[CCL] Phoenix Squadron expansion

By Odanan, in X-Wing

This is my custom Phoenix Squadron (A-Wing and B-Wing "ace") expansion based on the SW Rebels TV show.

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( Here is the full bunch of A-Wing Rebels' pilots, if you don't mind one more Sabine)

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And an extra crew as bonus .

DESIGN NOTES:

Ace expansion focused on the TV series Star Wars Rebels.

The Phoenix Squadron Pilot with 0 PS is not only a joke/reference to how bad they were in the series, but opens, along with the custom upgrades, a new way to play with the A-Wings (as cheap, swarmy blockers)

Phoenix Squadron Vets are straightforward. Those are the most talented (or lucky) pilots that managed to survive the series. They offer a cheap Elite upgrade.

Ahsoka, a canonical A-Wing pilot, got a new ability (something uncommon, but possible in this game, when changing ships) that gives her an “Ace Killer” status. Considering she beat the hell of Darth Vader, that’s a pretty cool ability.

Hera is just being Hera.

The exclusive A-Wing upgrades are all based on legends or canon material. It seems reasonable that the A-Wings in Rebels are not the more advanced RZ-1 models used later by the Alliance, but the (now Legends) R-22 Spearhead .

About the B-Wing:

The canonical Blade Squadron would fill the gap for the PS 3 and cheap elite.

Quarrie, the engineer that created the Blade Wing prototype got a negative ability and low PS, in accord to his statement “Oh I don't fly, too dangerous.” This is a guy that knows everything theoretical about flying, but who doesn’t seat in the cockpit. Sure his “inability” is compensated by a squad cost discount.

Braylen is the same pilot of the ARC, but now in his specialized ship (got and EPT for that). I wanted to give him a new ability, but couldn’t think of any at the moment.

And here is Hera again (should I change the name of the expansion to “Hera’s Ace Pack”?) :P

The Rotating Cockpit and Multi-Cannon are based on cards by Rakaydos. My Rotating Cockpit is simpler but weaker. And Blade Wing Prototype exists basically to allow the Multi-Cannon (which was designed to kill only ships with low agility).

The 3 crew upgrades are a tribute to characters that showed (or will show) in Rebels. I especially like the Hondo card (so many possibilities!).

PS: well, I had to add 2 B-Wing pilot cards not Rebels-related to complete the pack.

PPS: it is running for the Custom Card League 2nd Season .

Edited by Odanan

The wording is correct, I'd just check to see if you can have the same pilots with different abilities in the CCL.

The wording is correct, I'd just check to see if you can have the same pilots with different abilities in the CCL.

What about Pilot and Crew cards with differing abilities (like Hera's crew ability being used on her Piloting a new craft?) are there any FFG pilots that change abilities dependant on what ship they are on?

The wording is correct, I'd just check to see if you can have the same pilots with different abilities in the CCL.

What about Pilot and Crew cards with differing abilities (like Hera's crew ability being used on her Piloting a new craft?) are there any FFG pilots that change abilities dependant on what ship they are on?

Sabine Shadowcaster

Oh I'm sure it's fine, just wanted to make sure before the OP entered it. I've done a Norra Y-Wing for one of mine and kept her ability from the Arc.

The wording is correct, I'd just check to see if you can have the same pilots with different abilities in the CCL.

What about Pilot and Crew cards with differing abilities (like Hera's crew ability being used on her Piloting a new craft?) are there any FFG pilots that change abilities dependant on what ship they are on?

Sabine Shadowcaster

I suppose free boost/barrel roll on a big ship is just nuts! i knew there was one, just couldn't figure it out!

i do love the phoenix squad expansion, 7 ps0 a wings in 100 pts! or 6 if you tag on auto thrusters or Snap shop. i'd be happy with that!

The wording is correct, I'd just check to see if you can have the same pilots with different abilities in the CCL.

So long as they are flying a new ship, you're fine. The ability can be the same or different.

Hera's ability on an A-Wing (At least the 'green' half of it) would be a ton of fun to play with, seeing as all the straights, and all the 2-speed maneuvers are green

These are the A-Wing Pilots I wish I had!!!

Sidenote, you might want to rewrite Ashoka's ability too something like "Enemy ships at range 1 may not perform actions".

Then its similar to Carnor Jax's ability, but is more and less powerful. You can completely shut down boosting and barrel rolling, but you still allow enemies to be assigned tokens. So if you fly Ashoka well enough, you can completely shut down Fel if he ends his manuever in range one. However if he is range 2 when ending his maneuver, he could evade, boost into range one, and still get his free stress focus. Seems pretty fair to me!

Shouldn't Phoenix Squadron A-wings be tougher but slower? That's the way they're portrayed in the Databank even if they seem somewhat fragile in the series.

Something like a title - "Stock A-wing" that removes Boost but adds a hit point or a shield or both.

Ffg have said same era and faction = same ability, different era or faction = different ability but that's their guideline not yours.

Sidenote, you might want to rewrite Ashoka's ability too something like "Enemy ships at range 1 may not perform actions".

Then its similar to Carnor Jax's ability, but is more and less powerful. You can completely shut down boosting and barrel rolling, but you still allow enemies to be assigned tokens. So if you fly Ashoka well enough, you can completely shut down Fel if he ends his manuever in range one. However if he is range 2 when ending his maneuver, he could evade, boost into range one, and still get his free stress focus. Seems pretty fair to me!

I was going to say the exact same thing, untilI saw your post. The thing to consider is that such an ability becomes stronger on lower pilot skill pilots. It is still relevant on higher PS, but more in an area denial kind of way. Maybe it should go on something like a PS 5 pilot instead? It would imho be a very intreresting and strong, yet balanced, ability.

Also, are we not done with the **** ghost pilots alreaddy?

Shouldn't Phoenix Squadron A-wings be tougher but slower? That's the way they're portrayed in the Databank even if they seem somewhat fragile in the series.

Something like a title - "Stock A-wing" that removes Boost but adds a hit point or a shield or both.

Yes, the title is already done for that. ;)

These are the A-Wing Pilots I wish I had!!!

Sidenote, you might want to rewrite Ashoka's ability too something like "Enemy ships at range 1 may not perform actions".

Then its similar to Carnor Jax's ability, but is more and less powerful. You can completely shut down boosting and barrel rolling, but you still allow enemies to be assigned tokens. So if you fly Ashoka well enough, you can completely shut down Fel if he ends his manuever in range one. However if he is range 2 when ending his maneuver, he could evade, boost into range one, and still get his free stress focus. Seems pretty fair to me!

The intention was to allow only 1 action (thus blocking multi-action of Vader, PTL and others), not to deny actions completely... wouldn't it be too powerful the way you suggested?

Updated the OP with two upgrade cards. More coming soon.

The possiblity to stack r-22 and chardan refit on the ps 0 A-wing might be a bit much.

12 points, for a great dial and a 2-3-3-2 statline. Compared to the Bandit sq. z95 it is virtually the same or better in every category of importance (aside from pilot skill). On the other hand, the generic z-95s does not see much action, so it might be just right.

The possiblity to stack r-22 and chardan refit on the ps 0 A-wing might be a bit much.

12 points, for a great dial and a 2-3-3-2 statline. Compared to the Bandit sq. z95 it is virtually the same or better in every category of importance (aside from pilot skill). On the other hand, the generic z-95s does not see much action, so it might be just right.

Sure, we could take a look on those costs.

Edited by Odanan

This is cool.

I saw a thing about the A-Wing's moveable cannons - normally able to rotate up and down through 60 degrees, but with modification through 360 degrees.

Possibility for A-Wing Only modification that gives them a rear firing arc? Edit: Or probably the way to do it would be to have certain pilots with that ability, and matching pilot plates.

Edited by spacebug

This is cool.

I saw a thing about the A-Wing's moveable cannons - normally able to rotate up and down through 60 degrees, but with modification through 360 degrees.

Possibility for A-Wing Only modification that gives them a rear firing arc? Edit: Or probably the way to do it would be to have certain pilots with that ability, and matching pilot plates.

I'm on it.

(coming soon modification that gives it a wider arc)

This is what I had in mind:

x_wing_miniatures___custom_modification_

Edited by Odanan

Well, I guess everybody is sick of the Rebels crew... still, I wanted some opnion on the Gimballed Pylons and the Ahsoka...

Ezra, Sabine, Jake, Tycho would be a wickedbad squad of A-Wings! :)

i like Ashoka's ability as it is basically a nice area denial ability. saying that though a good pilot could possibly end in Range 1, then boost/barrel roll/Slam out of the range 1 bubble to use their second action.

I think the pricing for the Pylons could be 1 point as a 2 dice unmodified attack whilst having to have a target lock on the ship you cannot us, is a little poor in the current game state (you wouldn't touch a x7 on a good day)

Hmmmm I think it would be better to re-word ashoka's ability to "Enemy ships at range 1 cannot perform more than 1 action per phase" That way it shuts down any combat multi action tricks too.

As for the spearhead title the cannot perform boost is really strong of a negative that I don't think limiting the targetlock action to just their front 45 degree should be there too. As for the a-wing trainer I think it should effect your PS skill over agility down grade. Make it -1 or -2 PS and can't equip it onto A-wings with EPT for a thematic feel to it since why would an elite pilot need a trainer?

Edited by Oberron

Here's a better one for Asoka:

"Enemy ships at Range 1 cannot perform Free Actions."

Hmmmm I think it would be better to re-word ashoka's ability to "Enemy ships at range 1 cannot perform more than 1 action per phase" That way it shuts down any combat multi action tricks too.

As for the spearhead title the cannot perform boost is really strong of a negative that I don't think limiting the targetlock action to just their front 45 degree should be there too. As for the a-wing trainer I think it should effect your PS skill over agility down grade. Make it -1 or -2 PS and can't equip it onto A-wings with EPT for a thematic feel to it since why would an elite pilot need a trainer?

Thanks for the suggestions!

The 45 degree target lock is thematic, but I don't know if the price is worthy.

The trainer is the two seat model of the A-Wing. Maybe I need to give it another name?