Decimators

By chr335, in Star Wars: Armada

Okay upon further investigation of these they are amazingly full of potential. They have more hps then most small based ships with equivalent anti ship firepower but are significantly harder to kill. Might make a list swarming these (can fit 6 on a list).

Call it Frontier patrol 3 or 4 light cruisers and 5 or 6 decimators. Mmmmm tasty Rebel tears

This is my most anticipated squadron from wave 5. 2 Decimators+Rudor Valen. You're not going anywhere and I'm throwing 9 blacks a turn. Add in FC for an Acc and you're good to go.

The ace is also stupidly good. Getting Brace back every turn and using it to reroll is great. And with Rhymer, 3 blue dice are scary to deal with. And Rogue+Counter on top of their great stats!

So excited. Can't wait to make this work.

Frontier patrol

Arquitens command cruiser

Jerjerrod

DCO

Nav team

ECM

Enhanced armament

Arquitens command cruiser x2

DCO

Nav team

ECM

Enhanced armament

Decimator x5

May make tweeks but looks good so far

That list looks very fragile with unreliable dice. I can just image an ISD or MC30 sprinting in quickly while you hurt yourself in an attempt to get away.

Might be good. The Arq could be robust. But 5 hull and 2 shields per side does not bode well by itself.

Is it 400 points? Demo would be a good addition for it.

Could drope one of the cruisers to fit in a demolisher.

No I think you want to have 3 cruisers with Demo. Maybe 4 Decimators?

Hard call to make now when we don't know how it will actually play.

Could drope one of the cruisers to fit in a demolisher.

I am certainly looking forward to putting a couple Decimators on a flank or holding them back as a late-game piece, something for my opponents to worry about after our ships cross lines, or just a way to have anti-squadron squadrons without relying on commands for my imperials.

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

Edited by chr335

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Edited by Undeadguy

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Too bad they have heavy, and black dice means they can't get to aces.

Aces that have scatter. Which are 2 for rebels if I counted correctly, and like every Imp squad.

So it depends on the match. But no one is saying to run 6 Decimators.

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Too bad they have heavy, and black dice means they can't get to aces.

Aces that have scatter. Which are 2 for rebels if I counted correctly, and like every Imp squad.

So it depends on the match. But no one is saying to run 6 Decimators.

We have 4 now! :lol:

Tycho, Shara, Blount, and Ketsu

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Never. Drop. Mauler.

He can single-handily do more damage than your entire ball.

Yv666s say hi

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Too bad they have heavy, and black dice means they can't get to aces.

Aces that have scatter. Which are 2 for rebels if I counted correctly, and like every Imp squad.

So it depends on the match. But no one is saying to run 6 Decimators.

We have 4 now! :lol:

Tycho, Shara, Blount, and Ketsu

Part of me wants to run them with Rieekan. Because lulz

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Too bad they have heavy, and black dice means they can't get to aces.

Aces that have scatter. Which are 2 for rebels if I counted correctly, and like every Imp squad.

So it depends on the match. But no one is saying to run 6 Decimators.

We have 4 now! :lol:

Tycho, Shara, Blount, and Ketsu

Yea I forgot about Blount, and didn't realize Ketsu has a Scatter.

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Rudor 13

Mauler 15

Dengar 20

Rhymer 16

3 bomber 27

Decimator 22

Ciena Ree 17

All for 130

Or

Rudor 13

Mauler 15

Dengar 20

2 bomber 18

Rhymer 16

Decimator 22

Morna Kee 27

All for 131

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Never. Drop. Mauler.

He can single-handily do more damage than your entire ball.

He rarely does, but he is really feared and forces hard choices. It's the interceptors/flight controllers/Howlrunner that does the serious damage.

Heavy as a keyword for Decimators kind of gives away the point of them. They aren't for killing squads (though they can). They are for hunting down ships. 3 blue is the best chance at an accuracy any bomber has to actually hurt flotillas.

I disagree. Rogue and 3 black dice means they want to hunt down squads. 8 hull and counter means they are going to be hard to kill and suit the role perfectly as your tank. Throw in some Ties to lock down squads, and Saber+IG88 to pop Intel.

In a Rhymerball, 2 of these are scary to deal with so yes, they can hunt flotillas, but without bomber I don't think they find their place doing that.

Too bad they have heavy, and black dice means they can't get to aces.

Aces that have scatter. Which are 2 for rebels if I counted correctly, and like every Imp squad.

So it depends on the match. But no one is saying to run 6 Decimators.

We have 4 now! :lol:

Tycho, Shara, Blount, and Ketsu

Yea I forgot about Blount, and didn't realize Ketsu has a Scatter.

Ketsu might be my Dark Horse. Yeah he's 22 points, but Rogue, Bomber with 2 Blues, and Grit, as well as the ability to slow down enemies nearby, with a scatter. He might be pretty fun to fly.

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Never. Drop. Mauler.

He can single-handily do more damage than your entire ball.

He rarely does, but he is really feared and forces hard choices. It's the interceptors/flight controllers/Howlrunner that does the serious damage.

That's exactly the point :D

Forcing hard decisions to either not clump and do concentrated damage, or be further apart and get picked off by Interceptors. Makes so much sense, it's beautiful.

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Never. Drop. Mauler.

He can single-handily do more damage than your entire ball.

He rarely does, but he is really feared and forces hard choices. It's the interceptors/flight controllers/Howlrunner that does the serious damage.

That's exactly the point :D

Forcing hard decisions to either not clump and do concentrated damage, or be further apart and get picked off by Interceptors. Makes so much sense, it's beautiful.

Common man, I wanna try some new toys! Your not making it easy.