What I learned from Rougue One

By Hrathen, in X-Wing

Thank you for using 'learned' instead of 'learnt'.

learn
lərn/
verb
past tense: learnt ; past participle: learnt
  1. gain or acquire knowledge of or skill in (something) by study, experience, or being taught.
    "they'd started learning French"
    synonyms: acquire a knowledge of, acquire skill in, become competent in, become proficient in, grasp , master , take in, absorb , assimilate , digest , familiarize oneself with; More
  2. archaic informal
    teach (someone).
    "“That'll learn you,” he chuckled"

https://www.google.com/search?q=Learnt

‘Learnt’ or ‘learned’?

These are alternative forms of the past tense and past participle of the verb learn . Both are acceptable, but learned is often used in both British English and American English, while learnt is much more common in British English than in American English.

https://en.oxforddictionaries.com/usage/learnt-vs-learned

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Edited by Managarmr

Ywings pretty much always kick ass, except in the game. Their power is even less represented than the Xwing itself is on the table.

The Twin Laser Turret Y-wing is actually still not bad - which is kind of weird because the one thing we still haven't seen in a film is a Y-wing firing its guns .

/spittake

Horton Salm takes out not 1 but 2 interceptors!

I stand corrected!

I want a door gunner on my U-wing!

It takes 6 ion tokens to disable a star destroyer (3 ion bombs)

Why the Rebelion didn't seem to have much of a fleet to attack the death star with.

There are at least five Y-wings launching at least two torpedoes each :P

Connor Net also says F you Star Destroyer. Eat my token of doom.

What I learned: Nothing

What I already knew: Disney hasn't come up with an original idea for Star Wars. Hollywood absolutely sucks at combat scenes. People can't spell Rogue at all.

There was nothing in the film you liked?

Sounds like the guy on our WhatsApp group. Hey Warren, that you!?!

Re: Y Wings. Y wings need to suck in 100/6 games. Because where they need to shine, is in Epic games against huge ships.

Or rather, they don't need to suck in 100/6 games, but their speciality needs to be taking out large/huge ships with bombs and torpedoes, not using turrets. I'd do something like give them a free target lock against large or huge ships, or when targeting a large/huge ship they don't have to discard a TL when instructed to, or roll extra dice against large/huge ships or SOMETHING.

I quite like "Rougue"

That makes it sound like some kind of French soup.

The loss of two ISDs probably came as a bit a shock too. Adds some more context to that line in ANH: "Dangerous to your starfleet Commander; not to this battle station."

One of my favourite things about Rogue One is the way it makes ANH appreciate in value. Watching ANH is even better now than it was before.

Huh. Tell that to my 2x B-Wing and Y-Wing attack wing, which got completely annihilated by a Raider before they got a single shot off. And that's with Bodhi giving the TL.

And I absolutely agree. Rogue One not only is good, but it makes ANH even better. Honestly, you knew how the Vader scene was going to end, but man, the feels. Nameless Rebel door guy saves the galaxy. You in the theatre - think you're a worthless, unimportant person? Think again.

Edited by Lampyridae

Ywings pretty much always kick ass, except in the game. Their power is even less represented than the Xwing itself is on the table.

I am not sure if the X-Wings are so bad represented on the table. And TLTs and Stresshogs are monsters which had been gate keepers in similar ways as the defenders are now. In the FFG RPG the Y-Wings are monsters as well. In the computer games the B-Wings are even bigger monsters, but the Y-Wings are still solid bombers even when you wished that you had a gunner for the turret. And a torpedo run was exactly what the Y-Wings did in Rogue One, so that plays directly to the strengths of the ship. Torpedos still not that good on the table, so that is another problem with the Y-Wings.

Perhaps a Y-Wing title that does the following. I'm sure someone could figure out how to word it to make sense.

If you equip 2 torpedo ordinance or 1 torpedo and 1 bomb via bomb load out; add an ordinance token to each. Cannot equip Mines or Extra Munitions.

I might give up a TLT to run 2 sets of (4 total) Plasma torpedoes in some situations. Go 8pts for 2 sets of proton torpedoes. Mix it up and spend as little as 4pts for a set of seismic torpedoes and seismic bombs.

Coupled with K2S0, he wont die in the vacuum of space... could work....

Perhaps a Y-Wing title that does the following. I'm sure someone could figure out how to word it to make sense.

If you equip 2 torpedo ordinance or 1 torpedo and 1 bomb via bomb load out; add an ordinance token to each. Cannot equip Mines or Extra Munitions.

I might give up a TLT to run 2 sets of (4 total) Plasma torpedoes in some situations. Go 8pts for 2 sets of proton torpedoes. Mix it up and spend as little as 4pts for a set of seismic torpedoes and seismic bombs.

Y-Wing Title 2

When you equip this card place 1 ordnance token to each equipped <torpedo> and <bomb> upgrade.

When you are instructed to discard an upgrade card, you may discard an ordnance token on that card instead.

You cannot equip "extra munitions".

<cost 2>

The game doesn't differentiate between bombs and mines, they are just bombs. There is no way to separate the two. However, Bomb Loadout is limited anyway so the most you'd have is two Connor Nets which is already possible.

The title is just Extra Munitions, but as a title.