2 strikers + decimator

By Rakky Wistol, in X-Wing Squad Lists

I'm going for it!

2 strikers and a decimator. They look so awesome together. The problem? Turrets. Stress. And points (probably going to be my go to escalation list though!).

I really like Duchess, AA, light frame, and VI.

I think Countdown is going to make a great mess even with nothing on him.

That only leaves 55pts. What's your best deci build for 55 and can give other turrets a fit? I'm leading towards Big O but not sure where to focus my points.

Disclaimer: I'm an ignorant player who does things for fun...

I'd just build a PITA ship: Kenkirk, VI, Vader, Captive, Ysanne. (self preservation with an agility and evade, but suicidal and stress dealing)

I might switch one of the strikers to Soontir/Inqy, since they are both very good against turrets. For crew on the deci, I'd go with palp+ fleet officer. Fleet officer will still let Soontir/Inqy token up against lists with BMST and it will also give your striker a free focus. RAC would be good there, since he could use fleet officer and still have mods for his attack. Oicuun could be good as well, since his ability would help keep people from blocking him, and therefor denying you fleet officer. I'd also go tactical jammer, since you can't really afford engine and the striker would have 3 AGI that way.

Edit: Points might be a problem if you switch a striker to Soontir/Inqy. You still might be alright with fleet officer+ palp and tactical jammer on the deci because your strikers can still token stack and have 3 AGI. No Autothrusters though unfortunately... Maybe Valen Rudor as a budget ace if you cant fit Inqy in there? Just Autothrusters and title on him to keep him cheap, if you don't end up with the points for more upgrades.

Edited by TitaniumChopstick

At bare minimum, Rear Admiral Chiraneau needs Veteran Instincts and Engine Upgrade. That's only 51 points for an arc-dodging PWT with inbuilt dice modification at PS10. That leaves 4 points left over. What about Agent Kallus and Moff Jerrjerod? Or Hotshot Copilot? Or Ysanne Isard? Or Extra Munitions and Seismic Charges? So many possibilities...

Edited by iamfanboy

I have the same exact idea you have to partner those exact builds of Strikers with a 55 pt Decimator. I went with Captain Oicunn since I felt I could kit him out well enough and felt it was synergistic with what I had planned.

Captain Oicunn: 54 pts

- Adaptability

- Anti Pursuit Lasers

- Inspiring Recruit

- General Hux

- BoShek

- Dauntless

Oicunn is mostly has Adaptability to decrease your PS, but increase as needed. Obviously bump as usual for Oicunn, but now we've added a new wrinkle in the bump game with BoShek. The mind games with him will be REAL. Added along with the bump aspect, Dauntless can allow you to action General Hux to give out focus to everyone with rng 1-2 (including Oicunn himself) and ideally give Fanactical Devotion to either Countdown or himself since neither of them care about defense dice. The free focus allows Duchess and Countdown to either evade or more likely barrel roll. Inspiring Recruit makes it so when Oicunn green maneuvers next turn he can shed the 2 stress that was given by General Hux and Dauntless.

Edited by RStan

I have the same exact idea you have to partner those exact builds of Strikers with a 55 pt Decimator. I went with Captain Oicunn since I felt I could kit him out well enough and felt it was synergistic with what I had planned.

Captain Oicunn: 54 pts

- Adaptability

- Anti Pursuit Lasers

- Inspiring Recruit

- General Hux

- BoShek

- Dauntless

Oicunn is mostly has Adaptability to decrease your PS, but increase as needed. Obviously bump as usual for Oicunn, but now we've added a new wrinkle in the bump game with BoShek. The mind games with him will be REAL. Added along with the bump aspect, Dauntless can allow you to action General Hux to give out focus to everyone with rng 1-2 (including Oicunn himself) and ideally give Fanactical Devotion to either Countdown or himself since neither of them care about defense dice. The free focus allows Duchess and Countdown to either evade or more likely barrel roll. Inspiring Recruit makes it so when Oicunn green maneuvers next turn he can shed the 2 stress that was given by General Hux and Dauntless.

Until Hux comes out, we won't know for sure, but IMO I believe partnering him with Strikers will unlock a huge part of the Striker's potential so he can give them focus tokens and allow them to use their actions on barrel rolls for better positioning or evade actions, which when partnered with Lightweight Frame, should allow them to survive MUCH longer.

The deci and striker are oddly similar in how the tusks/wings extend foward

Might be onto something there

Also agree re hux

Fpcus + evade helps anything survive

Edited by ficklegreendice

How about this.

RAC

Predator

EU

Dutchess

VI

Lightweight Frame

Title

Countdown

Title

99pts

I always found Predator super useful on RAC. I see where VI helps and is helpful to put points elsewhere, but getting the reroll+eyeball to crit for free is nice. Then you can abuse EU. Too bad there is not enough room for gunner. Sadness.

I think the action less modification is goo if you're not bringing the auto damage pain from Big O.

I think the action less modification is goo if you're not bringing the auto damage pain from Big O.

Captain Oicunn: 54 pts

- Adaptability

- Anti Pursuit Lasers

- Inspiring Recruit

- General Hux

- BoShek

- Dauntless

Captain Oicunn: 54 pts

- Adaptability

- Anti Pursuit Lasers

- Inspiring Recruit

- General Hux

- BoShek

- Dauntless

I like this, but I'd suggest a slight change in dropping APLs for Daredevil. Double bump with Oicunn, and Inspiring Recruit really shines here with removing the double stress next turn. It negates turrets because they can't fire if they are bumping, and deals damage without evasion dice, which is nice against those lists these days with oodles of tokens and agility. Maybe Hux wouldn't synergize well here, or maybe he would, depending on if Oicunn is off ramming poor souls on his own or is with his buddies getting right in the thick of it. Would be interesting to see how things pan out.

I get the usage of DareDevil on Oicunn, but that would definitely get rid of Hux since his action stresses out Oicunn too after Dauntless. I still stand by, for now, that Hux will make the Strikers much stronger overall. You've definitely got a great Oicunn build though for future usage bringing up DareDevil.

Oicunn w/ Daredevil, BoShek, Inspiring Recruit, Dauntless, Engine Upgrade = 54 pts. With the extra crew slot you could get some great value out of either Intelligence Agent or Mara Jade depending on the points you have available.

I do love me some daredevil double damage but it gets spendy fast! I'm going to have to play it a bunch and choose a support deci or a bumper... How about a snapshot deciVader?

Edited by Rakky Wistol

Snapshot DeciVader actually does seem rather nasty against some of the threats that could ruin Duchess's day in the endgame.

However, the "Ramming Speed!" Oicunn build outlined above is only 54 points; that's within your budget of 55 with Duchess + Countdown.

I'm looking at a themed repaint too. I think duchess will be getting racing stripes and imperial insignias. Countdown a recollection and stripes too. If I go with Oicuun it's going to be hard not to have my deci painted up like a monster truck.

So this could also be pretty fun for a 56pt Big O:

Snapshot

Boshek

APL

Inspiring Recruit

Hux

Dauntless

Slam them if you can. Snap Shot them if you can't. Dauntless + inspiring recruit ensures your whole squad gets focus the whole while and if they end in snapshot range that fanatical devotion condition really pays off. Boshek+APL + Oicuun's ability means death or "arc dodge" for Oicunn. Pretty sweet.

Best case scenario:

1 unavoidable bump damage from the ram

Dauntless into Hux = focus for all, fanatical Oicunn

1 unavoidable snapshot dmg

Fanatical enhanced Turret shot

50/50 APL dmg or Boshek them into the wrong direction.

Not sure if snapshot can get used enough to justify the loss of countdown or Boshek shenanagins or APL... Just a point or two off really.

I don't think Snap Shot works as you want it to. Remember, we can't modify Snap Shot which means you can't spend a focus for Fanatical Devotion on it. I think keeping Countdown is more important than probably any EPT you can put on Oicunn which is why I went for Adaptability since it's free and can potentially help in certain match ups move your PS.

Oicunn is probably the one i would favour. 55 points is a fair amount of points to build him, and he will distract your opponents from your strikers, as well as provide cover for Duchess. Regardless of the build, i would fly Oicunn right at what you want to kill, hopefully get a ram or two, and keep Duchess close. The reason for this is you can use the Deci as cover to protect Duchess, and you could put Tactical Jammer on Oicunn to give her extra die on occasion. Also, if you fly Duchess close to Oicunn, i would put Fleet and/or System officer to give Duchess extra action economy. As for Countdown, fly him on the outside, and force your opponent to split his list up or ignore him.

I think you're right: it's a bit more specific than I remembered. I was thinking you could spend the focus token regardless and then set aside a hit not set aside a focus that was modified to a hit. Snapshot is just extra damage potential on the cheap so it's still interesting but less so for this build.

I was looking at systems officer and/or fleet officer instead of Hux for similar action economy since the focus token is only half good from Hux on the decimator (no defense and losing shots when touching in low ship count lists) where 2 focus and a TL for strikers makes them punch really hard. Worried about putting a range 1 chain on the strikers though and eating 2 crew instead of 1.

I've looked at getting the Strikers a TL from Systems Officer and if you really want that to work, I think it will be best on Major Stridan. With Ailerons, it could to be REALLY hard to keep them around range 1 of Oicunn.

AA and a bumpy decimator is going to make things messy. I'd like to think I can make it work when really needed but don't think it's going to be an every round thing.

I've looked at getting the Strikers a TL from Systems Officer and if you really want that to work, I think it will be best on Major Stridan. With Ailerons, it could to be REALLY hard to keep them around range 1 of Oicunn.

Very true. This is why Duchess is, in my opinion, far and away the best pilot. With VI, you move last 99% of the time, and you can ignore Ailerons.

I ran this.

Black Scout: Expertise, AA, LW Frame

Black Scout: Expertise, AA, LW Frame

Oicann: Swarm Leader, Intel Agent, Kallus

Worked rather well too. Take evades with the scouts. Then you have Oican bump into something or just block it. Shoot at something else with 5-6 dice. If you didn't bump you take a TL on your target. Kallus might be a waste. But I thought for the points I had left he was the best option.

Might drop it down to a patrol to get better crew.