Any Advice on my first list ever?

By Laziob, in X-Wing Squad Lists

Hi, I am really new to the game, and with the first things I bought to play, I started testing some of the builds i was able to build. Regarding playstyle in games in general, I usually prefer having versatile builds, to be able to decide whats best on the moment, than having noticable strengths and weakness.

With that in mind, the build I think best suits that playstyle for the moment being is this one.

REBEL TEST V1

100 points

PILOTS

Keyan Farlander (36)
B-Wing (29), Push the Limit (3), B-Wing/E2 (1), Kyle Katarn (3)

Red Squadron Veteran (32)
T-70 X-Wing (26), BB-8 (2), Proton Torpedoes (4)

Green Squadron Pilot (17)
A-Wing (19), Chardaan Refit (-2)

Prototype Pilot (15)
A-Wing (17), Chardaan Refit (-2)

What do you guys think? Any advice on what would be better to change or alternatives I should try?

Thanks in advance to everyone!

What is the context for this list? Are you playing with friends or taking it to the game store?

If it's your first ever list, just fly it. See what worked for you and see what didn't then make changes from there.

On caution I'll offer for new list makers is to avoid the impulse to put something in every available slot. It drives up squad cost and makes it too easy to forget parts of your build.

Generally to begin with, lists with more simple ships are better than few lists with lots of upgrades.

What is the context for this list? Are you playing with friends or taking it to the game store?

If it's your first ever list, just fly it. See what worked for you and see what didn't then make changes from there.

On caution I'll offer for new list makers is to avoid the impulse to put something in every available slot. It drives up squad cost and makes it too easy to forget parts of your build.

Generally to begin with, lists with more simple ships are better than few lists with lots of upgrades.

It will be for playing with friends, as there are no stores here in my country.

Thanks for the advice on the slots. I think I kept it quite simple here, with only 4 upgrades in only 2 ships, so for starters I think it might be easy to remember, but we'll see.

As for playability, if I can manage to keep the A-wings flanking at range 1 or blocking, while the x-wing and b-wing doing the most damage, it might work, but as you said, will have to fly it often to see the results of that.

I'd personally drop the Proton Topredoes to put PTL on the Green Squadron -- those A-wings love their PTL.

With PTL on Keyan, Kyle is somewhat redundant, since he'll only matter if your PTL actions are barrel roll and target lock .... so I'd personally drop E2 and Kyle, put Fire Control Systems (if you have it) on Keyan, and use the extra points to boost the Prototype to a second Green (if you don't have FCS, add PTL to the second Green).

I'd personally drop the Proton Topredoes to put PTL on the Green Squadron -- those A-wings love their PTL.

With PTL on Keyan, Kyle is somewhat redundant, since he'll only matter if your PTL actions are barrel roll and target lock .... so I'd personally drop E2 and Kyle, put Fire Control Systems (if you have it) on Keyan, and use the extra points to boost the Prototype to a second Green (if you don't have FCS, add PTL to the second Green).

Edited by 4fox100

I'd personally drop the Proton Topredoes to put PTL on the Green Squadron -- those A-wings love their PTL.

With PTL on Keyan, Kyle is somewhat redundant, since he'll only matter if your PTL actions are barrel roll and target lock .... so I'd personally drop E2 and Kyle, put Fire Control Systems (if you have it) on Keyan, and use the extra points to boost the Prototype to a second Green (if you don't have FCS, add PTL to the second Green).

Great thanks for the tip. I will give both versions a try and see what results best for me.

Also any suggestions on different pilots for these ships are appreciated . Thanks

My personal favorite A-wing pilot is Jake Farrell; he's fantastically fun with PTL. For B-wings I like Nera Dantels for named pilots paired with ordnance, though the generics are probably the most points efficient.

T-70s have lots of fun options, but Poe Dameron is hands down the best.

My personal favorite A-wing pilot is Jake Farrell; he's fantastically fun with PTL. For B-wings I like Nera Dantels for named pilots paired with ordnance, though the generics are probably the most points efficient.

T-70s have lots of fun options, but Poe Dameron is hands down the best.

So would you say it's worth trying to put an ace on the T70 rather than on the B-wing?

So would you say it's worth trying to put an ace on the T70 rather than on the B-wing?

For the points, yes. Keyan's not bad, but lots of points behind one agility are dangerous. For similar points you can doe Poe with Push the Limit and BB-8 and he'll be more offensive and more survivable.

So would you say it's worth trying to put an ace on the T70 rather than on the B-wing?

For the points, yes. Keyan's not bad, but lots of points behind one agility are dangerous. For similar points you can doe Poe with Push the Limit and BB-8 and he'll be more offensive and more survivable.

So you say to try something like this ?

REBELS POE V1

100 points

PILOTS

Poe Dameron (PS8 Version) (36)

T-70 X-Wing (31), BB-8 (2), Push the Limit (3)

Green Squadron Pilot (20) x 2

A-Wing (19), Chardaan Refit (-2), Push the Limit (3)

Dagger Squadron Pilot (24)

That second list is a beaut. Poe is a heavy hitter, and a huge threat. He'll definitely have a target on his back. However, that means that your B-wing and A-wings are likely to survive longer, and they can both be dangerous in the late game.

If you're happy with it, go fly it! Even if you're not happy with it, practicing with it will teach you what does and doesn't work.

I like your second list but would drop the dagger for a Blue Squadron with fire control system.

I like your second list but would drop the dagger for a Blue Squadron with fire control system.

Yeah thought about it but I don't have the FCS card yet, though I will try that whenever I proxy

Go straight to http://xwing-builder.co.ukand proxy to your heart's content. If you are playing with friends there is no reason not to proxy.

In fact using the print outs saves loads of time for set up.

Looks good!

Looks good!

For the moment I think I would be very pleased of flying this list, but I was also wondering, in case of lacking firepower, would you consider replacing anything from this list for an E-wing or Y-wing?? Is it worth the point cost of those ships??

An E-wing is too expensive for what you get, but a TLT Y-wing could fit in place of the Dagger Squadron and give good support.

One remark about the first list: I'd never use Kyle on Keyan, because when you gain the focus, you've already attacked. So it's going to be a defensive focus...on a single green die. B-Wings often fight close. That's not very significant.

An E-wing is too expensive for what you get, but a TLT Y-wing could fit in place of the Dagger Squadron and give good support.

Thanks, I will try that! Im also building a 3 ship List, with Poe, Keyan and Tycho. We will see what results from this hahaha

I'd just throw a couple of tweaks on that first list; from past experience, Keyan is still a force to be rckoned with if you're playing amongst friends, and still well worth playing.

Keyan was fine as is - although I would probably switch Kyle crew out for Jan Ors. Keyan doesn't have much use for focus, but evade is another matter.

I would take the torpedoes off the red squadron veteran: A lesson I've learned the hard way is that target lock weapons don't work very well on low pilot skill (alternately you could spend the extra point and give him deadeye, which would get around the target lock problem).

Both the a-wing's are fine as they are... But it does bother me to see a green sq pilot without some elite skills.

I'd just throw a couple of tweaks on that first list; from past experience, Keyan is still a force to be rckoned with if you're playing amongst friends, and still well worth playing.

Keyan was fine as is - although I would probably switch Kyle crew out for Jan Ors. Keyan doesn't have much use for focus, but evade is another matter.

I would take the torpedoes off the red squadron veteran: A lesson I've learned the hard way is that target lock weapons don't work very well on low pilot skill (alternately you could spend the extra point and give him deadeye, which would get around the target lock problem).

Both the a-wing's are fine as they are... But it does bother me to see a green sq pilot without some elite skills.

Thanks for the insight, though that list already expired and evolved into this one:

REBELS POE V1

100 points

PILOTS

Poe Dameron (PS8 Version) (36)

T-70 X-Wing (31), BB-8 (2), Push the Limit (3)

Green Squadron Pilot (20) x 2

A-Wing (19), Chardaan Refit (-2), Push the Limit (3)

Dagger Squadron Pilot (24)

But still, I will take your advice on any future list I may build with those ships!

Drop the Dagger B down to a blue squadron to save 2 points. Then put a pattern analyzer on Poe.

Drop the Dagger B down to a blue squadron to save 2 points. Then put a pattern analyzer on Poe.

Hmm, Im not figuring out what the order of actions would be with Pattern Analyzer on Poe

Drop the Dagger B down to a blue squadron to save 2 points. Then put a pattern analyzer on Poe.

Hmm, Im not figuring out what the order of actions would be with Pattern Analyzer on Poe

bb-8 ptl Poe doesn't get a lot from pattern analyzer (which allows you to take your action before you receive/remove stress due to your maneuver instead of after)

Practical application is that it allows you to do a green, stress yourself with ptl, then get that stress removed for doing a green maneuver. (exactly like bb-8/ptl but minus the barrel roll)

It also allows you to take an action when you pull a red maneuver.

It doesn't add much to bb-8 Poe, but then again it's even less of a loss going down from a dagger to a blue...

Drop the Dagger B down to a blue squadron to save 2 points. Then put a pattern analyzer on Poe.

Hmm, Im not figuring out what the order of actions would be with Pattern Analyzer on Poe

bb-8 ptl Poe doesn't get a lot from pattern analyzer (which allows you to take your action before you receive/remove stress due to your maneuver instead of after)

Practical application is that it allows you to do a green, stress yourself with ptl, then get that stress removed for doing a green maneuver. (exactly like bb-8/ptl but minus the barrel roll)

It also allows you to take an action when you pull a red maneuver.

It doesn't add much to bb-8 Poe, but then again it's even less of a loss going down from a dagger to a blue...

Oh I see. Im always in doubt if it is worth upgrading the 2 GSP with PTL, instead of leaving them blank, or even downgrading them to Prototype Pilots, and instead upgrading the B-wing.

Guess it would come down to what playstyle would suit me best.