Learning the upgrade cards just comes from playing, after a while there are some standard configurations that are run on certain ships.
I try to use obstacles and the edge of the board to dictate how my opponent comes at me, especially if I am losing the activation advantage. Placement of obstacles become key going second while not having activation advantage. Running the edge of the board adds risk to ships going speed 4 when trying to avoid certain arcs. The downside of running the edge of the board is that they know where you are going and since they have to come to you, you might not get the big win. I am just trying to reduce their possible routes to my fleet.
jerjerod is going to make predicting flight path difficult, having that 45 degree turn on first yaw is going to be powerful.



