So I don't play rebels very often and I'm looking for feedback on this list.
Norra
VI
Tail gunner
R2-D2
Alliance overhaul
2x Red vet T-70 Xwing
Pred
R2 astromech
Intergrated Astro
Pattern analyzer
Total: 100
So I don't play rebels very often and I'm looking for feedback on this list.
Norra
VI
Tail gunner
R2-D2
Alliance overhaul
2x Red vet T-70 Xwing
Pred
R2 astromech
Intergrated Astro
Pattern analyzer
Total: 100
Norra will be underwhelming unless she can both target lock and focus in each turn
Norra likes to PTL. VI wont help her that much.
So I don't play rebels very often and I'm looking for feedback on this list.
Norra
VI
Tail gunner
R2-D2
Alliance overhaul
2x Red vet T-70 Xwing
Pred
R2 astromech
Intergrated Astro
Pattern analyzer
Total: 100
Why would you not favor PTL on those Red Vets?
Your choice of 2 actions and no stress on any of your many green maneuvers.
Revised list based off feedback so far
ARC SQUADRON
96 points
PILOTS
Red Squadron Veteran (32) x 2
T-70 X-Wing (26), R2 Astromech (1), Pattern Analyzer (2), Push the Limit (3), Integrated Astromech (0)
Braylen Stramm (32)
ARC-170 (25), R3-A2 (2), Kyle Katarn (3), Alliance Overhaul (0), Vectored Thrusters (2)
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At that point I'd be tempted to put vector thrusters or auto Thrusters on the reds. You have the points
At that point I'd be tempted to put vector thrusters or auto Thrusters on the reds. You have the points
At their PS, I think Autothrusters might be better. They already have a boost for repositioning and I don't think the points for a second repositioning move are worth it on a PS4 ship.
I like the list with PTL red vets and would be tempted to try it out.
For the same amount of points on Braylen you can take out Kyle and the Vectored Thrusters to add in gunner. This would allow you to potentially get 2 stress on the enemy ship since the Title is an optional additional attack die. Throw just the two die at range 2-3 after giving stress; if they evade then you activate gunner giving them a second stress. You have a pretty good chance of clearing off both stress the next turn.