Hi all
Soon i'll be starting with a new project: a big campaign, meaning: over 16 players over many sessions.
Each session will be with 4 players. After each sessions the groups can organise themself to get the best party for a certain mission.
The set up is: players are part of the Rebellion (either as military using duty, or as e civilian using obligation, or as a force sensitive users using morality). They'll start out in a rebellion outpost, and with succeeding in missions, investing credits and/or XP, they'll be able to build the base in something bigger: eventually the main base of the rebel alliance.
When they make the base bigger, they'll get access to for example the armory. From there they'll be able to buy cheaper weapons (from what's in stock, because this will change regulary).
Also, what one group or player decides in one mission/session, can have an impact on the rest of the group. Like telling the wrong guy where the base is, or where to find player x because jabba the hutt was asking about him. They will also have to face the dilemma of investing in their own character or making the base bigger and helping the group.
And so on, and so on
This is just a fraction of how this is all set up, bit it gives you an idea.u
So what i like from you is, ideas on how to improve the base. What should be available when? Maybe your idea of the base-building-tree.
What kind of missions would you run?
And any other idea that you have.
I have to build a lot, and i like to get all ideas to make the best campaign ever ![]()
For the Republic!
And tnx for all and any idea!
Edited by TheFugs