We're about a month and a half into the latest Regionals season. Is there a place out there that collects the lists that are Top 4/8ing these events? I'm starting to gear up for my own local tournament and knowing what to plan for/test against would be a boon. I assume Imperial Spy/Troopers is still doing well, but what else is out there?
Regionals Lists?
I won two regionals with a bunch of ugnaughts. Probably won't be viable with Jabba coming soon though.
And I don't think you have to worry about anyone else playing ugnaughts, haha.
I've actually heard that bunch of people are playing UgSwarms on Vassal. Seems like a brutal list with so many activations and the ability to spawn a new beatstick whenever needed.
Edited by ThatJakeGuyAre there any lists or strategies that scare you? In pure theory I'm thinking a Bantha rushing into the spawn zone might be able to squash enough of at least the Regular Ugnaught to give the rest of the list a chance, but I'm assuming you've faced plenty of Bantha before. Vinto seems like he could be good because it doesn't actually cost him an attack to remove a droid.
Yeah vinto would be another reason jabba/scum wouldn't mind seeing ugnaughts.
Ooh, a piece of candy...I mean victory points!
But that ugnaught list is a lot of fun!
Edited by MasterchiefspiffYou play them with a bantha, so you can block other banthas if necessary.
Vinto wouldn't be any different from any other figure, since you can really only attack the junk droid anyway. You never have sight on anything else.
Nice to hear that DTDanix, I really like to see that you are doing well with Ungnauts, given how much criticism they've been given in the forums. Could you please post your list? I'm very curious!
What does the ugnaught list look like? I can't even imagine it.
2 elites, 4 regulars, bantha, beast tamer, you have 8 points left for whatever you want. I was running devious scheme and elite tuskens.
Commands cards, your usual bantha stuff, strength in numbers and squad swarm for the ugs, plus any extra funny things you like that work with the junk droid, like pummel, self defense, etc.
Usually the first move of the game involves me moving the junk droid super close to their team, and then they say "Wait, what am I supposed to do now?"
2 elites, 4 regulars, bantha, beast tamer, you have 8 points left for whatever you want. I was running devious scheme and elite tuskens.
Commands cards, your usual bantha stuff, strength in numbers and squad swarm for the ugs, plus any extra funny things you like that work with the junk droid, like pummel, self defense, etc.
Usually the first move of the game involves me moving the junk droid super close to their team, and then they say "Wait, what am I supposed to do now?"
Sounds pretty scary. Do you keep the Ugs in back or send them out for objectives?
Edit: If this list becomes popular, Self Defense might actually become a worthwhile command card lol.
Edited by ThatJakeGuyHow are you supposed to take that on anyway? I played against it once and couldn't do a thing against it. I'd waste time killing the droid because it was whittling away at my list. And I had trouble getting to his list, which was huddled in the corner. I'd try to go up one side and he moved it away the other way to where I couldn't get to him, all the while here came the droid.
I would think you charge and smash. You'll take some losses, but if you can reach his units he'll be in trouble. Send them around both sides. You have to deal with the Bantha but the main issue is time is on his side. So come straight at him. I haven't played against this list though so I'm not sure how it would play out.
-ryanjamal
I would think you charge and smash. You'll take some losses, but if you can reach his units he'll be in trouble. Send them around both sides. You have to deal with the Bantha but the main issue is time is on his side. So come straight at him. I haven't played against this list though so I'm not sure how it would play out.
-ryanjamal
that is probably the only way to do it, but you'll lose half your army doing it and the other half when the next turn comes. It's damned if you do, damned if you don't with this. The junk droid can usually do 1-2 damage an attack. Usually there are 2 elite Ugs and 4 regular, that's 10-16 damage just from the ugnaughts. Then you've got to deal with a Devious Schemed Bantha with Beast tamer (he can hit you anywhere on the map essentially) Hired guns, Nexu or Gideon or sometimes Bossk or something. There's no matchup right now that can deal with with it outside of a mirror.
All of the maps have some muck in the center of it which basically set you up to get pummeled by a Bantha and that's after you're behind due to all your chaff getting whittled or the opponent capturing all the terminals/crates/objectives, etc.
Edited by buckero0It's 10-16 damage if you haven't killed any ugnauts and the junk droid gets to attack each activation. But if you're sniping from five spaces away from different sides, you can space out your units, and once you start taking out ugnauts the damage output goes way down.
Alternatively, once you take out the bantha, you could camp out on the far side and focus on objectives and maybe just wait it out. If you get an early VP lead, it might draw out an ugnaut or two that you could snipe.
But mainly what I want to see is for someone to march a rancor over to a group of huddled ugnauts (after the bantha goes down) and wreak havoc. I know a competent player wouldn't bunch them all together and wait for a rancor, but ooh man. The carnage!
-ryanjamal
once Jabba hits,this won't be a list. It works because there isn't a counter. Anything you throw at it trades a 3pt ugnaught for whatever you throw at it (always more expensive) If you throw Obiwan at it - he dies and their down an ugnaught. If you throw Rebel Sabs at it, you trade them for an ugnaught. If you have a bantha and move first - you'll kill 3 ugnaughts maybe and lose a bantha.
that's the problem, there isn't a counter to it really and charging in with your whole list, tends to make things just as bad as waiting, because there aren't a lot of figures that can do enough damage. The only thing I can think of is multiple elite Nexu, as they could possibly take out an ugnaught and cleave, but then they'll die and getting to their lair may cause you to lose too many pts.
You never get ahead in points because the list is too reactive. You can't collect objectives without the junkdroid killing you, you can't charge in without getting trampled and shot as they huddle up together. There isn't a way to get a grenade in without losing a group of troopers. as was said above, there's really nothing you can do.
Jabba makes this list obsolete though.
Edited by buckero0I guess you have to see it on the table to see how it works but why don't they just shoot the droid? Wouldn't that mean it needs to start again from the other side of the board and then move up again before it gets to do any attacking?
Also assuming that's not true how does Jabba make it obsolete? I've never seen this on the board in our area so it's wierding me out completely.
Aren't wing guards already a soft counter?
Since it is 'when you declare' the keep the peace ability kills the droid before the damage is done (when their command deck is empty that is)
Costs a lot more time and effort to keep doing damage with the droid that way since it has to respawn and take time to move again.
Kudos for thinking up the list and doing well with it, although it seems not very fun to play against (and I have to wonder if this is really what FFG had in mind when they made Junk droids..)
Jabba gives you a VP per figure killed, so spamming junk droids would net your opponent a lot of essentially free VPs.
-ryanjamal
Aren't wing guards already a soft counter?
Since it is 'when you declare' the keep the peace ability kills the droid before the damage is done (when their command deck is empty that is)
Costs a lot more time and effort to keep doing damage with the droid that way since it has to respawn and take time to move again.
Kudos for thinking up the list and doing well with it, although it seems not very fun to play against (and I have to wonder if this is really what FFG had in mind when they made Junk droids..)
Actually, that's a great idea! Granted, your opponent will usually just discard a CC to deal with the strain, rather than taking the 1 dmg (which would kill the droid)...but then it becomes a discard-in-order-to-attack situation, and that isn't good for the Ugnaught player.
Aren't wing guards already a soft counter?
Since it is 'when you declare' the keep the peace ability kills the droid before the damage is done (when their command deck is empty that is)
Costs a lot more time and effort to keep doing damage with the droid that way since it has to respawn and take time to move again.
Good idea!
However, your opponent will likely just discard a CC rather than take the 1 damage on the droid. But even so, it puts your opponent in a situation where he has to discard a CC *every* time he attacks. That starts to get expensive quickly.
Or they target the wing guard first.
I guess you have to see it on the table to see how it works but why don't they just shoot the droid? Wouldn't that mean it needs to start again from the other side of the board and then move up again before it gets to do any attacking?
Also assuming that's not true how does Jabba make it obsolete? I've never seen this on the board in our area so it's wierding me out completely.
Yes you can 1-shot it, but with 6 ugnaughts keep respawning it I think you'd be wasting a lot of shots on that stupid droid
It's a companion that follows each uggy's activation. So it can go something like this:
ug1 - spawn, move; droid move, move
ug2 - move, move; droid move, atk
are you going to kill it? yes -> ug3 - move, spawn; droid move, atk. no -> ug3 - move, move; droid atk, move
etc...
auto +1 dmg with a green dice -> it attacks for about 3dmg with a 50% chance getting surges to bleed/pierce. Yes it's not a lot of damage per attack but they adds up
eWing could be a good counter but again you're putting 1dmg on yourself per droid that you know'll just keep coming back. Destroying the ugnaughts is the only way to end it and you gotta face the Bantha for AoE + eTuskens that hits pretty hard with RG dice
Edited by ricopeYou have to thin the ugnaughts down. If you can take out an elite do it. They're almost like two ugnaught activations for that droid. But if all you can do is take out regs you gotta do it. Try to take out ones that haven't activated that round. HKs do well at this. Spread out so the bantha can't harm multiple guys.
The list is fun to play as. I've messed around with it with Bossk instead of e Tuskens. It's brutal too. You really need to play conservatively with your ugnaughts staying back in my opinion until you have a real advantage. No reason to give up an ugnaught and lose a droid activation unless you're sure it's worth it.
I'm pretty convinced jabba will love playing against ugnaughts. The free vp every time a droid dies means I could just sit back and let you bring your droid in and it's worth it for me to shoot it and chill way far away from the rest of your team. I kill your droid, score a point, attack something with my other figure(s) in the deployment. Then you make a new droid it maybe makes it to my team to attack, regardless I kill it again and do more damage to something else and that's going to snowball.
I'm not going to say I would do well against someone who has really practiced with the ugnaughts, but they're not invincible. I think we've just written them off so much that most people don't even realize how they work and so are taken by surprise and start drowning fast.
Edited by MasterchiefspiffGood idea!Aren't wing guards already a soft counter?
Since it is 'when you declare' the keep the peace ability kills the droid before the damage is done (when their command deck is empty that is)
Costs a lot more time and effort to keep doing damage with the droid that way since it has to respawn and take time to move again.
However, your opponent will likely just discard a CC rather than take the 1 damage on the droid. But even so, it puts your opponent in a situation where he has to discard a CC *every* time he attacks. That starts to get expensive quickly.
Also, what's to prevent the Droid from just attacking the Wing Guards? They can't protect each other. Although if you could set up right where only non-Wing could be gotten...
Good idea!Aren't wing guards already a soft counter?
Since it is 'when you declare' the keep the peace ability kills the droid before the damage is done (when their command deck is empty that is)
Costs a lot more time and effort to keep doing damage with the droid that way since it has to respawn and take time to move again.
However, your opponent will likely just discard a CC rather than take the 1 damage on the droid. But even so, it puts your opponent in a situation where he has to discard a CC *every* time he attacks. That starts to get expensive quickly.
Also, what's to prevent the Droid from just attacking the Wing Guards? They can't protect each other. Although if you could set up right where only non-Wing could be gotten...
But that's why you place a wing guard behind a wall of other units, so that the Guard can't be targeted. The positioning really isn't all that difficult if you think ahead.