K2SO crew card? (Spoilers likely...)

By Trevor Goodchild, in X-Wing

So as pointed out previously, K2SO was a curious omission from the U-Wing pack.

After seeing the movie this got me to thinking what would be his ability? My initial thought was going to be a joke post about removing stress as he was great comic relief in the movie, but then I had an idea....

Witty quips aside, K2SO was a great enabler at the right moment, freeing up the team's options when they really needed it,, so how about:

K2SO crew, rebel only, unique. 2 or 3 points. During the end phase you may remove one stress token.

This means you still lose your action the turn you perform a red manoeuvre, but it frees up your manoeuvring options for the next turn - therefore does not equate to a white K-turn.

Thoughts?

What about (1 or 2 points) discard this card for a free action?

He spends a lot of time seeming to cover them while they get the work done. So something that works out of arc and interferes with the enemy plans to attack the ship he is on.

This one is based on the the scene where he dies.

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'At the start of the Combat phase pick an enemy ship that is outside of your primary firing arc, that ship may not attack you this round' Also Assign yourself an evade or focus token.

Discard on use

1 point

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Or it could be the complete opposite of Jyn,

Action:

Assign yourself 1 evade token for every enemy ship out of arc to a maximum of 3

2 points

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Start of combat?
Pick an enemy ship that is r1-3 out of arc, if it has a target lock on you you may swap the red and blue target lock tokens'

4 points?

Problem with that one is it's not great on the U-Wing. But it could save your butt...

Edited by Sk3tch

Well,if his ability doesn't have anything to do with soaring like a leaf on the wind or some inevitable betrayal, I don't want any part of it.

Edited by Dagonet

He would easily be a 4pt crew if he could assign up to 3 evades like that.

Nah, i think he'd be better this way:

Crew - 1pt - Select an Astromech card and pay its squad points. K2S0 has that Astromech's ability. If you discard K2S0, you lose the Astromech ability. You may not select a Unique Astromech that is already in play.

Astromech for any ship with a crew for a 1pt tax, double mech for the ARC. He downloaded their programming....

Edited by Vineheart01

He would easily be a 4pt crew if he could assign up to 3 evades like that.

Nah, i think he'd be better this way:

Crew - 1pt - Select an Astromech card and pay its squad points. K2S0 has that Astromech's ability. If you discard K2S0, you lose the Astromech ability. You may not select a Unique Astromech that is already in play.

Astromech for any ship with a crew for a 1pt tax, double mech for the ARC. He downloaded their programming....

r2-d2 + r5-p9 double regen anyone??

ARC would be the only one that can do that and as FGS would point out in a heartbeat if anyone suggests C3P0, that ship REALLY needs Tailgunner - Its action kinda has to be a barrelroll to dodge some arcs or get its own in range.

Sure, its possible. I dont think it would be broken on the ARC at all. Its offensive power is pretty pathetic without certain crew cards.

He would easily be a 4pt crew if he could assign up to 3 evades like that.

Could be, Evades are more valuable I guess, the point being though, you are running away and a support ship specifically not pointing at a good deal of the enemy squad. So point for point yes seems cheap, but considering the board state when that's happening. I could certainly see it assigning a Stress as well the evades.

He would easily be a 4pt crew if he could assign up to 3 evades like that.

Could be, Evades are more valuable I guess, the point being though, you are running away and a support ship specifically not pointing at a good deal of the enemy squad. So point for point yes seems cheap, but considering the board state when that's happening. I could certainly see it assigning a Stress as well the evades.

Also because the fact that (generally) out of arc covers an area more than 3 times greater than in arc. Maybe offset by the fact that you generally want enemy ships to be in your arc, but a lot of rebel ships that have crew also have some sort of turret - it would be super mean on something like a fat han.

Well,if his ability doesn't have anything to do with soaring like a leaf on the wind or some inevitable betrayal, I don't want any part of it.

tumblr_oifvy6woO91qkv8mso1_500.jpg

What about (1 or 2 points) discard this card for a free action?

K2 sacrificed himself to buy a little time. A single use upgrade crew granting a free action could be clutch, maybe let it apply to any friendly ship w/in range 1-3.

This whole thread was Ninja'd yesterday.

This whole thread was Ninja'd yesterday.

Thank you for your insightful and witty contribution. <_<

He would easily be a 4pt crew if he could assign up to 3 evades like that.

Nah, i think he'd be better this way:

Crew - 1pt - Select an Astromech card and pay its squad points. K2S0 has that Astromech's ability. If you discard K2S0, you lose the Astromech ability. You may not select a Unique Astromech that is already in play.

Astromech for any ship with a crew for a 1pt tax, double mech for the ARC. He downloaded their programming....

An interesting concept, but a little challenged by the number of variables and combos.

It also offers Miranda double region shenanigans.

What about (1 or 2 points) discard this card for a free action?

K2 sacrificed himself to buy a little time. A single use upgrade crew granting a free action could be clutch, maybe let it apply to any friendly ship w/in range 1-3.

Nice idea. Perhaps then tweak it to a ship within range X may be assigned a token from its action bar, therefore allowing it to gain a focus or whatever even when stressed? Seems fitting that even when surrounded and in a tight/'stressful' spot his sacrifice buffs another.

Well,if his ability doesn't have anything to do with soaring like a leaf on the wind or some inevitable betrayal, I don't want any part of it.

His specialty us tactical analysis, why would anyone want him around?

K2-SO - enemy pilot ability does not effect this ship. 2p.