There has been a lot of talk locally about the abuse of Stress Related mechanics and how stress is virtually meaningless to some builds.
I have seen all kinds of thoughts on "fixes"to this including damage for excess stress, no whites, etc. Has anyone proposed limiting all self-stressing mechanics to only work if you are not already stressed?
This still allows some of the great cards to work (like Zuckass) and gives meaning to cards like Inspiring Recruits.