19 "Howlrunner" (18), Wired (1)
20 "Scourge" (17), Swarm Leader (3)
16 "Youngster" (15), Rage (1)
15 Black Squadron Pilot (14), Crackshot (1) X3
Total: 100
Here is the thinking. In the classic "Howlrunner" swarm, "Howlrunner" is the obvious priority target (putting Swarm Leader on her would make her more so). The same is true for any Swarm Leader carrier as well as for "Youngster" in a Rage swarm. The hope with this list is to present three priority targets, as all three named pilots are capable of either buffing the other TIEs or benefiting from them (in the case of Swarm Leader), and keep them all cheap. Whichever one or two survive the initial pass can hopefully lead the swarm from that point on.
"Scourge" can fire 4 - 5 dice at an undamaged ship, depending on range, or 5 - 6 dice at a damaged ship, and is hopefully high enough PS that he gets to do it before getting 'blowed up'.
"Howlrunner" provides other TIEs rerolls and has Wired in case she wants to go into a Rage.
Then there's the really sick "Scourge" six-die Rage attack that happens in my dreams.
Realistically, I think that "Scourge" will still be the priority target, but he's the cheapest Swarm Leader carrier that has a decent PS, except for "Mauler", who I think is not as good.
Anyhow, what do you think?