Corellian Conflict Map

By Mikael Hasselstein, in Star Wars: Armada

Wait.

STICKERS?!?!

Wha....?

Yep. Its how you show who has what planets in the area. Who has Bases, etc.

Its why the whole pack is designed for one playthrough.

hmmmm.

Wait.

STICKERS?!?!

Wha....?

Yep. Its how you show who has what planets in the area. Who has Bases, etc.

Its why the whole pack is designed for one playthrough.

Does seem a little close minded for such an awesome company. They must have a plan, it's just that 'One and Done' seems to be a little... off?

From a business standpoint it's bet on.

Edited by Tirion

Does seem a little close minded for such an awesome company. They must have a plan, it's just that 'One and Done' seems to be a little... off?

Given that that 'one' is (hopefully) a pretty awesome experience, it's probably entirely worth it.

But I do think it would have been nice if they had made something a bit more robust and reusable, even if it meant a higher sticker price.

That said, I think it's a daring thing for them to try out. Campaigns are difficult for people to put together. Maybe if the response is huge (and the feedback they get indicates that people want MOAR), they'll make more deluxe campaign packs in the future.

hmmmm.

Wait.

STICKERS?!?!

Wha....?

Yep. Its how you show who has what planets in the area. Who has Bases, etc.

Its why the whole pack is designed for one playthrough.

Does seem a little close minded for such an awesome company. They must have a plan, it's just that 'One and Done' seems to be a little... off?

It is a testbed item.

Its a way to introduce other-desired-tournament fixes...

Honestly, the Campaign aspect is ancillary and disposable to the "Sales" intent on this pack :D

- and honestly, the best idea is to sell something to EVERYONE, rather than selling one slightly more expensive thing to that ONE GUY who gets stuff done....

I love the stickers.

It's like a record of the campaign that you keep when it is done. I will likely mount mine on foamcore and keep it displayed in the game room after the campaign is long over.

Wait.

STICKERS?!?!

Wha....?

Yep. Its how you show who has what planets in the area. Who has Bases, etc.

Its why the whole pack is designed for one playthrough.

Not really.

Like the rulebook says, the stickers are optional. A visual aid, sure, but it's the rosters that matter.

At my FLGS, I organized and resourced the hanging up of a 4' x 6' laminated map of the galaxy. (For an image, see here.)

I recognize that map - that's my FLGS too!

I'm putting together a group of players for this campaign. We plan on playing at Red Castle once a month, most likely on Sundays. Right now we have 5 players ready to go. I'm just looking for one more person to join my team of Imperial Admirals who will bring order to the galaxy and crush this puny rebellion once and for all!

Um, err... What I meant to say is that we have one spot open for someone who likes to play Armada.

I love the stickers.

It's like a record of the campaign that you keep when it is done. I will likely mount mine on foamcore and keep it displayed in the game room after the campaign is long over.

Make a Ken Burns documentary of your play through.

So there are also "rosters" where one can track all these details as an alternative to stickers on the paper map?

(I guess I could just wait THREE MORE HOURS until I can go to my store to pick up my copy... BUT I WANNA KNOW!)

to make any backsurface metallic you can use:

Krylon Magnetic Primer 13oz Spray Paint (K03151000)

for magnets I have some of these left over

X-bet MAGNET ™ - Ceramic Industrial Magnets - Round Disc - Ferrite Magnets Bulk for Crafts, Science&hobbies - Grade 5 - 100pcs/box!

it is also easy to find magnets at your local hardware store.

Does this stuff even work? The reviews on Amazon are saying it doesn't work (42 out of 43 reviews).

At my FLGS, I organized and resourced the hanging up of a 4' x 6' laminated map of the galaxy. (For an image, see here.)

I recognize that map - that's my FLGS too!

I'm putting together a group of players for this campaign. We plan on playing at Red Castle once a month, most likely on Sundays. Right now we have 5 players ready to go. I'm just looking for one more person to join my team of Imperial Admirals who will bring order to the galaxy and crush this puny rebellion once and for all!

Um, err... What I meant to say is that we have one spot open for someone who likes to play Armada.

If you are who I think you are, then yes - you told me last night. I just contacted that couple of guys who are still looking for a campaign.

So these stickers...

Are they large enough to put on a 25mm miniature base? or they like the dots from Imperial Assault?

My local game store sells blank dice of 4, 6 and 8 sides. Perhaps an option if the stickers aren't too large?

Is it worth buying two sets of the campaign?

Enquiring minds need to know.

Yes, the roster covers thing like your fleets, fleet composition, admiral, grand admiral, planets that you control, and bases.

I have used the paint for chalkboard walls and warhammer 40k tables. I will test it this weekend and report back on Monday.

The magnets I have used to make shot skis by glueing washers to the bottom of my shotglasses.

So these stickers...

Are they large enough to put on a 25mm miniature base? or they like the dots from Imperial Assault?

They're about 5/8" diameter. (Sorry, I don't have metric handy.)

So these stickers...

Are they large enough to put on a 25mm miniature base? or they like the dots from Imperial Assault?

They're about 5/8" diameter. (Sorry, I don't have metric handy.)

As a gamer (and an old timer) I'm down, I'm jiggy... I have the four one one.

I might go the blank dice option, though I have a few Bolt Action bases (1 inch flat bases - not like the GW ones with a raised lip).

I have to wait now before picking my copy up, so I'll get to see what others do.

Does seem a little close minded for such an awesome company. They must have a plan, it's just that 'One and Done' seems to be a little... off?

But I do think it would have been nice if they had made something a bit more robust and reusable, even if it meant a higher sticker price.

Why? If X-Wing taught them anything, it's that players pick up all the stuff they can use in their standard/epic play games and threw away the rest. Why invest in something that, they can believe, players are going to not care about?

I also wanted a nice board and mounted objective tokens... but let's face it, FFG has no reason right now to go to that length.

I don't have the rules yet, but I wonder how compatible the system is with, say, the Rebellion board...

It's completely different than Rebellion. Apparently the campaign is inspired by the Hades (Dust Warfare) campaign; each section on the map confers a bonus or something. So nothing like Rebellion (except that maybe you could glue the CC paper map to the nice cardboard Rebellion board?)

;)

Well if you actually do some adjusting to the game why not use the rebellion board?

Use all the same rules just switch boards.

Take photos and record the game progress.

Probably just using magnets will be the easiest. I am VERY dissapointed this is such a flimsy product for such a high price. FFG is making good money and even if this product had cost 10 dollars more for a real board and larger box it would have been worth it.

I was not planning on buying the campaign for the campaign itself so i'm not overly disappointed, but its irritating that they chose paper instead of putting the map on a cheap game board. That paper is not going to last whatsoever.

However as someone who is buying the game for the squadrons and objectives i'm content.

Still we as a consumer should not have to take extra steps to protect an integral aspect of an expansion.

Probably just using magnets will be the easiest. I am VERY dissapointed this is such a flimsy product for such a high price. FFG is making good money and even if this product had cost 10 dollars more for a real board and larger box it would have been worth it.

Dude, this isn't a high price. Even without the Campaign, you're getting 12 new objectives, 16 new squadrons, a range of new terrain pieces and the accompanying cards. And the campaign looks really well designed and thought through; you're paying for intellectual property more than anything else. You're essentially paying for a brand new game, since the dynamic that this introduces of long-term, multiple round play is entirely new, and you're getting a whole load of new material that can be used in or out of the campaign. So I think the price is pretty much spot on.

I can't honestly see a way that they could have made a board, reproduced the same visuals (stickers to indicate bases, Rebel presence, destroyed bases etc.) whilst ensuring that the stickers (or equivalent tokens) could be re-used, and made it easily portable (since most of us will be playing this at a FLGS) without the price skyrocketing. $10 wouldn't have cut it - this would have required a new board, some new form of sticker or token, plus a larger box to accommodate all of it. By that point, you'd have had people complaining that it wasn't worth it, and I'd have probably agreed.

So how do the stickers work? Is it kinda like Risk Legacy where at the end of the campaign each map will be unique?

Does seem a little close minded for such an awesome company. They must have a plan, it's just that 'One and Done' seems to be a little... off?

But I do think it would have been nice if they had made something a bit more robust and reusable, even if it meant a higher sticker price.

Why? If X-Wing taught them anything, it's that players pick up all the stuff they can use in their standard/epic play games and threw away the rest. Why invest in something that, they can believe, players are going to not care about?

I also wanted a nice board and mounted objective tokens... but let's face it, FFG has no reason right now to go to that length.

It would have been nice, because I would have enjoyed the higher quality stuff. To use Dras' term, I am "that ONE GUY who gets stuff done...." in my area, and I like nice things.

I'm not questioning their rationale. I agree with you that the narrative-play elements in their X-Wing material received very little traction, and as such it was a daring investment for them to give it another go with the Corellian Conflict. (I said as much in that part of my quote that you deleted.) Who knows, the Corellian Conflict material might easily suffer the same fate.

I can only speak for my area. When I first started playing X-Wing (late-spring 2014), I very much wanted to do a campaign. However, I was new to the community, and the X-Wing community was very large without a lot of close-knit groups. The community did not really have the social-network structure to pull off a campaign. At this stage, in my environs, I think the Armada community is different. Also, the X-Wing community is different, because I've put in the work to knit certain parts of the community together. I'm guessing that's rather rare, but maybe not in some smaller communities where people see the same faces much more often and regularly.

Corellian Conflict will hopefully be the proof-of-concept that either tells them that they should do another such campaign box, or tells them to just let the players figure that out for themselves. As far as I'm concerned - I'm just happy as punch with the ruleset, because now if I bring people into the campaign idea, I have FFG's stamp of approval, rather than having to convince people of any rules that I came up with.

But, of course, I would like them to make an even better campaign next. Hopefully, we'll all give this a good go and make it a success.

I have no complaints about the paper map - sure, it's not quite as nice as a proper board, but I think we got decent value for the price. My plan is to scan a copy, print it out and just colour in the bases with a key, so that I can keep the original. Not quite as sophisticated as the other solutions proposed, but the easiest for me, and the most reusable.