Weapons on my YT2000

By Darfaan, in Star Wars: Edge of the Empire RPG

Ok, As an Ataru Striker/Smuggler/Pilot I am the captain of a YT2000 with around 20.000 credits to spend on weaponry, and a crew that could chip in with some more if required. The YT2000 has a silhouette of 4, and one HP remaining.

My PC has a very good contact on Corellia and is looking to have the following work done on the ship... please take into consideration that my character has the Morality Strength of MERCY and prefers not to kill if unnecessary.

The ship currently has a laser blaster cannon on the Dorsal and the Ventral turrets.
My plan is to...
1. Replace the Dorsal with a Quad Laser Cannon, stats: Close Range, 5 damage, 3 crit, accurate 1, linked 3. This will be for my main gunner.
2. Use the ships final HP to mount an Ion cannon (Light) to the front/cockpit and Link it to another Ion cannon (Light) which will be replacing the existing ventral gun. My character will trigger the Ions from the cockpit, he has a +5 damage, before Link due to Improved Dead to Rights Talent from the Pilot Tree.

My aim is to be able to apply enough disruption to enemy ships, through Ion, to then be able to escape without killing anyone. Or if need be, disable through Ion and destroy through Quad. But as my character is the captain, and my morality strength is MERCY... inflicting death is a last resort.

I realise that as a group of smugglers, dealing death to other vessels may be necessary, especially if facing multiple foes, but I will leave that gun in the hands of another.

Please advise on the pros and cons of my armament choice?
Would Ions and one Quad work well enough against 3-4 Tie Fighters or similar sized enemy ships?

You can use your one hard point for a forward-mounted twin light ion cannon (as light ion cannon, but add Linked 1) for 7,500 credits (150% of the cost of the light ion cannon) or you could mount a triple light ion cannon (Linked 2) for 10,000 credits (200% cost). This will still leave you the dorsal and ventral mounts to play with.

Is there a reason that your vessel has substandard armament on the turrets? A YT-2000 normal mounts twin medium laser cannons in each turret. These are excellent weapons, and I wouldn't be so quick to replace them with quad laser cannons (Accurate 1 is nice, but the lower damage is a loss on every shot, and Linked 3 requires some really good gunners to make it shine over Linked 1). However, if you're stuck with crappy blaster cannons, then the quad laser cannon is a fairly inexpensive upgrade since it only costs 8,000 credits (per weapon) compared to the 10,500 credits (per weapon) that a twin medium laser cannon would run you.

You can use your one hard point for a forward-mounted twin light ion cannon (as light ion cannon, but add Linked 1) for 7,500 credits (150% of the cost of the light ion cannon) or you could mount a triple light ion cannon (Linked 2) for 10,000 credits (200% cost). This will still leave you the dorsal and ventral mounts to play with.

Is there a reason that your vessel has substandard armament on the turrets? A YT-2000 normal mounts twin medium laser cannons in each turret. These are excellent weapons, and I wouldn't be so quick to replace them with quad laser cannons (Accurate 1 is nice, but the lower damage is a loss on every shot, and Linked 3 requires some really good gunners to make it shine over Linked 1). However, if you're stuck with crappy blaster cannons, then the quad laser cannon is a fairly inexpensive upgrade since it only costs 8,000 credits (per weapon) compared to the 10,500 credits (per weapon) that a twin medium laser cannon would run you.

Thank you for your advice, I like the idea of the forward mounted Triple Ion can non. I think I'll go with that and leave the existing turret weapons, which happen to be the Twin Medium Laser cannons after all, I didn't know that they were twins, but they are :o )

Which book references the TRIPLE mounted Ion, how do I go about getting this? In my EotE book, I can only find the Light Ion Cannon, is there a separate purchase ( and page ref.) for the Triple mount?

You can use your one hard point for a forward-mounted twin light ion cannon (as light ion cannon, but add Linked 1) for 7,500 credits (150% of the cost of the light ion cannon) or you could mount a triple light ion cannon (Linked 2) for 10,000 credits (200% cost). This will still leave you the dorsal and ventral mounts to play with.

Is there a reason that your vessel has substandard armament on the turrets? A YT-2000 normal mounts twin medium laser cannons in each turret. These are excellent weapons, and I wouldn't be so quick to replace them with quad laser cannons (Accurate 1 is nice, but the lower damage is a loss on every shot, and Linked 3 requires some really good gunners to make it shine over Linked 1). However, if you're stuck with crappy blaster cannons, then the quad laser cannon is a fairly inexpensive upgrade since it only costs 8,000 credits (per weapon) compared to the 10,500 credits (per weapon) that a twin medium laser cannon would run you.

Thank you for your advice, I like the idea of the forward mounted Triple Ion can non. I think I'll go with that and leave the existing turret weapons, which happen to be the Twin Medium Laser cannons after all, I didn't know that they were twins, but they are :o )

Which book references the TRIPLE mounted Ion, how do I go about getting this? In my EotE book, I can only find the Light Ion Cannon, is there a separate purchase ( and page ref.) for the Triple mount?

You can use your one hard point for a forward-mounted twin light ion cannon (as light ion cannon, but add Linked 1) for 7,500 credits (150% of the cost of the light ion cannon) or you could mount a triple light ion cannon (Linked 2) for 10,000 credits (200% cost). This will still leave you the dorsal and ventral mounts to play with.

Is there a reason that your vessel has substandard armament on the turrets? A YT-2000 normal mounts twin medium laser cannons in each turret. These are excellent weapons, and I wouldn't be so quick to replace them with quad laser cannons (Accurate 1 is nice, but the lower damage is a loss on every shot, and Linked 3 requires some really good gunners to make it shine over Linked 1). However, if you're stuck with crappy blaster cannons, then the quad laser cannon is a fairly inexpensive upgrade since it only costs 8,000 credits (per weapon) compared to the 10,500 credits (per weapon) that a twin medium laser cannon would run you.

Thank you for your advice, I like the idea of the forward mounted Triple Ion can non. I think I'll go with that and leave the existing turret weapons, which happen to be the Twin Medium Laser cannons after all, I didn't know that they were twins, but they are :o )

Which book references the TRIPLE mounted Ion, how do I go about getting this? In my EotE book, I can only find the Light Ion Cannon, is there a separate purchase ( and page ref.) for the Triple mount?

On the chart that lists options for Upgraded Weapons, you can add Linked X to any mount with a cost increase of +50% of the weapon's base per rank of Linked. Nothing else about the weapon changes other than adding one or more ranks of Linked.

Thank you

I wish I could help, but what resource are you getting stats for a YT-2000?

I wish I could help, but what resource are you getting stats for a YT-2000?

It is in the Fly Casual sourcebook.

I wish I could help, but what resource are you getting stats for a YT-2000?

It is in the Fly Casual sourcebook.

Thanks.

I've been sticking with the core rule books for now and wishing oh so ardently for a spaceship/vehicle compendium . . .

I'm not holding my breath though.

I'm not sure where our YT2000 stats come from, we were handed the ship by our GM.
I will have all the info on Saturday, but until then I can only google it.

Here is the info I have found, its the same as ours...

http://swrpg.viluppo.net/transportation/starships/1832/

I've been sticking with the core rule books for now and wishing oh so ardently for a spaceship/vehicle compendium . . .

I'm not holding my breath though.

What about the list at http://swrpg.viluppo.net/transportation/starships/ ?

And if you click on the name of the ship, that’s a link that will take you to a more complete write-up.

Ok, As an Ataru Striker/Smuggler/Pilot

Kinda off-topic, but strictly according to the rules, if you're in the Smuggler Career, and you take Ataru Striker, you wouldn't become Force Sensitive, unless you also branched into either Force Sensitive Adept or Force Sensitive Exile. If you started as an Ataru Striker and then became a Pilot, you would have the Seeker Career.

Plenty of GM's modify that rule, though.

Kinda off-topic, but strictly according to the rules, if you're in the Smuggler Career, and you take Ataru Striker, you wouldn't become Force Sensitive, unless you also branched into either Force Sensitive Adept or Force Sensitive Exile. If you started as an Ataru Striker and then became a Pilot, you would have the Seeker Career.

Plenty of GM's modify that rule, though.

Then again, Smuggler has probably the best Signature Ability: Unmatched Fortune. 2 destiny to turn the face of a positive die? Especially when that means there's a 50% chance on a yellow for there to be a Triumph adjacent, not to mention two Increase Number upgrades later? Yes please.

I'd gladly spend 50+ XP on Force Sensitive Exile or whatever in exchange.