Live Green or De Hard

By InterceptorMad, in X-Wing Squad Lists

So I just thought up a STUPID list that may actually be awesome. But it is SO dice-dependent it hurts.

But hey, that's why Tie Fighters do right?

So...

Howlrunner: Swarm Leader, Hull Upgrade/Stealth Device (choose at your pleasure)

4x Black Squadron Pilots: Expertise, TIE MK2

Like, devastating attacks in the right circumstances but could get blanked to death on greens. Hence the title of the thread/name of the list (apologies for the missed letter in the title)

Thoughts?

Edited by InterceptorMad

Nothing is devastating about a two die attack.
It's why accuracy corrector failed.

Yes but 4 x 2 attack dice with free focus and a reroll from Howlrunner at range 2-3. Goes up to 12 at range 1 (in formation). Plus (hopefully) 4 dice from Howlrunner with a focus action.

But as I said, it's a stupid list lol I'll just run it the once with friends and get destroyed.

I think Swarm Leader has some merit in Tie Swarms (maybe can bring them back from the dead), but perhaps on a more robust ship like a Tie/FO.

"Zeta Leader" (20)
Swarm Leader (3)
Comm Relay (3)
Black Squadron Pilot (14)
Crack Shot (1)
Black Squadron Pilot (14)
Crack Shot (1)
Black Squadron Pilot (14)
Crack Shot (1)
Black Squadron Pilot (14)
Crack Shot (1)
"Wampa" (14)
Total: 100
The BSP's can dish out some damage themselves with Crackshot. Zeta with SwL can get up to 6 attack dice at range 1. That's really good for a Tie Fighter.
Edited by Jo Jo