[CCL] X-Wing / Y-Wing Veterans Pack

By Hwarangdaem, in X-Wing

Here is my take on X-Wing / Y-Wing Veterans Pack. Pilots from Rogue One, A New Hope and Return of the Jedi.

Pilot cards:

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General Antoc Merrick was clear choice to have as a pilot. I gave him pilot ability that reflects his role as a leader.

Zal Dinnes was member of Red Squadron in Battle of Scarif. She had over 40 confirmed kills and thus her pilot ability.

Blue Squadron pilot takes the generic pilot with EPT for X-Wings. This I'm not sure if they are "good" enough to be PS5 with EPT. My gut says they are more like PS3 pilots.

Ekelarc Yong was member of Gray Squadron during Battle of Endor. With his droid R5-P9 being already in the game I decided to give him pilot ability that has synergy with his droid.

Davish "Pops" Krail was hard choice pilot ability wise, but I decided to go for Torpedo buffing route. Somehow Pops is able to do more damage with torpedoes than anyone else.

Having been workhorses of the Alliance Gold Squadron pilots have gained a lot of experience, thus being PS5 with EPT. Could've gone for Gray Squadron pilots too, but Rogue One..

Upgrade cards:

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Squadron Tactics is aimed to boost generic pilots with single named pilot. You could take 3 rookies with Wedge and Squadron Tactics for example.

T65C-A2 title for X-Wings. I decided to give point reduction for all non-Rookie pilots. I added it to avoid 5 Rookie focus/evade list.

BTL-S3 title for Y-Wings to give them more options in squad building.

R2-Q2 (Biggs' droid) to give some synergy with Biggs and his droid.

R4 Astromech to give some low cost survivability enhancing ability. R3 Astromech being mostly wasted droid slot I went for a 50/50 chance of getting an evade token.

Chirrut Imwe and K-2SO weren't in U-Wing expansion so I decided to give a shot at them. Chirrut's ability I'm fine with, but I'm not sure if it should be 4 or 3 cost. Probably 4. K-2SO I'm not sure about.

T65C-A2 doesn't need stress penalty, otherwise pretty good.

Chirrut's ability is probably 4 points, while it's dependent on not being stressed it's also any attack. If it was a once per round without restriction I'd say 3 points and with the no stress restrictions but once per round.

T65C-A2 doesn't need stress penalty, otherwise pretty good.

I disagree. The Xwing is behind, but it's not THAT far behind.

My own fix was basically 0 points for an EPT slot, though done in a way that biggs doesnt like.

"Pops" Krail's ability should be based on something to support other friendly ships.

He was an old experienced veteran pilot. He passed on command of Gold Squadron to mentor Dutch. A younger and more enthusiastic pilot. He and Tiree made the trench run supporting Dutch Vander. He was the one trying to keep Dutch calm and focused on the mission..."Stay on Target!" "Stay on Target!"

Then after failing to complete the run and pulling out of the trench, his last effort was to inform his squad mates before being shot down.

"Lost Tiree, lost Dutch. They came from behind...ARGHHHHH!!!!"

Perhaps a pilot ability like, equip a EPT that supports other friendly ships and receive a point discount.

Or something to clear stress... but we already have Wingman EPT.

"Pops" Krail's ability should be based on something to support other friendly ships.

He was an old experienced veteran pilot. He passed on command of Gold Squadron to mentor Dutch. A younger and more enthusiastic pilot. He and Tiree made the trench run supporting Dutch Vander. He was the one trying to keep Dutch calm and focused on the mission..."Stay on Target!" "Stay on Target!"

Then after failing to complete the run and pulling out of the trench, his last effort was to inform his squad mates before being shot down.

"Lost Tiree, lost Dutch. They came from behind...ARGHHHHH!!!!"

Perhaps a pilot ability like, equip a EPT that supports other friendly ships and receive a point discount.

Or something to clear stress... but we already have Wingman EPT.

I'd say that General Merrick's ability is a lot more thematic with Pops.

I really like the quality of your pilot cards. With some small tweaks, this expansion would be amazing.

Round-up:

  • General Merrick: maybe a too good ability? perhaps shortening the range to 1 would make it more balanced.
  • Pops: as said before, an ability that cleans stress would be cool.
  • Blue Squadron Pilot: too high PS?
  • T65C A2: I don't like the -1 cost, because there is no drawback of taking it. I would remove the PS2 requirement and make the cost of 0.
  • BTL S3: loved it! (in fact I did one exactly like that for my now defunct Y-Wing expansion)
  • R2-Q2: the image is in poor quality. Also, isn't the cost too low for that ability?
  • K-2SO: can't relate the ability to the fluff.

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Rogue Squadron member.

Title, small ship only.

If your pilotskill is 3 or higher, you can equip this card. Add 1 elitpilotslot, 1 title and intergrated astromech.

1p

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S-Foil dual card title.

Open.

When attacking if the defender does not have you in range in its firing arc, add 1 hit result when roll or reroll.

When revealing a hard speed 3, you may perform a red-tallow maneuver instead.

After perform a maneuver, you may flip this card.

Locked

Decrese primary by 1 and increase agility by 1.

You may perform a extra white maneuver on your dial.

After perform a maneuver, you may flip this card.

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Y-Wing refit

2p

You recieve 2 extra torpedo slots

Your primary attack can be performed outside firing arc.

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Edited by JimbonX