EDIT: The title of the thread mentions campaigns. I mean the discussion below to include all forms of playing D2e (campaigns, co-ops, RTL, Delve, etc.).
This thread was created in response to SpawnGarret's thread: Hero Party for Mob/CtR.
Within the thread, he describes a party he wants to put together specifically for playing the campaign MoB/CtR. This got me to thinking about how the majority of you (and those on BGG) seem to play (at least the ones that post). Since I did not want to derail his thread, I will ask my question below:
My group and I seem to be the only one that plays this game (and posts to this site or to BGG) that DOES NOT tailor/cherry pick our groups to the campaign being played.
In fact, we always randomly draw our heroes, dealing three cards to each player, and that player picks one of the three to play. Most times we allow each of the players to know what the others have, so I guess you can say that there is some foreknowledge to our group, but sometimes we do it as a complete random setup, where no one knows what the other is playing. This leads to some interesting strategy situations. If you are dealt a healer, for example, are you forced to choose it, because you want your party to have one? What if no one else is dealt a healer? This quandary has been reduced somewhat with the hybrid classes, but still, it is one situation of many that can occur.
We do this because we have found that it lends itself to several key points:
- We are forced to play heroes that perhaps we would not choose on our own. This in turn provides variety to our games, and lends a teaching experience as well.
- We are forced to discover creative ways to play and equip individual heroes that perhaps are not the strongest for any particular skill class, weapons, armor, etc.
- We learn ... learn about synergies we had never considered for a particular party ... learn how to effectively manage and play less than optimal parties or individual heroes, etc.
- We are often challenged to a great degree in trying to beat an effective Overlord with less than optimal conditions.
- Etc.
We have found that all of the above and more leads to a far more enjoyable battle than just picking what we feel will work best for a given campaign (what I call cherry picking).
Now, TO BE ABSOLUTELY CLEAR , I am not trying to be condescending and dismissive of anyone else's approach to forming a hero party.
I guess one argument can be made that cherry picking heroes and classes can be perceived as list building, similar to what may be done for say X-Wing in a competitive tournament mode.
I am curious ... I want to learn ... So, if you are a group that tailors/cherry picks your heroes:
- What do you get out of this approach?
- How does this approach increase your knowledge of the game, your enjoyment of the game, etc.
- Does it maximize your fun?
- Is this the only way that you can get a group of players to play? In other words, if they don't get to choose what they want, they perceive they won't have fun, so they won't play?
- Is it all about winning, requiring you to have the absolutely best combination?
- Does it achieve something else to which I have been blind?
Please take some time to think about it, and provide me some feedback.
Thank you in advance for your insights and participation.
Edited by any2cards