Been seeing a bunch of custom card league post and wanted to give it a shot and maybe enter them to the league after getting some critique and adjusting the power balance for it.
Submission Form Aces 2:
Expansion Name: Imperial Specialist
Faction: Imperials
A cheaper punisher for a cheaper price and lower ps
SHIP 1: TIE Punisher
New Generic Pilot 1:
Cutlass Novice Pilot
PS 1
20 pts
A decent generic ps punisher for an 'ok'ish price that can use the new title further below
New Generic Pilot 2:
Black Eight Vets
ps 5
24 pts
Another "dedicated" bomber with another effect that breaks the rules with bombs, able to drop a reveal bomb and do an action bomb in the same round, pretty solid choice for the ps 0 sensor slot that doesn't see much use
Unique Pilot 1:
"DeathWind"
PS 4
You may drop up to two bombs per round.
24pts
Nas Ghent was part of the black eight squadron and while was never shown in a punisher did qualify for a shot at using one. He has shown his piloting skill by being given a "defective" tie fighter and then being forced to kill two other tie fighters that where his squad mates that were ordered to kill him
Unique Pilot 2:
Nas "Upstart" Ghent
PS 8
After you perform a <boost> or <roll>, you may acquire a target lock.
27pts
One of the only small ships of the empire with no ept that competes with the most DOA ship released. These two fixes (a title and a systems slot) are aimed to give the punisher new life as a heavy assault craft where you don't have the room for two kitted out bombers but seriously need an ordnance platform that can live a round.
‘Fix’ Upgrades (specific to Tie Punisher) 1:
Black Eight Elite
Title. Tie Punisher only.
Your may equip a second different modification upgrade that cost 1 point without paying for it.
You cannot equip this card if your Pilot value is "4" or lower.
0 pts
‘Fix’ Upgrades (specific to Tie Punisher) 2:
Twin Linked Ordnance Launchers
System. TIE Punisher only.
Once per turn, If a game effect instructs you to spend a target lock, you may ignore it.
Once per turn, after an attack with a secondary weapon, you may make another attack with a different secondary weapon.
You can not equip bombs,missiles,or torpedoes that cost "5" or more
0 pts
Phantoms just seem about due for something since they have only 4 pilots to fly, the generics are almost entirely "pointless" and out of the two named pilots whisper is the one that gets the main praise ever since their super nerf to decloaking (which at the time was entirely necessary). But now the game has over twice as many waves since they were introduced and there are plenty of ways to counter them now they could see another look over.
First up a generic with an EPT, I feel every ship in the game should have at least 1
SHIP 2:Tie Phantom
New Generic Pilots 1:
Shadow Sq. Elite
PS 6
has an EPT
28 pts
Sentinel is simply the old style phantom where it can decloak when it activates instead of at the start of the phase. The middle of the road PS keeps him from becoming the old school powerhouse the old phantoms once where but at the same time with all the new firing arcs, ways to toss stress out like candy, and tractor tokens. I think it can return to the old way of decloaking if its only just a single pilot that can do it
Unique Pilots 1:
"sentinel"
PS 5
You now can decloak immediately before you reveal your maneuver dial, instead of at the start of the Activation phase.
has an EPT.
28 PTS
Silence is meant to be a high ps phantom that would rather take PSA then ACD because of its ability. Being able to recloak is nice as well but already clocking in at 34 pts CAD has a hefty point cost to it that wouldn't get much gain from it. PSA on the other hand lets it pretty much always have an evade when it decides to move with decloak or even decloak and as an action recloak and still fire away but with less potential damage
Unique Pilots 2:
"Silence"
PS 8
You may attack while you have a cloak token. If you do, roll 1 less attack die.
has an EPT
34 pts
The "fix" upgrade is more of a buff to the theme of the phantom's cloak ability which was being nearly impossible to keep track of. The ability to remove targetlocks when it cloaks or decloaks is perfect for generics to help them live a little longer as well as keep the thematic of what the cloaking system did for the tie phantom. It does have the downfall of removing your own target locks too. Which hurts the normal nearly auto include of fire control systems but opens it up for other system slots like collision detector, sensor jammer, or even advance sensors
‘Fix’ Upgrades (specific to TIE Phantom) 1:
Mk. III Stygium Cloaking Device
Modification Tie Phantom only
You must equip "Stygium Particle accelerator" and pay its squad points.
When you perform a cloak action or decloak you may remove all target locks from your ship (red and blue).
0pt
My take on what a mag pulse warhead should be like, doesn't do damage but drains energy from the target's weapons good for a punisher's one two punch, or even toss on rhymer with VI for high ps weapon lockdown
Mag Pulse Torpedo
Torpedo
3 attack
range 1-2
Attack[Target lock]: Spend your target lock and Discard this card to perform this attack. If this attack hits, the defender receives 1 weapons disabled token. Then cancel all dice results.
3pts
Just a plain ol High explosive missile, no fancy tricks to it aside from keeping the TL. An alternate option from homing missiles if you'd like to fight large ships.
HE Missile
Missiles
5 attack
Range 2-3
Attack[Target lock]: Discard this card to perform this attack.
4pts
Early warning systems
System slot
When defending, if the attack is a secondary weapon and the attacker is at range 3, you may roll 1 additional evade die.
0pts
Attentive co-pilot
Crew
When you reveal a straight maneuver, you may rotate your dial to a bank maneuver with the same speed. If the selected bank maneuver is green treat it as a white maneuver instead.
2pts
Edit:changed name and added some new upgrades.
Edit: punisher name changed from payload to "DeathWind" to keep the Death___ motif for bombers
Edit: Early warning systems and Attentive Co-pilot added and would like feed back on them please.
Edit: changed the MK3 cloaking device and added my views of the options.
Edit:changed the punisher title from an ept to extra free 1 point upgrade
Edit:Changed points of mag pulse and HE Missiles
Edited by Oberron