Corellian Conflict Map

By Mikael Hasselstein, in Star Wars: Armada

So how do the stickers work? Is it kinda like Risk Legacy where at the end of the campaign each map will be unique?

That's the idea - it you even put stickers on stickers when a Rebel base or outpost is located, and then again when a base is destroyed. Each one should be a record of the unique campaign played - it's kinda cool!

I would pay $60 for a complete campaign with real map and tokens.

After thinking about it perhaps laminating the map and then using velcro on stickers, with the velcro back on planet area for sticker. Then the stickers come on off easily but also can stay on as well for next game.

Everyone is armada has spent hundreds of dollars on this game so a $60 to $70 expansion with real tokens and a quality cardboard map would have been a EASY sell.

Not when you have "That Guy who Does everything".

Until I told everyone else in Hothgary that the Campaign contained the Extra Squadrons, the Extra Objectives, and the Extra Obstacles - their attitude was...

"Meh, whatever. You'll buy it so we can play."

So how do the stickers work? Is it kinda like Risk Legacy where at the end of the campaign each map will be unique?

That's the idea - it you even put stickers on stickers when a Rebel base or outpost is located, and then again when a base is destroyed. Each one should be a record of the unique campaign played - it's kinda cool!

Ah cool, thank you.

I kinda like that it's stickers, simply for the sense of finality and permanence it provides.

Will probably hang up the first campaign on my wall and just get a second CC box if we want to do it again :lol: Oh FFG.

From a business standpoint it's bet on.

Not really.

If there was reasons to buy it again other than to get more of the pieces of paper you can just print off then sure it would be fine. Get more mats and stickers while you get more of whatever cards youre after.

Not a thing. There isnt anything in here worth buying it twice for since we use the same card for multiple generic squads, no reason to get more dust fields/stations, and of course no reason to get more uniques.

Im actually surprised it didnt come with any upgrades. Even if they were campaign only, im surprised. Almost every unique pilot i am in love with and most of the generics, but you dont need dupes of those.

From a business standpoint it's bet on.

Not really.

If there was reasons to buy it again other than to get more of the pieces of paper you can just print off then sure it would be fine. Get more mats and stickers while you get more of whatever cards youre after.

Not a thing. There isnt anything in here worth buying it twice for since we use the same card for multiple generic squads, no reason to get more dust fields/stations, and of course no reason to get more uniques.

Im actually surprised it didnt come with any upgrades. Even if they were campaign only, im surprised. Almost every unique pilot i am in love with and most of the generics, but you dont need dupes of those.

I think the intent is to subtly encourage the idea that this is a disposable item. So that when they release their NEXT campaign pack next year or whenever, people are more likely to consider buying it because they've already used Corellian Conflict and since you're only supposed to play through it once...

It's not about encouraging people to buy replacement parts, it's about encouraging a subconscious opinion of an items worth, IMO.

Also, there's nothing to stop people from making their own maps in photoshop and coming up with endless variations. So that discourages FFG from putting lots of time and effort into producing something that is easily replicated and replaced. Even if the board was re-usable, people probably wouldn't re-use it.

I hope they put the mat out in digital format. Stickers and poster paper is just terrible for a campaign. In Warhammer mighty Empires and 40,000 Empires you can reuse the campaign again and again.

I was excited for this expansion but really the only value is in the squadrons, objectives and obstacles. Everything else is disposable. In X-wing the new obstacles came in ship expansions and for CC you still need the Rebe and imperial Squadron packs.

This is a drop in production value from FFG. This clearly doesn't follow the "refinement" from X-wing products that Armada claims to have over it. I hope FFG seriously reconsiders its product development plan after this.

I like the map....but I don't care for the stickers

I'll look for a work around for those

I hope they put the mat out in digital format. Stickers and poster paper is just terrible for a campaign. In Warhammer mighty Empires and 40,000 Empires you can reuse the campaign again and again.

I was excited for this expansion but really the only value is in the squadrons, objectives and obstacles. Everything else is disposable. In X-wing the new obstacles came in ship expansions and for CC you still need the Rebe and imperial Squadron packs.

This is a drop in production value from FFG. This clearly doesn't follow the "refinement" from X-wing products that Armada claims to have over it. I hope FFG seriously reconsiders its product development plan after this.

Of course, having said all that the fact that the product exists at all is a refinement on their X Wing product range. X Wing is just tournaments all day, erry day and it's pretty dull in that regard. At least with Armada FFG are agreeing that people want to play things other than tournament style matches and they're releasing a product to accommodate their customers. FFG should have done a campaign pack for X Wing ages ago.

Of course, having said all that the fact that the product exists at all is a refinement on their X Wing product range. X Wing is just tournaments all day, erry day and it's pretty dull in that regard. At least with Armada FFG are agreeing that people want to play things other than tournament style matches and they're releasing a product to accommodate their customers. FFG should have done a campaign pack for X Wing ages ago.

Dude, you really have it in for X-Wing, don't you?

Personally, I'm thinking about an integrated campaign, using CC as a template, but allowing X-Wing and Imperial Assault missions to do small-scale things that alter the conditions in CC. Brainstorming:

X-Wing:

  • Surgical strikes against facilities, such as shipyards, which then robs/diminishes refit points
  • Forward reconnaissance - e.g. allows winning faction to place all obstacles in upcoming battle
  • Convoy missions for more resources

Imperial Assault:

  • Assassination of diplomats/skilled spacers/officers;
  • Counterintelligence against Spynets

But, that will have to happen in a campaign after the upcoming round of CC, which we will play RAW.

Edited by Mikael Hasselstein

Dude, you really have it in for X-Wing, don't you?

lol, I actually really like X Wing when I get to play it the way I want. I just think FFG dropped the ball when they released the game by only paying lip service to anything that wasn't a tournament style game. Armada is a much better game IMO, not least because there's more than a single mission type on offer.

Dude, you really have it in for X-Wing, don't you?

lol, I actually really like X Wing when I get to play it the way I want. I just think FFG dropped the ball when they released the game by only paying lip service to anything that wasn't a tournament style game. Armada is a much better game IMO, not least because there's more than a single mission type on offer.

Given X-Wing's financial success and popularity, it strikes me that it's a hard case to make that FFG dropped the ball.

As I wrote in previous pages (or elsewhere), I think FFG paid more than lip service. I do think they tried, including creating a platform for people to share missions and scenarios. But when it was clear that 100-point-6-asteroid-death match was going to be the style in which X-Wing was going to be played, FFG wisely followed suit, and gave the people what they wanted. They're in this to make money, and money has been made.

But I agree with you in wanting to see more, and I think that many parts of the community are hungry for something a little different. I think that the Armada community is a better environment in which to try the campaign-style of play. It would be interesting if they followed up with something similar for X-Wing.

As I wrote in previous pages (or elsewhere), I think FFG paid more than lip service. I do think they tried, including creating a platform for people to share missions and scenarios. But when it was clear that 100-point-6-asteroid-death match was going to be the style in which X-Wing was going to be played, FFG wisely followed suit, and gave the people what they wanted. They're in this to make money, and money has been made.

But I agree with you in wanting to see more, and I think that many parts of the community are hungry for something a little different. I think that the Armada community is a better environment in which to try the campaign-style of play. It would be interesting if they followed up with something similar for X-Wing.

Yeah, they gave us Mission Control but it sucked, and they've been given extensive feedback but never addressed the most basic concerns with it.

And sure X Wing is popular, but I think it could have been much more. The success of the fan-created HotAC points to what FFG could have done if they'd realised the community wanted it.

As soon as Armada came out i pretty much have stopped playing xwing, its a good game but the constant 100pt deathmatches are a bit boring.

If i suggested 150pts people are meh, because its not the tourney level.

The missions in Armada make it like a 'traditional' miniatures wargame where you may loose more units/ships than your opponent but they sacrificed themselves for the greater good. How may times have you thought you lost a game on points only to find out because of the mission you won?

The campaign takes this to the next level and i think if you manage to pull it off then it will be most enjoyable. The potential 1500pts per side at the end battle sounds like fun!

I liked X-Wing. I didn't like the player base where I live. Also, I should have never read the X-Wing forum. Ever.

I still like X-Wing, and I regularly host non-standard-tournament events at my FLGS. Lately we've been doing quite a bit of epic. One guy and I played the campaign from the Gozanti expansion. I also hosted a league with campaign-like narrative (only) objectives.

The issue is that people have to take the initiative to do something else, and not be so competitive that they fear being put at a disadvantage through unbalanced familiarity with the altered rule sets.

As I wrote in previous pages (or elsewhere), I think FFG paid more than lip service. I do think they tried, including creating a platform for people to share missions and scenarios. But when it was clear that 100-point-6-asteroid-death match was going to be the style in which X-Wing was going to be played, FFG wisely followed suit, and gave the people what they wanted. They're in this to make money, and money has been made.


Yeah, they gave us Mission Control but it sucked, and they've been given extensive feedback but never addressed the most basic concerns with it.

Mission control was certainly clunky, but other than interface problems, I wonder what they could have done with it to justify its development and maintenance cost. It wasn't making them any money.

And sure X Wing is popular, but I think it could have been much more. The success of the fan-created HotAC points to what FFG could have done if they'd realised the community wanted it.


I wonder, though, about X-Wing's unrealized sales potential, and the marginal cost/profit calculus they made about developing more campaign/mission aspects to it. Have they actually stopped doing anything that they were doing before, other than developing Mission Control? The huge ships still contain campaigns. Did they stop including scenarios in the large-base expansions?

Map-related question: does the location of the planet you are attacking matter?

Not the planets effects (diplomats, 20 resources, on the Permian trade route, etc) but the location (next door to another imperial base)

I like the map....but I don't care for the stickers

I'll look for a work around for those

Off the top of my head:

1) Get plain acrylic tokens without anything etched into them. Apply stickers. Done.

2) What size are the stickers? Are they Command / Focus / Evade token size? If so, anyone who plays Armada or X-Wing at a level that would support a campaign has way more of them than they need. Again, apply stickers. Done.

3) Magnets

4) I will wager Team Covenant and most other acrylic makers will have compatible tokens put together in a week, and they'll likely look really good...better than cardboard that would have been in a more permanent solution in the box expansion.

5) (My personal favorite) Draw tokens that you like, get them cut on a laser cutter (surprisingly easy to get access to one in most cities), and now you have your own custom tokens!

6) Digital: Scan the map, clean it up, and project it onto a monitor or onto the wall in the game space. Bonus points if it looks like this:

droids-trio-1088x548.jpg

Can't wait for mine to arrive so I can get to work.

*Disclaimer: I won't be doing the holographic star map projection*

Edited by stackeffect

Map-related question: does the location of the planet you are attacking matter?

Not the planets effects (diplomats, 20 resources, on the Permian trade route, etc) but the location (next door to another imperial base)

Has anyone gotten their map finished in terms of modifying it to last?

Pictures and curious how it turned out. Thanks.

You can also laminate the map and get a magnetized dry erase board.

Here is a picture of one of our campaigns we are about to start:

http://imgur.com/a/SHcaA