Will we see standard fleet sizes move to greater than 400?

By Jamborinio, in Star Wars: Armada

Just curious.

I found 400 to be fairly minimalistic, and with all the new stuff, and CC, I'm wondering if we'll see the standard battle size move again?

I've tried 600 and found it too much and too cumbersome, but when we tried 500 we found it to be the real sweet spot and have never looked back. It also opens up some of the less used commanders like Vader and Tarkin!

Doubtful. Tournament play is already cumbersome at 400 points as 3 round events consume about 8-9 hours. You're welcome to play higher points values casually, though. I enjoy the occasional 500 point game, myself.

Doubtful. Tournament play is already cumbersome at 400 points as 3 round events consume about 8-9 hours. You're welcome to play higher points values casually, though. I enjoy the occasional 500 point game, myself.

Yep I think 400 will be it for competitive play...beyond that play what you want, I personally love short 150 point multi sided or team games.

Hope they up it to 500. If it can be done for the corellian campaign...Also, larger matches regularly are shorter than smaller matches as you have more concentrated firepower.

Tourney wise, I doubt. 135 minutes sometimes insufficient already for some players/fleet types, I think the official format will still be 400. Only one thing points towards increased points, and thats sales. Btw, Im sure there will be indipendent tourneys with custom rules... who knows.

500 points, 1/5 max for squads.

I've started to wonder if they would increase it at any point. With wave 3/4/5 I'm finding it harder to justify the points for the big ISD.

Just from experience with other timed formats, if you tell people that they have to finish the game in x time they will. If they don't, they don't and that's on them. The fact at 400 points ffg already allows more time than a lot of 40k tourneys I think is a mistake. From personal experience, you can fit anything 500 or less in for two hours as long as both people don't bring full squadrons.

Just from experience with other timed formats, if you tell people that they have to finish the game in x time they will. If they don't, they don't and that's on them. The fact at 400 points ffg already allows more time than a lot of 40k tourneys I think is a mistake. From personal experience, you can fit anything 500 or less in for two hours as long as both people don't bring full squadrons.

I agree with this.

If I can manage death clock in Warmahordes, I can play this at 500 points within the same time frame.

Tourney wise, I doubt. 135 minutes sometimes insufficient already for some players/fleet types, I think the official format will still be 400. Only one thing points towards increased points, and thats sales. Btw, Im sure there will be indipendent tourneys with custom rules... who knows.

There is no such thing as long games, only long players. Players are a bigger factor than game 'length' that is.

Me and my friends habitually use a simple system at the start of the game. We throw a D6 to know how many point we will use.

1, 300 points without large base.

2, 300 points.

3, 400 points without large base.

4, 400 points.

5, 500 points

6, 600 points.

500 and 600 points bring some good things and bad too.

The good part :

-The ability of some admirals is really increased.

-You have more latitude for the composition of your fleet.

The bad part :

-It can take more time.

-It's bringing more squadrons to the table and they can be cumbersome.

-The ability of some admirals is really increased... and this can bring some balance problem.

It's really fun but you have to be aware of those ''things'' the new amount of point will do. And before a 500 or 600 points game, just be sure to have alot of time (juste in case). ;)

Edit : I forgot the 4 option for 400 points, sorry, now corrected.

Edited by DOMSWAT911

Me and my friends habitually use a simple system at the start of the game. We throw a D6 to know how many point we will use.

1, 300 points without large base.

2, 300 points.

3, 400 points without large base.

4, 500 points.

6, 600 points.

On a 5 we pack the game up and just go home. ;)

I doubt it. Certain admirals are priced with a 400 point limit in mind (I'm looking at you Ackbar and Motti). Increasing the point limit will make some admirals disproportionately priced when compared to their abilities.

player skill and game knowledge is the main factor on tournament speed in my area, full squadron vs full squadron isnt as slow as people think, almost every game ive seen go to time in tournaments has been due to slow decision making

I agree that players are the main cause for long games. I have played people that spend 5 minutes or more every time they pick up the maneuver tool. Drives me nuts sometimes.

I'd love 500 point tourny games. But the learning curve is too high for new players for them to be able to play 500 points in a tournament and complete on time.

I would say No to 500 for standard. Unofficial tourneys at 500, sure.

135 minutes is a long game round to run a tournament. Increasing to 500 will either need more time or make it so more and more matches do not finish in the time limits.

Off topic: again, people being indecisive leads to long games and for some reason people are indecisive with squadrons. Full squad screens do not slow the game down. You (or that other player) slow it down. Not squads.

Maybe if chess clocks could be introduced somehow, so one persons slow play doesn't hose the opponent.

I've been wanting to do 500/150 as a game Standard. And I'm often the guy preaching against that type of change.

To expand a bit on my earlier comment, I would be fine bumping the game up to 500 points provided the time wasn't changed. I don't think FFG would do it because they would see a need to increase the tournament round time and it's bad enough as it is. I agree with many of the posters that typically games that go to time are due to slow players taking too long. You might need to change tournament rules to death clock style to extra disincentivize slow play.

450 or 500 with 20-30 more minutes would honestly be fine. events take lone not because of round timers but in my experience there is a lot of dead space between rounds.

when I run WM events I try to keep the dead space to 15minutes between rounds. give the last table to finish time to walk, smoke, get drinks, and then get back too it.

Maybe if chess clocks could be introduced somehow, so one persons slow play doesn't hose the opponent.

Next Article: Armada Chess Clocks... But in reality using a chess clock and switching time in between activations and deciding how to use defense tokens shouldn't be too hard. It's probably not a bad idea for 400 points.

I think another issue is when time runs out, you still finish the round. At regionals, round 2 took longer because someone started playing round 6 like 5 minutes before time was "called".

Not sure how to fix this, but it was quite annoying after I finished my game and hour early.

Different events can do all sorts of things, but I think 400 points is that sweet spot where you get a good game, but you can't take everything you need for a perfect list.

I would love to see the point cap increase. The only problem with that is that the squadron cap would ALSO increase! lulz!

And I'll agree that running some casual games with higher points is totally an option - I would say that most people I know would rather not do that very much, because most of our games tend to be what the tournament point value is - Practice for tournaments and get "used" to playing at that 400 point format. In Orlando it's not like we are playing Armada every week.... it's harder to schedule Armada games because most of us that play, ALSO play X-Wing, or Imperial Assault, Or now Destiny....Or some combination of those games. So I might get 1 or 2 games a month lately... you kinda don't want to waste those games. Gotta make em count to fine tune your list for the next tournament!

But yeah I totally wanna run a 1000 point match in January or Feb.