Will you play the campaign more than once?

By Norsehound, in Star Wars: Armada

I obviously know that for some it depends on how it plays through the first time. But with the CC being released now, and as people read it, I want to ask is this something you think you'll want to play repeatedly?

X-Wing has had campaign systems with every huge ship release and I can't remember anyone being enthusiastic about it. Out of my local FLGS I've seen it tried only twice. There was complaining about how it wasn't balanced and not very fun. It seems if anyone does anything different, it's playing Epic. Players buy the huge ships and discard everything necessary for the campaign.

The cc pack has the potential of the same. Take the aces and objective cards, discard the rest.

But I wanted to ask based on what people feel about the campaign as you read it, is it something interesting to you that you want to try a second time? Perhaps have multiple groups running concurrently out of the same location? Do you like what you see in the CC pack to play it a second time?

Yep.

The other part of the X-Wing "campaign" bits not being balanced so much, is that they were inherently designed to showcase the models they were included with...

Both for their strong points and their limitations.

At least with the Conflict - both sides are going to be able to set their own pace and comfort level, without being 'saddled' with something new they need to work out.

Im not who youre asking because I dont have CC yet, but if I could get a group Together, yeah. I love long campaign games.

I do think though that Armada lends itself more to a campaign mode than XWing, and Im willing to bet that the kinds of folks who like Armada are probably also more likely to enjoy a campaign mode...but maybe thats just me :)

Im not who youre asking because I dont have CC yet, but if I could get a group Together, yeah. I love long campaign games.

I do think though that Armada lends itself more to a campaign mode than XWing, and Im willing to bet that the kinds of folks who like Armada are probably also more likely to enjoy a campaign mode...but maybe thats just me :)

The HotAC campaign gets tons of love over on the X-wing forums and has for quite a while now, so campaigns seem to work perfectly fine with the system and the players.

As an initial answer, yes. But probably only twice. Not because I only sorta like it, but because I'm planning on adapting the campaign system to Ceknell as soon as I have my hands on this to figure out how it all works. From everything I've seen (subject to getting my grubby little claws on it*) I'm really enjoying what I'm seeing and hoping that we'll see some user made campaigns and content up shortly!

From the ship pools, persistent damage, vet status, interdictor role, fleeing battles, it all looks great. But we'll see very very soon if I keep my chipper tone.

*'Tis a lie, my claws are immaculate, I'll have you know!

More than once? Heck yeah! Seriously why wouldn't you?

X-Wing has had campaign systems with every huge ship release and I can't remember anyone being enthusiastic about it. Out of my local FLGS I've seen it tried only twice. There was complaining about how it wasn't balanced and not very fun. It seems if anyone does anything different, it's playing Epic. Players buy the huge ships and discard everything necessary for the campaign.

The Campaigns in X wing are designed for two players, and as such, not very engaging.

At least twice. Once as Imperials, once as Rebels. And then I plan to take the framework and bend it to my own design and play it through again.

The X Wing campaigns never took off because X Wing has fallen into the rut of being a tournament dominated game. Everyone plays at 100 points with six asteroids and nothing else. Armada is a bit more flexible in that regard, I've found, and it helps that FFG is giving us a nice shiny box full of neat stuff to promote this alternative method of play, instead of the afterthought paper pamphlets included with the Huge X Wing ships.

EDIT: It's also worth noting that the Heroes of the Aturi cluster campaign for X Wing has been hugely successful, despite the amount of effort involved in printing and cutting out and assembling the components. Clearly there's a number of X Wing players who WANT to play campaigns, but FFG has done nothing to promote that style of play and the campaigns included in the Huge ships are really very lacklustre in comparison to something like the Correlian Conflict.

Edited by Chucknuckle

I hope so, with my group, no one has played armada more than once. So hopefully after a few campaign games they get really into it.

The X-Wing campaign stuff was more aimed at a younger audience I feel, wasn't really a meaty experience, more of an add-on, just some extra missions. HotAC is where it's at re: X-wing campaigns!

I think CC is definitely a more cohesive and complete offering. Edit, I will go so far as to say, anyone who buys it just for the cards and obj and throws out the rest: SHAME :D ) The All Out Offensive is going to be epic, so epic that people may be keen to start it all again.

As a game designer I am seriously in awe of the folks who designed this game. Definitely will be adapting some of the systems from CC to 40k (group is in 40k fever atm).

Edited by Leowulf

I"m planning on playing it at least twice probably 3 times......

Edited.... cause words

Edited by Tirion

I"m planning on laying it at least twice probably 3 times......

Well, someone thinks they're a Regular Casanova.... :D

I will give you a answer tomorrow after that I received my CC box and read all the rules and if there is a possibility to re-use the same box ;)

I definitely want to play it multiple times, dependent on time availability, post-baby. I also want to find ways to shake up the map between replays. (have randomly assigned planet effects/hyperlanes/whatever.

If it's as awesome as it looks, I hope it becomes my preferred way to play the game. If play it or a reskinned version set in a new star system over and over.

I myself am wondering how integral the map is to the campaign process. For instance, could you create an entirely separate sector using the same rules for the campaign?

My own FLGS is a little sparse on who can commit, but I really really hope there's a way to get a full roster of players.

Edited by Norsehound

For me personally the interest in playing duel matches pretty much ended with wave II. Its become a game of Meta lists (as is usually the case in miniature games) and that just gets boring after a while. All you effectively do is constantly try to figure out how to counter meta lists which kind of sucks the joy out of the game.

As far as I'm concerned after the campaign is released, this is what the game IS from that point forward. Its campaign or nothing for me, forever.

It was the same with X-Wing. I love the game, but at this point its Epic or nothing. To me the idea of playing the game with 100 points using the latest and greatest meta lists just kills the game. Epic and Scenario based play breathes life into the game and sets up matches that are driven more by the skill of playing rather then the skill of list building which is exactly where Armada and X-Wing competitive play is at this point. Campaigns, scenario based and alternative rule systems break up the monotony and create more varied experiences outside of the sort of fixed duel matches.

Edited by BigKahuna

The X Wing campaigns never took off because X Wing has fallen into the rut of being a tournament dominated game. Everyone plays at 100 points with six asteroids and nothing else.

[...]

EDIT: It's also worth noting that the Heroes of the Aturi cluster campaign for X Wing has been hugely successful, despite the amount of effort involved in printing and cutting out and assembling the components. Clearly there's a number of X Wing players who WANT to play campaigns, but FFG has done nothing to promote that style of play and the campaigns included in the Huge ships are really very lacklustre in comparison to something like the Correlian Conflict.

While I agree with your conclusion, I don't think it's fair to say FFG tried nothing. They put together that online engine, which allowed people to create custom scenarios. I just think FFG realized that there just was limited interest in campaigns or other alternate forms of play.

I hope they're right in betting on the Armada community.

I myself am wondering how integral the map is to the campaign process. For instance, could you create an entirely separate sector using the same rules for the campaign?

I've been waiting for this to also see what the rules are and how adaptable it will be.