cowering in fear.
There is a deliberate internal synergy here with Chanath Cha's pilot card, allowing the two Imperial agents to work together and take down any foe.
Second s Chanath Cha herself, and here you can see how I've designed the pilots and crew to work in a vaguely circular fashion - Chanath Cha will aid Valin Draco in a similar manner to how The Inquisitor helps Chanath Cha. While this internal synergy is important, both of these cards are broad enough to see play on other ships.
The last card that we'll see in the expansion gives us the probe droids that Darth Maul used to hunt the Jedi during the events of Phantom Menace. A ship tracked by these droids will find it almost impossible to elude its foe, and will often have to resort to confronting them head on rather than make any meaningful escape.
And that is where I am currently standing with this expansion, though there is currently a debate as to whether the dial might need red 3-hard turns, and exactly what advantages it can leverage from the move.






