The Clone Wars

By Vestij Jai Galaar, in Star Wars: Edge of the Empire RPG

I've been thinking about making a PDF/fan supplement for a while for the Clone Wars. However, I don't know ALL the weapons, gear, ships of that era, etc.

To this end I am posting this asking for people to help! I know that there is some of that gear in AoR and its supplements, so I was thinking of starting with what's already existing and branching out from there. Good homebrew stats are definitely welcome! Also posting this in the AoR forum :)

I am also thinking of making some pdfs for Edge and Age. If you are interested in possibly working together I have a few ideas about some Clone Wars stats. First off I need to know a few things though.

1-What size of supplement are you planning on having when it is finished?

2-Are you planning on adding Jedi stats and stats for canon characters?

3-How often are you on this site to update it?

I hope to hear back from you soon.

I'm not sure on size, TBH. I was thinking of starting with the major planets, vehicles and weapons from the clone wars and expanding from there.

I hadn't initially thought about canon character stats, as my personal philosophy tends more toward less interaction between major characters and the PC's. (If it has stats it can be killed, etc.)

:ph34r:

Coincidentally, I've been tossing around some ideas for something similar. Time permitting, I'd be glad to contribute.

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How fortuitous! Please do!

I was working on CIS droids the past few days for a droid sourcebook and I came up with some possible stats for a few kinds of Battle droids. Things will be renamed but this is a start

Name Characteristics HP, Strain, Soak Skills Talents Equipment Level of Enemy

B1 Soldier- 2,2,1,1,1,1 5 5 2 Ranged Heavy, Discipline Droid, No Fear Checks Blaster Carbine Minion

B1 Grapple- 3,2,1,1,1,1 6 5 3 Brawl Droid, No Fear Checks Built in Brass Knuckles Minion

B2 Super- 3,3,1,1,2,1 9 7 4 Ranged Heavy 1, Brawl 1 Droid, No Fear Checks Wrist Mounted HBR and Mini Missle Launcher Rival

BX Commando- 3,3,1,2,2,1 8 7 3 All combat skills 1, Preception 1 Droid, No Fear Checks Blaster Rifle and/or Vibro Sword or Sniper (Need to find one) Rival

B3 Droideka- 3,4,1,2,1,1 10 9 4 Athletics 2, Coordination 2, RH 1 Droid, NFC, Can move twice as far per maneuver Personal Shield, Built in Twin Heavy Blaster Pistols Rival or Nemises

Obviously a work in progress I need to add some talents to many droids, touch up stats, and make stats for all of the custom gear and weapons.

I'm most likely in minority here I personally think the basic batte droid is susceptible to fear checks, perhaps not into the same way as human fear.

They may not have had AI levels of programming of highr level droids, they did go into disarray in fearful situations , often the points at which they usually say "oh oh" or they were running around the bridge of Grievous's flagship aimlessly while getting cut down by Obiwan and Anakin, or when a grenade gets thrown at them and they sit there stunned, unlike K2SO who calm!ly catches a grenade and throws it back.

They certainly appear to work sub optimally in these situations, enough that while fear may not be the exact expression I would use, but they do appear to panic. They certainly operate differently than when marching as part of a unit, in this they are very much like human soldiers, but on their own or in small groups they do seem to panic in similar situations that would scare metbags.

Edited by syrath

I kind of think that if the PC's are laying waste to the opposition (or vice versa) then fear checks should probably be rolled.

Does anyone know if the stats for DC blasters are created or not? I was going to make my own, but then I started thinking "Are there any already?"

I completely forgot B1s panic. Correct me if I am wrong, I don't think B2s or Droidekas panic. I was also wondering if we would be adding clone trooper as a species. I was working thinking of making that, Kaminooins, and Gen'Dai or Durge for all of you old school Clone Wars fans. So far I have two possibilities for clone trooper PCs.

Clone Trooper- 2,2,2,2,2,2 Starts with the same bonus skills as a droid due to extreme training. HP 11+Brawn, Strain 10+Willpower, XP 90

Clone Trooper-2,2,2,2,2,2 Starts with one free rank in Dedication. HP 11+Brawn, Strain 10+Willpower, XP 90

Are any of these fair and does anyone have any ideas to make them better? I am open to all suggestions.

I play in a campaign that includes clone troopers as PC's. Here's what our GM came up with:

3, 3, 2, 2, 2, 2; 1 rank in Ranged (Heavy), may train up to 3; 1 boost to all social checks with other clones; 1 setback to all social checks with non-clones; 55 XP; May purchase Recruit tree for 10 XP

That is a great idea. Maybe you could give them the choice between Ranged Light or Heavy depending on the player. Also maybe some options for if the clone wanted to go and be a pilot maybe they could choose piloting possibly instead but can only get the "up to rank 3" bonus to only 1 skill. The social check ideas are amazing though.

Also what is their HP and Strain thresholds?

Edited by CVece
23 minutes ago, Nytwyng said:

I play in a campaign that includes clone troopers as PC's. Here's what our GM came up with:

3, 3, 2, 2, 2, 2; 1 rank in Ranged (Heavy), may train up to 3; 1 boost to all social checks with other clones; 1 setback to all social checks with non-clones; 55 XP; May purchase Recruit tree for 10 XP

I like that one. TBH, I think that 2's across the board are too low for starting brawn for clones. I hadn't thought about setbacks for non-clone interactions, but it does make sense.

I just noticed that those weren't included the last time I asked him about it. I'll have to check with him at Saturday's session.

I stand corrected. I just found the original message. Standard human, so Wound 10+brawn, Strain 10+willpower.

24 minutes ago, CVece said:

That is a great idea. Maybe you could give them the choice between Ranged Light or Heavy depending on the player. Also maybe some options for if the clone wanted to go and be a pilot maybe they could choose piloting possibly instead but can only get the "up to rank 3" bonus to only 1 skill. The social check ideas are amazing though.

Also what is their HP and Strain thresholds?

His thought process was that, from what we saw, all clones were trained using rifles, so Heavy would be the "default," but based on the specialization chosen, Light or piloting, or what have you would come along with it like normal, but the starting species stats reflect the basic creation and training received by the clones.

I'd freak out foe sure ;)

The Clone Wars Campaign Guide - the Saga Edition sourcebook - can still be found in discount bookstores and/or the darker corners of the 'Net. That might be a good place to start for scope.

Out of curiosity, are you looking to include different types/levels of clones, i.e. Troopers, ARC Troopers, Commandos, Alpha ARCs, Null ARCs, etc? Depending on your desired level of canonicity they're all genetically different, not just different training and gear, so they could well have different stat profiles.

Sub-species, perhaps? But, I'd say "Republic Clone Troopers*," Kaminoans, and maybe one other species would be plenty.

Or, when I was tossing ideas around on my own before tossing them into this mixing pot, I was considering a "Trooper" career, with specializations for, say, ARC Troopers, etc.

(*Placeholder name)

BTW...guys, would we like a forum where we could hash out ideas? Easy enough for me to set one up.

In answer the B2 and Droideka's never showed signs of panic in any of the clone wars afaik.

My vote for a third new species would be the Gen'Dai. Tone down there healing to be like if they die they stay dead until after the encounter and you could get a cool species. Most are scholars not fighters anyway.

http://starwars.wikia.com/wiki/Gen'Dai

Edited by CVece
16 hours ago, SFC Snuffy said:

The Clone Wars Campaign Guide - the Saga Edition sourcebook - can still be found in discount bookstores and/or the darker corners of the 'Net. That might be a good place to start for scope.

Out of curiosity, are you looking to include different types/levels of clones, i.e. Troopers, ARC Troopers, Commandos, Alpha ARCs, Null ARCs, etc? Depending on your desired level of canonicity they're all genetically different, not just different training and gear, so they could well have different stat profiles.

I was thinking base 'trooper' stats with different starting bonuses depending on whether you wanted to play a regular trooper or one of the more specialized ones. Depending on if you want to play, say a trooper vs. an ARC, then I was thinking that you would add to certain of your starting stats as part of CharGen and then pick a certain tree.
Do we want to make custom clone-specific trees, or do you all think that that's already pretty thoroughly covered?

I'm also going to start a list of weapons and gear specific to the clone wars that we can add stuff onto or cross things off of as needed.

Of course, if anyone already happens to have something like that lying around, please feel free to share!

If I can scrape out a few moments tonight, let me play around with some "sub-species" options and see what I might be able to shake out.

Looking at Wookipedia, it appears that the variants like ARC Trooper, Clone/Republic Commando, etc. are - in current canon, at least - selected from the ranks of existing Clone Troopers, and given additional training and gear. So, I'd be inclined to say that they'd be best represented by specializations, be they existing ones or new ones.

Could we potentially create "loadouts" for players interested in playing a Clone Trooper? Such as if you are playing more of a engineer you would get some kind of emergency toolkit rather than if you made a heavy weapons assault trooper. He would probably get a bigger gun and maybe some explosives. Every clone could have a basic loadout such as a comlink, armour, and at least a handgun. After that though, well I have played a lot of Battlefront and have seen many differences between loadouts. It doesn't make sense that a clone would go out and purchase his own gear. Not saying the clones can't customize their own weapons and armor, just saying that maybe they should all start out with some of the same things to make them feel more like an actual military unit.

On the subject of ARC troopers, I think you would have to take some kind of penalty to be one. They typically have whole squads that they command and I am not sure if we should just throw the ARC trooper card to anyone. Maybe they could earn it? Also, are we using obligation or duty for this book? I assume Duty but we can change the rules from just calling in amazing gear from the Republic. At the end of the day we are designing characters that are apart of a military, not just some group of Rebels.