I still believe in Corran Horn

By TitaniumChopstick, in X-Wing Squad Lists

I've made no secret of my love for 48 point Corran in many of my previous posts on this forum, and I'm constantly trying to build better squads around him with each new expansion (a task not made easier by many of the cards that have been released lately...). I was initially underwhelmed by the U-Wing at first glance, but Heff aIways seemed like he would have some decent potential in the right build, therefor after several hours spent staring at squad builders I came up with this :

Heff Tobber (24)- Pivot Wing (0), Zeb (1), Chopper (0), Tac. Jammer (1) = 26 points

Coincidentally, I run 48 point Corran with 26 point Biggs A LOT, and just happen to have the perfect number of points for this Heff. Thus, the full squad:

Corran Horn- PTL, FCS, R2-D2, Engine (48)

Biggs- R4-D6, Integrated (26)

Heff- Pivot Wing, Zeb, Chopper, Tac. Jammer (26)

Basically, Corran and Biggs hide behind Heff, who grants them an extra green die with his jammer. Heff does Heff things, blocking people and ending up with focus+target lock for his shot. Zeb on Heff combos really well with Biggs IMO, since Biggs bypasses the negative side of Zeb, which would normally mean Heff gets shot back at range 1. Chopper is there mostly because he is free, but you never know when you'll need the action after your "0 k-turn". I've never flown the U-Wing before, so I'd appreciate some feedback from those of you who have flown it. Do you guys think this list has potential? Also, feel free to suggest tweaks to the build as you see fit (absolutely not changing Corran though). ;)

The U-wing is fun, and it's dial supports your strategy with Tactical Jammer.

I think Corran's new best friend will be Ahsoka. A nigh-invincible support ship to help Corran token stack? Yes please. Have you proxied her using an Imperial TIE?

The U-wing is fun, and it's dial supports your strategy with Tactical Jammer.

I think Corran's new best friend will be Ahsoka. A nigh-invincible support ship to help Corran token stack? Yes please. Have you proxied her using an Imperial TIE?

I'm the same, I really like Corran and made it my mission to win the Corran alt-art card with Corran, which I eventually managed, yay!

My love of a-wings has always led me to try to combine them with him but I always want more points than I have. The points left leave it in a strange place where the a-wings are either quite low on points or a little on the high side. Currently looking at 48 pt Corran with:

2 x GSP w/PTL, Juke, AT, Refit and Title coming in at 24 points each.

The general idea is that the whole list is capable of turtling up with a focus evade and the a-wings are tough to kill and can strip any remaining focus tokens from the opponent with Juke before Corran double taps.

Also like the idea of Ahsoka when Wave 10 lands, I've use Airen Cracken with a PS10 Corran for extra actions and she seems a much better option (albeit a little more expensive)

I think Corran's new best friend will be Ahsoka. A nigh-invincible support ship to help Corran token stack? Yes please. Have you proxied her using an Imperial TIE?

Ahsoka will be a great support ship for several builds but that Range 1 restriction is going to make her tricky to use. Fortunately the Tie has a fairly decent dial which helps.

The U-wing is fun, and it's dial supports your strategy with Tactical Jammer.

I think Corran's new best friend will be Ahsoka. A nigh-invincible support ship to help Corran token stack? Yes please. Have you proxied her using an Imperial TIE?

What type of list could that be @jmswood, I'm very interested in seeing a build with these two?

I'm the same, I really like Corran and made it my mission to win the Corran alt-art card with Corran, which I eventually managed, yay!

My love of a-wings has always led me to try to combine them with him but I always want more points than I have. The points left leave it in a strange place where the a-wings are either quite low on points or a little on the high side. Currently looking at 48 pt Corran with:

2 x GSP w/PTL, Juke, AT, Refit and Title coming in at 24 points each.

The general idea is that the whole list is capable of turtling up with a focus evade and the a-wings are tough to kill and can strip any remaining focus tokens from the opponent with Juke before Corran double taps.

Also like the idea of Ahsoka when Wave 10 lands, I've use Airen Cracken with a PS10 Corran for extra actions and she seems a much better option (albeit a little more expensive)

:P

I love Corran. I rarely make a rebel list without him. This was my list when Decimator/ Stealth Soontier was the meta:

E-Wing: •Corran Horn (48)

Marksmanship (3)

Advanced Proton Torpedoes (6)

•R2-D2 (4)

Z-95 Headhunter: •Lieutenant Blount (20)

Ion Pulse Missiles (3)

Y-Wing: Gray Squadron Pilot (32)

Ion Cannon Turret (5)

Proton Torpedoes (4)

R5-D8 (3)

Total: 100/100

Now I have a FCS on Corran and the list looks like this:

E-Wing: •Corran Horn (50)

Marksmanship (3)

Fire-Control System (2)

Advanced Proton Torpedoes (6)

•R2-D2 (4)

Z-95 Headhunter: •Lieutenant Blount (22)

Wingman (2)

Ion Pulse Missiles (3)

Y-Wing: Gray Squadron Pilot (28)

Ion Cannon Turret (5)

R5-D8 (3)

Total: 100/100

On a side note, I still love Lt. Blount and Ion Pulse Missiles.

Edited by HistoryGuy

If you drop the Gray to a Gold you would have the points to swap Marksmanship for Expertise, even better as it is action-less. This opens up your Evade for extra durability.

I think corran with expertise or swarm leader with a couple of a wings/Ahsoka could be good, though I want to try him with a tricked out cassian with both Jyn and Jan, to pass focus and evade tokens to corran whilst keeping him stress free.

If you drop the Gray to a Gold you would have the points to swap Marksmanship for Expertise, even better as it is action-less. This opens up your Evade for extra durability.

I don't have a lot of ships for this game. Corran and the Z-95 are the newest wave of ships that I have. I have both core sets X-wing, y-wing, TIE fighter, TIE Advanced, Tie Bomber, and i think thats it. I feel like I'm missing one without my ships in front of me. I use FCS when i play at my local game store. One of the guys lets me borrow his.

Edited by HistoryGuy

As far as I'm concerned PTL is a must on Corran. I feel like with any other EPT, you might as well just take Poe to save on points. PTL and engine make Corran the best ship for regenning and running away at the same time. Marksmanship/Expertise Corran is very similar to Poe, except Poe is faster while recovering shields (R5-p9), has Autothrusters, is cheaper, can flip around and still get an action (pattern analyzer), and at higher PS. So really, the only thing non PTL Corran has over Poe is an extra green die (which wont have the same Mods as a Lone Wolf+Autothrusters Poe) and the ability to shoot twice. PTL gives you a reason to actually use Corran instead of Poe, since he is much faster than Poe while recovering shields and he can still stack focus+evade on 3 agility BY HIMSELF, which is better than Poe for mitigating a single attack. PTL also isn't dependent on other ships, so you can spend your remaing points on ships that will provide heavy support fire (Miranda) or ships that will help him make it to the endgame (Biggs) instead of ships that will pass him tokens, that he could get himself with PTL.

I never cared for PTL. I fly a lot of Rebel Aces and the ships I have don't have a lot of green in their dial. I prefer to gain action economy through more passive means that won't cause me to be stressed.

So, I just realized Heff is PS 3... For some reason I had been thinking he was a 2. Now I'm wondering if it would be worth dropping Tactical Jammer and switching it to Enhanced Scopes? Little Bit less defense for Biggs, but Heffs ability will trigger more consistently since PS 3 isn't super ideal for a ship primarily used as a blocker. I suppose it's mostly a meta call, but what do you guys think?

I'm also planning a Corran list. Its two heavy hitters and a blocker.

Corran

Adaptability, R2-D2, FCS, Stealth Device

Wedge

Outmaneuver, R2-F2

Gemmer Sojan

Chardaan Refit

I want the 99 points to get the initiative against other Pilot skill 9 lists if possible.

Gemmer blocks but with 4 agility to help him survive.

Getting Wedge in position to get two agility taken off the enemy should be fun.

Given Corran will get targeted, I am running him with Stealth to maximise agility.

Looking forward to your comments!

I'm also planning a Corran list. Its two heavy hitters and a blocker.

Corran

Adaptability, R2-D2, FCS, Stealth Device

Wedge

Outmaneuver, R2-F2

Gemmer Sojan

Chardaan Refit

I want the 99 points to get the initiative against other Pilot skill 9 lists if possible.

Gemmer blocks but with 4 agility to help him survive.

Getting Wedge in position to get two agility taken off the enemy should be fun.

Given Corran will get targeted, I am running him with Stealth to maximise agility.

Looking forward to your comments!

I wouldn't run R2-F2 on Wedge, the fact it takes an action means no TL or Focus and an extra green die is not that great unless you can modify it. R2 astromech with IA would probably be better and I'd also recommend dropping Gemmer in favour of a crackshot GSP. More blocking options and Gemmers ability works best with PTL so he can token up.

Try BB-8 and PTL on Wedge as you can dial in a Green, barrel roll from BB-8, use PTL to take a Focus, do the green maneuver to shed stress and then take a TL as your normal action.

Drop Stealth Device to give Corran Engine Upgrade. The ability to take an extra move on the turns he is running away helps to increase his survivability.

Just run Corran with Biggs and you don't need to worry about escaping. I just don't think there are any three ship rebel builds that should leave out Biggs.

Corran needs Biggs or another Ace to take attention.

Corran as good as he is, can be focus fired down like most things. So Biggs would help here or you need another target that can take attention or be good late game.

TerTer is on point here. Corran is too juicy a target. Like stated previously, run Biggs or another heavy hitting ace to make the opponent choose what to attack.