Armada is Dead /troll

By Undeadguy, in Star Wars: Armada

Destiny has also just come out...

<snip a line>

Lately it's been the IDEAL time for a break from the game if you need one.

I have been taking a break with Destiny, it's a nice light game and lots of fun. At the end of the week I'll be torn as to what to play....

Everyone takes breaks from the game. I personally play AGOT 2.0 and the SWLCG regularly.

Some people take permanent breaks. It happens.

The important part for those of us who are still here to remember is to be respectful of one another and continue to discuss the game and its future in, if not optimistic, then at least positive terms.

I'm not saying you have to embrace the squadron meta, I'm not saying that you need to be excited for everything, and I'm not saying that you need to agree with my interpretation of RLB even though I am CLEARLY in the right (joking :P).

Let your games be games. There's plenty of other things to get all bent out of shape over.

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Then raiders were awful. Then clon showed us how to use them. Then they were op pls nerf.

Rhymerballs used to be the end all be all, then there were fireballs, and now some players have no balls.

Demolisher used to be this big scary thing, and now its a big scary thing that can sometimes be mitigated.

The essence of meta is change. If you don't like how it is right now, give it a few months and check it out again.

Edited by Eggzavier

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Well, now that you said that, I have to find a way to run it now.

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Well, now that you said that, I have to find a way to run it now.

I look forward to the results!

You simply can't make it effective ;)

(/challenge) (gauntlet=thrown)

Edited by Eggzavier

RLB? Oh dear, I work at RLB, this will get confusing fast.

In general I try and be respectful of the other person. After all we are both on the same side, we want to see the game we both enjoy do well and keep us entertained for as long as possible. For great fun try a play tester forum, they can be great fun.

That said I also enjoy fixing a problem or learning to play better as to manage and cope, I like solving puzzles. Which is why I enjoy gaming as a hobby, my opponents present me with a puzzle to be solved each and every game. Sometimes I succeed other times not. But the game is fun, isn't it? Or we wouldn't be here.

RLB? Oh dear, I work at RLB, this will get confusing fast.

Rapid Launch Bays: Bringing Imagination to Life

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Well, now that you said that, I have to find a way to run it now.

I look forward to the results!

You simply can't make it effective ;)

(/challenge) (gauntlet=thrown)

How much wiggle room do I have? Since the original gencon special was 300 points, how much can I change? Other than no squads.

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Well, now that you said that, I have to find a way to run it now.

I look forward to the results!

You simply can't make it effective ;)

(/challenge) (gauntlet=thrown)

How much wiggle room do I have? Since the original gencon special was 300 points, how much can I change? Other than no squads.

Hmm, not sure. The victory I think could maybe become an ISD?

The Glads i think have to stay, as well as the lack of fighter cover.

Maybe ACM can become APTS?

Dunno. Maybe just add another vicstar and call it good.

One sour person makes a thread. Everyone comments. Breathes life into non issue. Now it's a fire that sucks all the oxygen out of the room. Achievement unlocked: Journeymen Troll

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Well, now that you said that, I have to find a way to run it now.

I look forward to the results!

You simply can't make it effective ;)

(/challenge) (gauntlet=thrown)

How much wiggle room do I have? Since the original gencon special was 300 points, how much can I change? Other than no squads.
Hmm, not sure. The victory I think could maybe become an ISD?

The Glads i think have to stay, as well as the lack of fighter cover.

Maybe ACM can become APTS?

Dunno. Maybe just add another vicstar and call it good.

Here ya go. No clue how good it is...

New Gencon Special (397/400)

===========================

Victory I-class Star Destroyer (73 + 35)

+ Moff Jerjerrod (23)

+ Tactical Expert (6)

+ Slaved Turrets (6)

Gladiator I-class Star Destroyer (56 + 27)

+ Ordnance Experts (4)

+ Engine Techs (8)

+ Assault Proton Torpedoes (5)

+ Demolisher (10)

Gladiator II-class Star Destroyer (62 + 12)

+ Agent Kallus (3)

+ Ordnance Experts (4)

+ Assault Proton Torpedoes (5)

Arquitens-class Light Cruiser (54 + 13)

+ Captain Needa (2)

+ Turbolaser Reroute Circuits (7)

+ Hand of Justice (4)

Gladiator I-class Star Destroyer (56 + 9)

+ Ordnance Experts (4)

+ Assault Proton Torpedoes (5)

Targeting Beacons

Jamming Barrier

Solar Corona

Edited by ianediger

And the meta will change. In the beginning, we had the gencon special. It would be madness to run that now.

Well, now that you said that, I have to find a way to run it now.

I look forward to the results!

You simply can't make it effective ;)

(/challenge) (gauntlet=thrown)

How much wiggle room do I have? Since the original gencon special was 300 points, how much can I change? Other than no squads.
Hmm, not sure. The victory I think could maybe become an ISD?

The Glads i think have to stay, as well as the lack of fighter cover.

Maybe ACM can become APTS?

Dunno. Maybe just add another vicstar and call it good.

Here ya go. No clue how good it is...

New Gencon Special (397/400)

===========================

Targeting Beacons

Jamming Barrier

Solar Corona

Do you think these objectives are inherently better than the core missions?

Or is this hype?

(Just curious)

With Strategic, you absolutely need to be wary of squadrons now. With that list, I might personally go Advanced Gunnery and perhaps Contest Outpost instead, but anything with objective tokens are a liability without squadrons now.

With Strategic, you absolutely need to be wary of squadrons now. With that list, I might personally go Advanced Gunnery and perhaps Contest Outpost instead, but anything with objective tokens are a liability without squadrons now.

Oh man... Jamming Barrier with Strategic...

Oh wow...

Discussion on game design and future improvements is vital, especially core design. Yes the game probably isn't going to change but there's almost always a way to do something better. Game design is at it's heart an utterly iterative process.

Those aren't good objectives, except maybe Corona... I just repurposed a list that was using those objectives.

Wave 5 and CC comes out on Thursday.

Rogue One just came out.

Regionals are bigger than ever.

3rd party Armada tournaments are being planned.

New players are joining the community.

But what the **** is happening?

Armada is broken

Squads are breaking the game

Fix activations

A legit Armada is dead thread

I need scum and FU if you disagree

And the rules forums are more civil than the front page!

I'm not pointing my finger at anyone, but rather speaking what a lot of people are thinking.

Why is this happening? Why are topics written with a tone that does not allow for discussion? Why do people want to change the core mechanics of the game?

Wouldn't it be beneficial if instead of changing the game, the players adapted to the game and the new releases?

Thoughts? Concerns? Troll-like comments?

Wave 5 and CC comes out on Thursday.

Rogue One just came out.

Regionals are bigger than ever.

3rd party Armada tournaments are being planned.

New players are joining the community.

But what the **** is happening?

Armada is broken

Squads are breaking the game

Fix activations

A legit Armada is dead thread

I need scum and FU if you disagree

And the rules forums are more civil than the front page!

I'm not pointing my finger at anyone, but rather speaking what a lot of people are thinking.

Why is this happening? Why are topics written with a tone that does not allow for discussion? Why do people want to change the core mechanics of the game?

Wouldn't it be beneficial if instead of changing the game, the players adapted to the game and the new releases?

Thoughts? Concerns? Troll-like comments?

When a game is broken as bad as armada you have to complain. To the point I will if a start another club will ban cheesy meta list, cards, and ships that are clearly broken so new players don't feel cheated. I will also ignore the FAQs and create a club one especially since FFG admitted AP works as read but the XI7 users were mad so they gave in and ruined the defense retro slot which is why the Rebels sucked for so long. Armada has frigates that barely in cannon owning ships like star destroyers by using the broken activation rules. Also to many things are still just to good not to take. The game is in serious trouble already in the power creep realm. In order to make it fun you pretty much have to throw out the book and play with house rules. Which isn't to much of a problem as usually you aren't playing anyone else. Also having only two shots for both anti ship or anti star fighter is bs! That needs a fix asap! Those functions need to be split up into separate phases. Also I would love to see a set order of activation like a batting order in which you must activate ship in the same order each round. No more of this a powerful ship last then first in the next round, that ship goes at the same time in the order each round. Those two fixes might get me back in.

That's a proper good dollop of troll, 9.8 for artistic interpretation and 10 for technical.

Wave 5 and CC comes out on Thursday.

Rogue One just came out.

Regionals are bigger than ever.

3rd party Armada tournaments are being planned.

New players are joining the community.

But what the **** is happening?

Armada is broken

Squads are breaking the game

Fix activations

A legit Armada is dead thread

I need scum and FU if you disagree

And the rules forums are more civil than the front page!

I'm not pointing my finger at anyone, but rather speaking what a lot of people are thinking.

Why is this happening? Why are topics written with a tone that does not allow for discussion? Why do people want to change the core mechanics of the game?

Wouldn't it be beneficial if instead of changing the game, the players adapted to the game and the new releases?

Thoughts? Concerns? Troll-like comments?

When a game is broken as bad as armada you have to complain. To the point I will if a start another club will ban cheesy meta list, cards, and ships that are clearly broken so new players don't feel cheated. I will also ignore the FAQs and create a club one especially since FFG admitted AP works as read but the XI7 users were mad so they gave in and ruined the defense retro slot which is why the Rebels sucked for so long. Armada has frigates that barely in cannon owning ships like star destroyers by using the broken activation rules. Also to many things are still just to good not to take. The game is in serious trouble already in the power creep realm. In order to make it fun you pretty much have to throw out the book and play with house rules. Which isn't to much of a problem as usually you aren't playing anyone else. Also having only two shots for both anti ship or anti star fighter is bs! That needs a fix asap! Those functions need to be split up into separate phases. Also I would love to see a set order of activation like a batting order in which you must activate ship in the same order each round. No more of this a powerful ship last then first in the next round, that ship goes at the same time in the order each round. Those two fixes might get me back in.

10/10

Bravo.

Magnifique.

3 months in I have such fun and love playing this game as it is. Can't wait for the campaign and the new ships/squadrons either. These new squadrons will be a nice challenge to overcome.

There has been a lot of negativity about Armada as of late, for me personally the game started and ended with wave II though that has more to do with me getting into other games rather then falling out of this one. I think Armada is a fantastic game, though it definitely is a very frustrating game and I think this stems from its very unforgiving mechanics which I think is the biggest contributor to the "its unbalanced" complaints.

All I can say is that no one can possibly be as frustrated with the game as me. I'm not a super experienced player or competitive or anything but to date I have lost every match I have ever played and when I say I lost, I mean I got crushed (Tournament equivalent 10-0) in most cases before the end of round 4. I've never even come close to winning, the best result I have ever had might be considered a "draw" at best. My instincts to complain about balance of certain elements of the game is very strong and its very difficult to remain objective and motivated to keep trying.

I do think there are some problematic things in Armada, but I'm hesitant to call them unbalanced. I think most of my personal frustration stems from the fact that in the overwhelming majority of the games I don't lose as a result of tactical or strategic decision but at list building. In every match I have ever played I always go back to my opponent to talk to them about what moves, actions or decisions I made that led to my lost and in pretty much all cases the ultimate conclusion was that my list really never had any hope of winning. It was simply not possible for my list to beat his list not matter the tactics I employed.

I play Rebel and my collection ended at Wave II and I'm always fighting list based on successive waves so its quite clear that a Wave II list can't really compete with the options of a Wave 3-4 list so if there is one thing I can probably conclude from my experience its that to stay competitive you must keep up with the purchases of the new releases. I have also sat down with some of my friends to assess my wave II collection to try to create a list (any list) that can compete with wave 3 and beyond and the conclusion was that it really wasn't possible. There simply isn't enough fire power and options to build lists that can compete.

This has put me at the crossroads of whether I want to continue to play Armada which means I have to catch up by buying all the stuff, or simply resolve to the fact that I will never be able to compete against new wave lists.

I can see for example that with ships like the MC30, Home One expansion and with some of the more recent releases like the Liberty there is plenty of ways to make considerably stronger lists that would allow me to compete but in the direction that Armada I'm concerned that these ships are only going to be valuable and relevant until the next couple of waves. I think this is where I hesitate in the decision as to whether or not to continue collecting.

I do know one thing, the game is considerably less fun for me at this point. With only Wave I and II ships/options available to me I know going into every match that the odds are very much against me. I'm sure proper skilled players could probably compete a bit better then me using my collection, but right now the experience has been so frustrating I'm not really sure which way to go.

There has been a lot of negativity about Armada as of late, for me personally the game started and ended with wave II though that has more to do with me getting into other games rather then falling out of this one. I think Armada is a fantastic game, though it definitely is a very frustrating game and I think this stems from its very unforgiving mechanics which I think is the biggest contributor to the "its unbalanced" complaints.

All I can say is that no one can possibly be as frustrated with the game as me. I'm not a super experienced player or competitive or anything but to date I have lost every match I have ever played and when I say I lost, I mean I got crushed (Tournament equivalent 10-0) in most cases before the end of round 4. I've never even come close to winning, the best result I have ever had might be considered a "draw" at best. My instincts to complain about balance of certain elements of the game is very strong and its very difficult to remain objective and motivated to keep trying.

I do think there are some problematic things in Armada, but I'm hesitant to call them unbalanced. I think most of my personal frustration stems from the fact that in the overwhelming majority of the games I don't lose as a result of tactical or strategic decision but at list building. In every match I have ever played I always go back to my opponent to talk to them about what moves, actions or decisions I made that led to my lost and in pretty much all cases the ultimate conclusion was that my list really never had any hope of winning. It was simply not possible for my list to beat his list not matter the tactics I employed.

I play Rebel and my collection ended at Wave II and I'm always fighting list based on successive waves so its quite clear that a Wave II list can't really compete with the options of a Wave 3-4 list so if there is one thing I can probably conclude from my experience its that to stay competitive you must keep up with the purchases of the new releases. I have also sat down with some of my friends to assess my wave II collection to try to create a list (any list) that can compete with wave 3 and beyond and the conclusion was that it really wasn't possible. There simply isn't enough fire power and options to build lists that can compete.

This has put me at the crossroads of whether I want to continue to play Armada which means I have to catch up by buying all the stuff, or simply resolve to the fact that I will never be able to compete against new wave lists.

I can see for example that with ships like the MC30, Home One expansion and with some of the more recent releases like the Liberty there is plenty of ways to make considerably stronger lists that would allow me to compete but in the direction that Armada I'm concerned that these ships are only going to be valuable and relevant until the next couple of waves. I think this is where I hesitate in the decision as to whether or not to continue collecting.

I do know one thing, the game is considerably less fun for me at this point. With only Wave I and II ships/options available to me I know going into every match that the odds are very much against me. I'm sure proper skilled players could probably compete a bit better then me using my collection, but right now the experience has been so frustrating I'm not really sure which way to go.

BK, could you give the community a list of what you have, we could give you some ideas of good lists and the tactics behind them.

To be honest the lists I played in wave 2 are not much different structully from the lists I'm planning now, some new toys but the fundamentals are the same and I honestly think I could get results ( wins and losses) from both iterations.

Some of the biggest changes to the game are in the CC pack missions and if I was you even if you did not what to invest in new expansions I would consider getting this as it will be fun to play, give you new options for your fighters and a great news set of missions.

Wave 5 and CC comes out on Thursday.

Rogue One just came out.

Regionals are bigger than ever.

3rd party Armada tournaments are being planned.

New players are joining the community.

But what the **** is happening?

Armada is broken

Squads are breaking the game

Fix activations

A legit Armada is dead thread

I need scum and FU if you disagree

And the rules forums are more civil than the front page!

I'm not pointing my finger at anyone, but rather speaking what a lot of people are thinking.

Why is this happening? Why are topics written with a tone that does not allow for discussion? Why do people want to change the core mechanics of the game?

Wouldn't it be beneficial if instead of changing the game, the players adapted to the game and the new releases?

Thoughts? Concerns? Troll-like comments?

When a game is broken as bad as armada you have to complain. To the point I will if a start another club will ban cheesy meta list, cards, and ships that are clearly broken so new players don't feel cheated. I will also ignore the FAQs and create a club one especially since FFG admitted AP works as read but the XI7 users were mad so they gave in and ruined the defense retro slot which is why the Rebels sucked for so long. Armada has frigates that barely in cannon owning ships like star destroyers by using the broken activation rules. Also to many things are still just to good not to take. The game is in serious trouble already in the power creep realm. In order to make it fun you pretty much have to throw out the book and play with house rules. Which isn't to much of a problem as usually you aren't playing anyone else. Also having only two shots for both anti ship or anti star fighter is bs! That needs a fix asap! Those functions need to be split up into separate phases. Also I would love to see a set order of activation like a batting order in which you must activate ship in the same order each round. No more of this a powerful ship last then first in the next round, that ship goes at the same time in the order each round. Those two fixes might get me back in.

Trolls will be trolls.

So basically you don't like anything about armada (and the game is dead anyway).

Yet you spend a lot of time complaining on the forums.

Why not just go away and let the dead, broken game be?

Undeadguy creates a thread with lines like

And the rules forums are more civil than the front page!

and

Why are topics written with a tone that does not allow for discussion?

Which would indicate a desire for civil discussion of different view points and experiences.

Then Undeadguy likes comments that call people who offer up their viewpoints and experiences for discussion "trolls".

There is a disconnect here between the words and the actions.