Decimators

By chr335, in Star Wars: Armada

I’m very much enthused about the VT-49’s. I think it’s going to really rework the squadron part of the game. With 3 blue anti-ship, you just can’t afford to ignore them.

I'll take 6, or 5 (4+1) and rhymer. 131 pts of havoc, hopefully. Either way it will be fun.

Bomber would be nice on them but I am excited to try them out

My current fighter set up is this:

Howl 16

Mauler 15

Rhymer 16

Dengar 20

3 interceptors 33

3 bombers 27

127 total

How would you guys change it up with Decimators? I would try to drop mauler and add one in, would put at 134.

Never. Drop. Mauler.

He can single-handily do more damage than your entire ball.

He rarely does, but he is really feared and forces hard choices. It's the interceptors/flight controllers/Howlrunner that does the serious damage.

That's exactly the point :D

Forcing hard decisions to either not clump and do concentrated damage, or be further apart and get picked off by Interceptors. Makes so much sense, it's beautiful.

Common man, I wanna try some new toys! Your not making it easy.

replace ceptors with defenders, done

How about this:

2 x Decimator 44

1 x Mona Kee 27

1 x Dengar 20

1 x Rhymer 16

1 x Boba 26

133

This looks rude, and doesn't rely on booster comms/flight controllers/Howlrunner/swarm/bomber command etc. For anti squad this is a huge tar pit and can bite harder than any ship if someone ignores it. Psyched to try this.

How about this:

2 x Decimator 44

1 x Mona Kee 27

1 x Dengar 20

1 x Rhymer 16

1 x Boba 26

133

This looks rude, and doesn't rely on booster comms/flight controllers/Howlrunner/swarm/bomber command etc. For anti squad this is a huge tar pit and can bite harder than any ship if someone ignores it. Psyched to try this.

It's solid for sure. I think i'd want at least one escort though. Maybe the new TIE Advanced Ace. You've got a ton of extra HP around for his rerolls.

How about this:

2 x Decimator 44

1 x Mona Kee 27

1 x Dengar 20

1 x Rhymer 16

1 x Boba 26

133

This looks rude, and doesn't rely on booster comms/flight controllers/Howlrunner/swarm/bomber command etc. For anti squad this is a huge tar pit and can bite harder than any ship if someone ignores it. Psyched to try this.

Edited by Madaghmire

How about this:

2 x Decimator 44

1 x Mona Kee 27

1 x Dengar 20

1 x Rhymer 16

1 x Boba 26

133

This looks rude, and doesn't rely on booster comms/flight controllers/Howlrunner/swarm/bomber command etc. For anti squad this is a huge tar pit and can bite harder than any ship if someone ignores it. Psyched to try this.

Tar pit is a strong word. 3 of your sox stands sport heavy.

Needs more Rudor.

How about this:

2 x Decimator 44

1 x Mona Kee 27

1 x Dengar 20

1 x Rhymer 16

1 x Boba 26

133

This looks rude, and doesn't rely on booster comms/flight controllers/Howlrunner/swarm/bomber command etc. For anti squad this is a huge tar pit and can bite harder than any ship if someone ignores it. Psyched to try this.

Tar pit is a strong word. 3 of your sox stands sport heavy.

Needs more Rudor.

Could drop Boba for Rudor and the Tie Advance Unique that has bomber. Anti ship stay the same, anti squad is better.

3 Decimators and Valen...that smug ace will laugh as your are forced to stick around and shoot the decimators. Add Dengar for counter 2.

3 Decimators and Valen...that smug ace will laugh as your are forced to stick around and shoot the decimators. Add Dengar for counter 2.

Mmmm Decimators have heavy though. You'd have to ensure that Rudor was also engaged with them, otherwise I'm jumping you to shoot at Dengar.

3 Decimators and Valen...that smug ace will laugh as your are forced to stick around and shoot the decimators. Add Dengar for counter 2.

Mmmm Decimators have heavy though. You'd have to ensure that Rudor was also engaged with them, otherwise I'm jumping you to shoot at Dengar.

Yeah, definitely a situation where you use squadron commands to ensure optimal positioning with Rudor and then have his less awesome wingmen fly in to cover his crazy ass

Coming from a huge player and fan of Imp squadrons I don't think they will amount to much.

3 Black point defense is good but not good enough at 22, speed 3 and heavy. Obviously they pair well with Valen but so does everything else that's heavy.

You can fit 6 in a list but against Flight Controllers they will be killed quickly, especially if you are relying on Rogue to push them around.

Moran Kee suffers from one Brace only requiring a Squadron command to activate her if she needs her Brace from the prior turn.

I love them and will play them but i don't expect great things from a swarm of them. I think you might have one, at most, hanging about to save on a squadron command or threaten a flanking ship. There are far better options for 44 points than two Decimators. Valen and 2 Defenders costs 45 for starters.

Edited by Trizzo2

Coming from a huge player and fan of Imp squadrons I don't think they will amount to much.

3 Black point defense is good but not good enough at 22, speed 3 and heavy. Obviously they pair well with Valen but so does everything else that's heavy.

You can fit 6 in a list but against Flight Controllers they will be killed quickly, especially if you are relying on Rogue to push them around.

Moran Kee suffers from one Brace only requiring a Squadron command to activate her if she needs her Brace from the prior turn.

I love them and will play them but i don't expect great things from a swarm of them. I think you might have one, at most, hanging about to save on a squadron command or threaten a flanking ship. There are far better options for 44 points than two Decimators. Valen and 2 Defenders costs 45 for starters.

Coming from a huge player and fan of Imp squadrons I don't think they will amount to much.

3 Black point defense is good but not good enough at 22, speed 3 and heavy. Obviously they pair well with Valen but so does everything else that's heavy.

You can fit 6 in a list but against Flight Controllers they will be killed quickly, especially if you are relying on Rogue to push them around.

Moran Kee suffers from one Brace only requiring a Squadron command to activate her if she needs her Brace from the prior turn.

I love them and will play them but i don't expect great things from a swarm of them. I think you might have one, at most, hanging about to save on a squadron command or threaten a flanking ship. There are far better options for 44 points than two Decimators. Valen and 2 Defenders costs 45 for starters.

Valen likes decimators better because of natural counter 1

Then he should like Interceptors more because they have counter 2 and swarm?

Edited by FourDogsInaHorseSuit

Double post

Edited by chr335

Coming from a huge player and fan of Imp squadrons I don't think they will amount to much.

3 Black point defense is good but not good enough at 22, speed 3 and heavy. Obviously they pair well with Valen but so does everything else that's heavy.

You can fit 6 in a list but against Flight Controllers they will be killed quickly, especially if you are relying on Rogue to push them around.

Moran Kee suffers from one Brace only requiring a Squadron command to activate her if she needs her Brace from the prior turn.

I love them and will play them but i don't expect great things from a swarm of them. I think you might have one, at most, hanging about to save on a squadron command or threaten a flanking ship. There are far better options for 44 points than two Decimators. Valen and 2 Defenders costs 45 for starters.

Valen likes decimators better because of natural counter 1

Then he should like Interceptors more because they have counter 2 and swarm?

I'm not convinced to the decimators. Pack 1 have more potential than Pack 2, especialy with those named stuff from CC. If decimators meet new flechette missiles they will be a waist of money, easy to pin down by some aces (and Heavy dont help here). To take off Dengar You just need 2 interceptors or Xwings if you dont have Escort arround.

One thing I learned during my 18 years of wargames experience. More are better (My wave 2 list have 15 squadrons - Rhymmer, 6 bombers, 8 Ties). Why invest 22pts in one 3 black dices if you have Valen for lower price? 8HP sure it is a tank for squadrons but how will you use it if kt is easy to pin and dont block any opponent because of heavy.

I'm not a fan of them...the heavy kills them much like it did YV666 without bomber. At least they aren't speed 2, but expensive. I think the Defenders and the Phantoms are the winners for the Imps. I also really like the Tempest (bomber escort) and Rudor. The Uniques of everyone in the IMP sqn II are pretty good as well. but I rarely like to pay the high price for them.

Coming from a huge player and fan of Imp squadrons I don't think they will amount to much.

3 Black point defense is good but not good enough at 22, speed 3 and heavy. Obviously they pair well with Valen but so does everything else that's heavy.

You can fit 6 in a list but against Flight Controllers they will be killed quickly, especially if you are relying on Rogue to push them around.

Moran Kee suffers from one Brace only requiring a Squadron command to activate her if she needs her Brace from the prior turn.

I love them and will play them but i don't expect great things from a swarm of them. I think you might have one, at most, hanging about to save on a squadron command or threaten a flanking ship. There are far better options for 44 points than two Decimators. Valen and 2 Defenders costs 45 for starters.

Valen likes decimators better because of natural counter 1
Then he should like Interceptors more because they have counter 2 and swarm?
Yeah but they die to quick to be good tanks.

They die slower to squadrons because the most damage you can inflict is capped at 3 (and you get two for the price of one decimator)

I'm not a fan of them...the heavy kills them much like it did YV666 without bomber. At least they aren't speed 2, but expensive. I think the Defenders and the Phantoms are the winners for the Imps. I also really like the Tempest (bomber escort) and Rudor. The Uniques of everyone in the IMP sqn II are pretty good as well. but I rarely like to pay the high price for them.

I'm not too bothered by the heavy rule. Most opponents will have intel of some description so if they want you to be heavy you will be and if it is Jan lending braces to 3 escorting X-Wings it could take a while for you to burn through to kill her. Decimators are Rogue so if the enemy move away from you just chase after them and shoot towards the end of each squadron phase.

I think Decimators will be good because their anti-ship is so lethal that enemy squads are going to want to attack them, mitigating heavy. 3 of them are throwing 9 blue dice, throw in Rhymer, Boba and Dengar and that's 10 blue 3 black, more than enough to erase a small ship or seriously cripple a larger one.

Decimators don't require squad commands and don't benefit from bomber command center, this frees up a lot of points are normally required to make Tie bombers work. The fact they have counter is also huge, it significantly ups their anti-squad damage.

Edit: Best for Last. I can drop all those gozantis, and other junk I was using to make Tie bombers and their escorts work and invest those points in real ships.

Edited by Kristjan

I think Decimators will be good because their anti-ship is so lethal that enemy squads are going to want to attack them, mitigating heavy. 3 of them are throwing 9 blue dice, throw in Rhymer, Boba and Dengar and that's 10 blue 3 black, more than enough to erase a small ship or seriously cripple a larger one.

Decimators don't require squad commands and don't benefit from bomber command center, this frees up a lot of points are normally required to make Tie bombers work. The fact they have counter is also huge, it significantly ups their anti-squad damage.

I agree. A standard 3 Tie/B with Rhymer, 2 flotillas and 1 BCC is 97 points. 101/105 if you add BC to stay outside threat range, and you have to maneuver in a fashion to keep the bombers in range. Average of 5.15 damage.

Think of all the anti-squad tricks you can do with 97 points.

2 Decimators are 6 blue anti ship dice, which averages 3 damage and 1.5 Acc for 44 points. You do lose the 2 activations, but you can now run those flotillas as something other than BCC+BC ships. Like a Raider or Comms Net. Or get Relay and still run squad commands.

You can also view two Decimators as a decent replacement for the Raider Corvette. Same number of drops, more anti squad focused, lots of anti ship dice.

I'm thinking about mixing a few Decimators with some Phantoms. The CLOAK ability lets the Phantoms lock down enemy squadrons very effectively, to cover the weakness of the HEAVY Decimators. And the 4 blues don't hurt one **** bit.