Horton with expertise

By Aresxero, in X-Wing Squad Lists

Now I know Horton isn't the best pilot in the world, but for fun I would like to start running him again, his ability is good but I was wondering if with expertise now he could be a decent alpha striker because he will only need the target lock to fire and have re rolls and focus modifiers, and at ps 8 getting the target lock he needs shouldn't be too hard.

Here is the 1st quick list I though of for him, just wondering who would be best to support him, I guess Biggs but was thinking corran/Miranda might take the focus away from Horton more

Horton Salm (41) - Y-Wing

Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2-D6 (1), Guidance Chips (0), expertise (4)

Who would be the best to run, would it be better to stick btl-a3 title on him

Cheers

I would replace the twin laser turret with an autoblaster turret to discourage people from diving into range one, as well as to be cheaper

I made one just like that before the u-wing.

i had marksmenship on him instead of expertise

supported by

shara bey

bb-8,vi, weapons engeneer , Alliance ovehaul

and 2 tata sqd pilots

Edited by crusaders

Maybe Engine Upgrade? With Rerolls and Focus dealt with (you're never gonna need a defensive Focus) i wouldnt bother with the Torpedo's and just give him a boost.

40 points seems a bit much for a Y-Wing though if im honest.

Edited by Sonikgav

Vectored Thrusters might be handy for rolling targets into TLT range or for dodging arc (EU works here too but costs more points).

With all that investment in a fairly squishy Y-wing, I would be tempted to run Biggs in order to keep him alive long enough to shoot all those expensive toys. That takes you to 67 points so just enough for a Stressmule to mess with the enemy a bit.

41 Horton Salm (25), Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2-D6 (1), Guidance Chips (0), expertise (4)
26 Biggs (25), R4-D6 (1,) IA (0)
32 Braylen Stramm (25), Gunner (5), R3-A2 (2), Alliance Overhaul (0)
99 Points

Hmm, think I might try

(100)

Horton Salm (43) - Y-Wing

Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2-D6 (1), Vectored Thrusters (2), Expertise (4)

Wes Janson (32) - X-Wing

Veteran Instincts (1), BB-8 (2), Integrated Astromech (0)

Biggs Darklighter (25) - X-Wing

I ran Horton with TLT, Marksman, R2D6, BTL at a tournament recently. It was devastating when I could get him pointed on target... at least until I got close. Putting expertise is so much better as it doesn't take the action... er... which isn't a whole lot more useful without say... vector thrusters.

A buddy of mine ran him with expertise, TLT and engine. He was frightening. He got 3 hits almost every shot. I think the real issue is finding good support for him.

Horton doesn't have an EPT, right??

Horton doesn't have an EPT, right??

He gets one from r2 d6

A buddy of mine ran him with expertise, TLT and engine. He was frightening. He got 3 hits almost every shot. I think the real issue is finding good support for him.

Kanan (pilot)?

A buddy of mine ran him with expertise, TLT and engine. He was frightening. He got 3 hits almost every shot. I think the real issue is finding good support for him.

Kanan (pilot)?

That's a possibility. He ran Biggs and the PS 3 Uwing. Uwing had Jan Ors on it with FCS and a couple other things.

A buddy of mine ran him with expertise, TLT and engine. He was frightening. He got 3 hits almost every shot. I think the real issue is finding good support for him.

Kanan (pilot)?

That's a possibility. He ran Biggs and the PS 3 Uwing. Uwing had Jan Ors on it with FCS and a couple other things.

Sounds good, cassian (pilot) might be a good wing man, as he can help keep Horton stress free for expertise, and to keep his dial open.

Maybe

(100)

Horton Salm (43) - Y-Wing

Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2-D6 (1), Vectored Thrusters (2), Expertise (4)

Cassian Andor (31) - U-Wing

Adaptability (0), Jan Ors (2), Jyn Erso (2), Pivot Wing (0)

Biggs Darklighter (26) - X-Wing

R4-D6 (1), Integrated Astromech (0)

Cassian can help Horton keep his dial open plus help either Horton or Biggs stay in the fight by passing over focus/evade tokens with Jan and jyn

Is there any reason to go up in the Torpedoes? I was thinking Protorps, but you already get the focus through Expertise. APT isn't something to try here, so the only other one is Ion Torps. Would there be any call to try and fit those in? With Swarms trying to make it back in, something that punishes those flying together would be interesting. Though now your talking 43-45 pt range, and I can fit a really effective Lothal Rebel in for the same price, plus twice the HP to chew through.

I think that is where the problem lies with Horton, his cost effectiveness is just not all that great. Perhaps giving him the focus action, but mitigating the target lock need would be a better way to do it:

Bodhi Rook — U-Wing 25

Fire-Control System 2

Cassian Andor 2

"Zeb" Orrelios 1

Anti-Pursuit Lasers 2

Pivot Wing 0

Ship Total: 32

Jess Pava — T-70 X-Wing 25

R2-D6 1

Adaptability 0

Targeting Synchronizer 3

Integrated Astromech 0

Ship Total: 29

Horton Salm — Y-Wing 25

Twin Laser Turret 6

Plasma Torpedoes 3

Extra Munitions 2

R5 Astromech 1

Guidance Chips 0

Ship Total: 37

Run Jess and Horton together with Bodhi a little further ahead. Bodhi can run interference and hopefully rob the opponent of defensive actions. Then Horton can lay down the hurt (R5 and GC are filler on him, mainly to get the essence across). The biggest issue I see is that Horton is still a lot of points, and the primary target. Jess and Bodhi probably would have a difficult time finishing off an enemy force if Horton dies too quickly.

Why does he need Torps? Just run him TLT and expertise. Maybe EU or VT for some repositioning. He will put 2 damage through a turn almost guaranteed. Save those points for support.

Right, but then you are spending 36-40 points on a ship that does a max of 2 damage per turn, and whithers away quickly. Putting the points towards some possible high output shots means he may be able to lay in some damage before going down.

Right, but then you are spending 36-40 points on a ship that does a max of 2 damage per turn, and whithers away quickly. Putting the points towards some possible high output shots means he may be able to lay in some damage before going down.

Against the typical agility/token stack in this meta, do you think a Torpedo will be doing MORE than 2 damage per turn?

Horton Salm (25)
Twin Laser Turret (6)
R2-D6 (1)
Expertise (4)

Miranda Doni (29)
Twin Laser Turret (6)
R2-D2 (Crew) (4)

Ahsoka Tano (17)
Veteran Instincts (1)
Operations Specialist (3)
Black Market Slicer Tools (1)
Captured TIE (1)
Sabine's Masterpiece (1)

Total: 99

View in Yet Another Squad Builder

Is there any reason to go up in the Torpedoes? I was thinking Protorps, but you already get the focus through Expertise. APT isn't something to try here, so the only other one is Ion Torps. Would there be any call to try and fit those in? With Swarms trying to make it back in, something that punishes those flying together would be interesting.

My gut feeling is probably not worth it. Ion Torps are a bit overpriced for my taste anyway. The current meta seems to favour large-ship builds so plasmas as an alpha strike should net you sold results. Even against Defenders, you only need to slip one hit through to strip 2 shields.

My gut feeling is probably not worth it. Ion Torps are a bit overpriced for my taste anyway. The current meta seems to favour large-ship builds so plasmas as an alpha strike should net you sold results. Even against Defenders, you only need to slip one hit through to strip 2 shields.

True, that is the current state I'm finding too. I'm thinking though that the ships coming out may lead to more swarmish builds. I didn't think there would be much call right now, but sort of anticipating the shift.

I haven't seen Ion Torps in a very long time, but I think it would be interesting to see it come back.

Now I know Horton isn't the best pilot in the world, but for fun I would like to start running him again, his ability is good but I was wondering if with expertise now he could be a decent alpha striker because he will only need the target lock to fire and have re rolls and focus modifiers, and at ps 8 getting the target lock he needs shouldn't be too hard.

Here is the 1st quick list I though of for him, just wondering who would be best to support him, I guess Biggs but was thinking corran/Miranda might take the focus away from Horton more

Horton Salm (41) - Y-Wing

Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2-D6 (1), Guidance Chips (0), expertise (4)

Who would be the best to run, would it be better to stick btl-a3 title on him

Cheers

I've tried alpha strike Horton alongside alpha strike Miranda + Biggs. It's got a lot of punch. Expertise means you can't fit Biggs in anymore, but a Crackshot A-wing would be a decent blocker that can add a little damage too. I would roll with the Autoblaster turret though, it forces people to choose between taking the ordnance or 5 unstoppable damage (If you bring ABT on Miranda, too) .

Now I know Horton isn't the best pilot in the world, but for fun I would like to start running him again, his ability is good but I was wondering if with expertise now he could be a decent alpha striker because he will only need the target lock to fire and have re rolls and focus modifiers, and at ps 8 getting the target lock he needs shouldn't be too hard.

Here is the 1st quick list I though of for him, just wondering who would be best to support him, I guess Biggs but was thinking corran/Miranda might take the focus away from Horton more

Horton Salm (41) - Y-Wing

Twin Laser Turret (6), Plasma Torpedoes (3), Extra Munitions (2), R2-D6 (1), Guidance Chips (0), expertise (4)

Who would be the best to run, would it be better to stick btl-a3 title on him

Cheers

I've tried alpha strike Horton alongside alpha strike Miranda + Biggs. It's got a lot of punch. Expertise means you can't fit Biggs in anymore, but a Crackshot A-wing would be a decent blocker that can add a little damage too. I would roll with the Autoblaster turret though, it forces people to choose between taking the ordnance or 5 unstoppable damage (If you bring ABT on Miranda, too) .

It's just a shame that autoblaster turret doesn't gel well with hortons ability, though would work with expertise, I think though that tlt worlds better on him and can push though 1-2 damage a turn almost as well as autoblaster turret, and I helps strip tokens for the rest of the squad to get damage through too