[CCL] Xwing half ace pack

By Rakaydos, in X-Wing

Ever since the Bwing war released, the Xwing has been in a poor place. With a great many excelent pilots, the ship's price and statline have held it back, especially with no pilots below PS7 bringing an EPT and the torpedo slot's historic uselessness. Even once the T70 released, offerig an extra supershield to the Xwing with Integrated Astromech and bringing it ALMOST on par with the Bwing that pushed it out... the Bwing itself was priced out of the jousting market by first BTL-TLTs, then Torpedo scouts, VCX and now X7 defenders. And the T70 itself was balanced to hit that same Bwing-level efficency target- for all it's improved statline and maneuverability, its less efficent in a straight up firefight than a good old rookiee once you include price.

The subject of "Xwing fixes" is a controversal one, ranging from flapping wings and studdering lasers, to sacrificing the Xwing's iconic torpedo launcher for system or crew slots, to simplle defensive buffs or maneuver upgrades that make Biggs even more ridiculus, or dillute the Xwing's identity as a jouster.

My own approach is, like the Tie X1 Advanced, a multi- card solution.

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Rogue Squadron is some of the best pilots in the republic, able to take a classic fighter like the Xwing against the best the galaxy has to offer. The free slotless EPT is an interesting mechanic- for the most part, 4 point EPTs really arnt worth their price, so this isnt really an XWING price reduction. (well, unless you count R2D6 like you needed before). It lets mid PS Xwing (and T70 too!) pilots have a bit more cusomizability, allowing builds like Hobbie's SoT/Targeting Astro combo. But for high end Xwing and T70 aces, it also gives them the Awing's coveted Double Elite. Aside from Red Veteran and Snap Wexley, all of them are in the high PS bracket, but only Poe sees any table time, now that Wes has retired from Torpedoboat hunting.

Which brings us to the second part of the fix...

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It's Expert Handling crossed with Lieutenant Lorir, the Interceptor pilot. Nothing here is Xwing exclusive, and it should be priced appropriately for any pilot- more than a normal barrel roll via EH or VT, but less than a speed-enhancing Engine Upgrade (and the same as R7T1, which gives a bonus on top of boosting in exchange for a limited trigger). As an Action card, it can be combined with experimental interface, but unless you have barrel roll on your card (or your name is tycho) that's probably a bad idea. Being an action card also means it doesnt combine with Primed Thrusters on the T70, (Or GSS in my Bwing half-ace-pack) though of course Pattern Analyzer still works.

It's pure pilot skill, anyone can do it, so it doesn't dilute the Xwing's identity as a jouster. But it opens up the entire front half to be potentially in your firing arc at the cost of dice mods and possibly a stress, which makes jousting an arcdodger more reasonable.

And then theres the Xwing's iconic torpedo slot. Used in New Hope, Jedi and Force Awakens to defeat planetkillers, and a standard of videogames and starfighter-focused novels alike, the slot often lies empty on this dogfighting game- Especially on the Xwing or T70, where Guidance Chips competes with Integrated Astromech (or autothrusters) as the fix of choice.

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Usable on any ship with a torpedo slot, it stops the equipping of any other torpedo upgrade, including Extra Munitions, in exchange for a single powerful Proton, Ion, or Advanced torpedo for less points than normal At the same time, while not increasing accuracy, it makes the torpedo hit even harder when it hits. rewarding a ship for doing everything it needs to do to actually fire a munition. Without guidance chips, it remains more useful against low agility targets like decimators and shuttles- which is appropriate for the less nimble torpedo compared to missile upgrades.

Which brings us to new Xwing pilots!

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Corran, back to his roots. Corran is one Rogue squadron pilot who would actually like the new Expertise 4 point talent, letting Rogue Squadron save him an extra point instead of buying it normally. Other than that, he's a fairly standard Xwing pilot.
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"Piggy" was a member of Wraith Squadron, with a keen instinct for tactics that he used to advise his fellows (and superiors) in the miiddle of a dogfight. While doing all his own flying, I might add. While never actually a member of Rogue squadron, his ability offers powerful action economy for himself or others.
And of course, yo cant have a ship with an astro slot without introducing a few more trashcans.
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Corran's partner isnt your usual astromech. He has espionage programming, advanced slicing gear, and extensive criminal databases. In short, he's a robotic Intelligence Agent.

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And a pair of generic Slot Swap droids.
The Prototype R7 was built for the Ewing, and offers a discount not only for it's own systems, but for the Ewing's systems as well.
The R8 that replaced it is a far more advanced droid, built to function as a Comunications Relay or Sensor Cluster for advanced starfighters in a post-Vong Republic.
Edited by Rakaydos

You're quite the thinker and you put in some nice graphics work. I'm not on the T-65 buff again train; but your work is top notch!

You're quite the thinker and you put in some nice graphics work. I'm not on the T-65 buff again train; but your work is top notch!

And I would second the "...your work is top notch!" :D

Bumping this for a few more sets of eyes

Very nice

I feel your rogue squadron title could be worded closer to the A-wing title since it is pretty much doing the same thing "Your upgrade bar gains 1 EPT. You cannot equip 2 of the same upgrade cards. You cannot equip this card if your pilot skill is "3" or lower. Your pilot skill can not be higher than "11"." and let it cost 0 points since you are just "shifting" the points cost from the extra EPT to this title and only get a 1 point discount. The last part of making the ps unable to go past 11 is also kinda pointless and just takes up space on the card since if you are using the card for VI + adap there is virtually no difference between ps 11 and ps 12 placement wise and only a very small handful of pilots can reach ps 11, which only 1 x-wing pilot and 1 t-70 pilot can get to with both of those. The meta has also shifted away from PS wars so a higher PS then 8 or 9 isst arting to become superfluous. But perhaps you are worried for some other reason?

Voort sabinring also might needs a wording change to clarify what the range for it is. Currently how it is worded "within range 2" only means a ship that is entirely inside range 2 of the ship making it vastly limited in its usefulness, any part of a friendly ship that is sticking outside range 2 in either direction can't get the free action. "at range 2" will make it easier to use as well a simpler to measure since you no longer have to make sure a ship is entirely within range 2. Also if this ship is suppose to be "piggy" its ability won't work on itself since it is not entirely in range 2 of itself and might need to change that in your post. If this is suppose to work at range 1-2 then the wording should be closer to "...within range 1-2" or "...at range 1-2" the within range 1-2 will force the ship that wants to get the extra action to not simply dip its toe into range 2 area of Voort while 'at range 1-2' will make it much easier to use.

Also what program did you use to make these cards?

I feel your rogue squadron title could be worded closer to the A-wing title since it is pretty much doing the same thing "Your upgrade bar gains 1 EPT. You cannot equip 2 of the same upgrade cards. You cannot equip this card if your pilot skill is "3" or lower. Your pilot skill can not be higher than "11"." and let it cost 0 points since you are just "shifting" the points cost from the extra EPT to this title and only get a 1 point discount. The last part of making the ps unable to go past 11 is also kinda pointless and just takes up space on the card since if you are using the card for VI + adap there is virtually no difference between ps 11 and ps 12 placement wise and only a very small handful of pilots can reach ps 11, which only 1 x-wing pilot and 1 t-70 pilot can get to with both of those. The meta has also shifted away from PS wars so a higher PS then 8 or 9 isst arting to become superfluous. But perhaps you are worried for some other reason?

Voort sabinring also might needs a wording change to clarify what the range for it is. Currently how it is worded "within range 2" only means a ship that is entirely inside range 2 of the ship making it vastly limited in its usefulness, any part of a friendly ship that is sticking outside range 2 in either direction can't get the free action. "at range 2" will make it easier to use as well a simpler to measure since you no longer have to make sure a ship is entirely within range 2. Also if this ship is suppose to be "piggy" its ability won't work on itself since it is not entirely in range 2 of itself and might need to change that in your post. If this is suppose to work at range 1-2 then the wording should be closer to "...within range 1-2" or "...at range 1-2" the within range 1-2 will force the ship that wants to get the extra action to not simply dip its toe into range 2 area of Voort while 'at range 1-2' will make it much easier to use.

Also what program did you use to make these cards?

Rogue squadron is set up the way it is for 2 reasons- first off, the CCL has a rule about duplicating existing cards.

Second, 3 points to ignore the cost of an EPT raises the cost floor, which is a sneaky way to keep this fix off Biggs. You want to keep biggs as cheap as possible, and no EPT is worth 3 points of survivability to biggs. It also keeps the Xwing armed with SUBSTANTIAL EPT choices- being able to take Predator or PTL for the same price as VI or crackshot biases the Xwing toward the more "skillful" EPT choices.

As for the PS11 cap, there's currently only 2 ways to get PS12- Roark Garnet's pilot ability, and Epsilon Ace's pilot ability, both of which are intended as trump cards. the ability for Wedge or Poe9 to bring that down to initiative undermines those abilities.

Making the tweak to Voort "Piggy" saBinring's ability, will have it reposted soon. (Edit: fixed, reuploaded, and edited into first post.)

Program is called Strange Eons.

Edited by Rakaydos

I feel your rogue squadron title could be worded closer to the A-wing title since it is pretty much doing the same thing "Your upgrade bar gains 1 EPT. You cannot equip 2 of the same upgrade cards. You cannot equip this card if your pilot skill is "3" or lower. Your pilot skill can not be higher than "11"." and let it cost 0 points since you are just "shifting" the points cost from the extra EPT to this title and only get a 1 point discount. The last part of making the ps unable to go past 11 is also kinda pointless and just takes up space on the card since if you are using the card for VI + adap there is virtually no difference between ps 11 and ps 12 placement wise and only a very small handful of pilots can reach ps 11, which only 1 x-wing pilot and 1 t-70 pilot can get to with both of those. The meta has also shifted away from PS wars so a higher PS then 8 or 9 isst arting to become superfluous. But perhaps you are worried for some other reason?

Voort sabinring also might needs a wording change to clarify what the range for it is. Currently how it is worded "within range 2" only means a ship that is entirely inside range 2 of the ship making it vastly limited in its usefulness, any part of a friendly ship that is sticking outside range 2 in either direction can't get the free action. "at range 2" will make it easier to use as well a simpler to measure since you no longer have to make sure a ship is entirely within range 2. Also if this ship is suppose to be "piggy" its ability won't work on itself since it is not entirely in range 2 of itself and might need to change that in your post. If this is suppose to work at range 1-2 then the wording should be closer to "...within range 1-2" or "...at range 1-2" the within range 1-2 will force the ship that wants to get the extra action to not simply dip its toe into range 2 area of Voort while 'at range 1-2' will make it much easier to use.

Also what program did you use to make these cards?

Rogue squadron is set up the way it is for 2 reasons- first off, the CCL has a rule about duplicating existing cards.

Second, 3 points to ignore the cost of an EPT raises the cost floor, which is a sneaky way to keep this fix off Biggs. You want to keep biggs as cheap as possible, and no EPT is worth 3 points of survivability to biggs. It also keeps the Xwing armed with SUBSTANTIAL EPT choices- being able to take Predator or PTL for the same price as VI or crackshot biases the Xwing toward the more "skillful" EPT choices.

As for the PS11 cap, there's currently only 2 ways to get PS12- Roark Garnet's pilot ability, and Epsilon Ace's pilot ability, both of which are intended as trump cards. the ability for Wedge or Poe9 to bring that down to initiative undermines those abilities.

Making the tweak to Voort "Piggy" saBinring's ability, will have it reposted soon. (Edit: fixed, reuploaded, and edited into first post.)

Program is called Strange Eons.

Ah ok I understand the wording then, as for the survival of biggs there isn't an EPT that really increases his survival by much anyway, there's lone wolf which he can't use with his ability, and wired which is kinda bad as is. But I understand if there is some future sight for a defensive EPTwh ich could be really good for him. And a work around for the crackshot or VI is simply use it for X-wing pilots that already have EPT, now you have ptl/predator/expertise and VI/crackshot for equal or less. Nein nub with PTL+VI now you got a mini vader at range 1. The title is a fix that helps pilots with no EPT but also makes pilots with EPT much stronger, unless that was the point of it in case it was then it fits just fine.

Where did you get the pictures from for strange eons? Just googl'd around?

I feel your rogue squadron title could be worded closer to the A-wing title since it is pretty much doing the same thing "Your upgrade bar gains 1 EPT. You cannot equip 2 of the same upgrade cards. You cannot equip this card if your pilot skill is "3" or lower. Your pilot skill can not be higher than "11"." and let it cost 0 points since you are just "shifting" the points cost from the extra EPT to this title and only get a 1 point discount. The last part of making the ps unable to go past 11 is also kinda pointless and just takes up space on the card since if you are using the card for VI + adap there is virtually no difference between ps 11 and ps 12 placement wise and only a very small handful of pilots can reach ps 11, which only 1 x-wing pilot and 1 t-70 pilot can get to with both of those. The meta has also shifted away from PS wars so a higher PS then 8 or 9 isst arting to become superfluous. But perhaps you are worried for some other reason?

Voort sabinring also might needs a wording change to clarify what the range for it is. Currently how it is worded "within range 2" only means a ship that is entirely inside range 2 of the ship making it vastly limited in its usefulness, any part of a friendly ship that is sticking outside range 2 in either direction can't get the free action. "at range 2" will make it easier to use as well a simpler to measure since you no longer have to make sure a ship is entirely within range 2. Also if this ship is suppose to be "piggy" its ability won't work on itself since it is not entirely in range 2 of itself and might need to change that in your post. If this is suppose to work at range 1-2 then the wording should be closer to "...within range 1-2" or "...at range 1-2" the within range 1-2 will force the ship that wants to get the extra action to not simply dip its toe into range 2 area of Voort while 'at range 1-2' will make it much easier to use.

Also what program did you use to make these cards?

Rogue squadron is set up the way it is for 2 reasons- first off, the CCL has a rule about duplicating existing cards.

Second, 3 points to ignore the cost of an EPT raises the cost floor, which is a sneaky way to keep this fix off Biggs. You want to keep biggs as cheap as possible, and no EPT is worth 3 points of survivability to biggs. It also keeps the Xwing armed with SUBSTANTIAL EPT choices- being able to take Predator or PTL for the same price as VI or crackshot biases the Xwing toward the more "skillful" EPT choices.

As for the PS11 cap, there's currently only 2 ways to get PS12- Roark Garnet's pilot ability, and Epsilon Ace's pilot ability, both of which are intended as trump cards. the ability for Wedge or Poe9 to bring that down to initiative undermines those abilities.

Making the tweak to Voort "Piggy" saBinring's ability, will have it reposted soon. (Edit: fixed, reuploaded, and edited into first post.)

Program is called Strange Eons.

Ah ok I understand the wording then, as for the survival of biggs there isn't an EPT that really increases his survival by much anyway, there's lone wolf which he can't use with his ability, and wired which is kinda bad as is. But I understand if there is some future sight for a defensive EPTwh ich could be really good for him. And a work around for the crackshot or VI is simply use it for X-wing pilots that already have EPT, now you have ptl/predator/expertise and VI/crackshot for equal or less. Nein nub with PTL+VI now you got a mini vader at range 1. The title is a fix that helps pilots with no EPT but also makes pilots with EPT much stronger, unless that was the point of it in case it was then it fits just fine.

Where did you get the pictures from for strange eons? Just googl'd around?

Yes, that's the intent. It also makes R2D6 more powerful as well.

Yea, the pictures are from google.