Incidentals? When can you activate?

By Ohris, in Star Wars: Force and Destiny RPG

So Im thinking that you use incidentals in your turn except if it specifies that you can use it in some other time?

Like supreme armor master talent is an incidental but that has to be used in the players turn?

Its kind of unfortunate if it is like that since you have to burn strain when you think you might get shot with a critical next turn... :P

But is it like this or can you use it when you get hit with that critical?

(can you also point to the rules if its different than I think it is? Page?)

Thanks.

I dont have the book with supreme version of that talent at hand, but the answer to your question is listed in the talent description, in the "Activation" line. For example, Dodge talent: Activation: Active (Incidental, Out of Turn).

Edited by NicoDavout

Supreme Armor Master does not have to be activated on your turn. It's activation condition is "Once per round when the character suffers a Critical Injury". So you activate it when you take a crit.

Generally talents will state when you can activate them at least in their long form description.

A second question is, does supreme armor master help you against Disruptors? Since they always inflict atleast a cripling critical, can Supreme armor master make it less or not?

(it will help if more than minimum is rolled at least but can you lower the minimum critical from disruptors using supreme armor master?)

Since Supreme Armour Master is a pretty expensive (and rare) talent I'd probably allow it to downgrade a Critical Injury from a disruptor to something less than Crippled, in spite of the weapon's description.

I can see that it could be seen like that but I ques there is no ruling for this? Would make handling it a lot easier since it can be easily seen the other way around also when reading the description for Disruptors.

I can see that it could be seen like that but I ques there is no ruling for this? Would make handling it a lot easier since it can be easily seen the other way around also when reading the description for Disruptors.

I believe this got addressed on the Order 66 podcast where the hosts (and Sam Stewart) were discussing Keeping the Peace.

From the text of both effects, the disruptor's rule of "minimum crit result" would take precedence, since that kicks in after the final critical injury dice result is determined. Supreme Armor Master affects the critical injury roll itself, so it'd be tabulated into the result at the same time as things like Vicious and whether the attacker triggered a crit more than once (something fairly easy to do with distruptors as they have a Crit Rating of 2 to start with).

Now that doesn't even begin to make Supreme Armor Master worthless, as it's function is only overridden for one very specific category of weapons (disruptors) where are highly illegal and will get the bearer into a lot of trouble with the local authorities if they're caught using them. Supreme Armor Master is still very useful against weapons with high ranks of Vicious and/or that have a low crit rating, which you'll probably be encountering much more often than you will disruptor weapons.

Commando (AoR Soldier career) has the Unstoppable talent, do not receive any Crit of 1 or reduced to 1. Add in 2 ranks of Durable and the Armorers Supreme Armor Master talent and you can start to ignore most Crits from Disruptors before the disruptor special rule even comes into play. Seriously 8 Soak and you ignore any Crit you want that's 100 or less, for only 2 Strain!