I'd like at least one Y-wing get an option to have a EPT.
There is one! And only one! Kavil! And that's it. Yeah, we need more.
I'd like at least one Y-wing get an option to have a EPT.
There is one! And only one! Kavil! And that's it. Yeah, we need more.
I'd remove the stress from Opportunist. It's already 4 points and has a limited window of use. It doesn't need to ALSO give you a stress token.
There's a reason the 4pt EPTs before Expertise are barely/ever used.
There is a better reason guys like me and many less vocal members here play with friends at home and at great badass rare game shops... because we can fix these FFG screw-ups.
Most people prefer to complain about FFG rather than be a BAMF Veteran Hobbyist that knows as much about this as the designers and we just smile and fix stuff and have great fun afterwards.
But hey you guys just-a-keep-on rocking... your way.
Elusiveness : 2 points
When defending, immediately after rolling evade dice, for every blank result you may select one attack die. The attacker must reroll those attack die. Then receive one stress token.
Thereby making Jek Porkins or Nien Numb with R2-D2, elusiveness and integrated astromech some of the hardest ships to hit in the game.
Push The Limit
I'd switch it from a Stress token to an Ion token.
Elusiveness (cost 2 pts, no change here), just one word to fix it completely...
When defending, you may receive 1 stress token to choose 1 attack die. The attacker must
rerollcancel that die.If you have at least 1 stress token, you cannot use this ability.
If only...
Yes, this is good! I was thinking slightly different, but I like this fix. I was thinking remove the part about getting stressed and just lets you force a re-roll whenever anyone attacks you. Not super powerful, but shouldn't stress you. So...either that...or let you cancel one attack die for the stress. I'm not sure which I like better.
Make Expose not take an action, instead be an optional toggle at the start of the combat phase.
Maybe a dual card? Where you flip it from one extra attack/less evade to extra evade/less attack?
I think it should be something you can choose to do when it's time to take an action, but you don't have to spend an action to do it. So...it happens for free whenever you finish a move. You can bump or whatever, but you can always do it after you move.
Push The Limit
I'd switch it from a Stress token to an Ion token.
This is very intriguing. It seems like it would suddenly put Push the Limit in the same pile as our current Elusiveness and Expose. It certainly would be seen less on arc-dodgers, but I think jousters wouldn't mind it so much, especially if they had a way to fire outside of the primary firing arc.
The biggest problem I have with this idea, though, is that stress keeps you from performing actions, so Push the Limit normally self-regulates. Sure, you get 2 actions now, but you might not get any next turn. The ion means that any ship gets 2 actions every round (until they blow up from being so predictable).
Push The Limit
I'd switch it from a Stress token to an Ion token.
This is very intriguing. It seems like it would suddenly put Push the Limit in the same pile as our current Elusiveness and Expose. It certainly would be seen less on arc-dodgers, but I think jousters wouldn't mind it so much, especially if they had a way to fire outside of the primary firing arc.
The biggest problem I have with this idea, though, is that stress keeps you from performing actions, so Push the Limit normally self-regulates. Sure, you get 2 actions now, but you might not get any next turn. The ion means that any ship gets 2 actions every round (until they blow up from being so predictable).
But ion token doesn't make sense fluffwise. And fluff matters.
Elusiveness (cost 2 pts, no change here), just one word to fix it completely...
When defending, you may receive 1 stress token to choose 1 attack die. The attacker must
rerollcancel that die.If you have at least 1 stress token, you cannot use this ability.
If only...
Yes, this is good! I was thinking slightly different, but I like this fix. I was thinking remove the part about getting stressed and just lets you force a re-roll whenever anyone attacks you. Not super powerful, but shouldn't stress you. So...either that...or let you cancel one attack die for the stress. I'm not sure which I like better.
Just to add some background, I've let the stress bits in (especially the no-stress prerequisite), to prevent it from being overused by the likes of Dengar who can pile up stress with impunity.
It's somewhat like having PTL locked into Evade action, but usable by ships with no Evade on their action bar. It's much less flexible this way, but lets you cancel a Crit result first (you're so slippery it turned the attack into a less threatening glancing hit).
All in all, I think it strikes a very good balance between the three magic elements:
- fluff,
- gameplay as in usability/utility,
- cost equivalent of bonuses/action efficiency in comparison to the most used EPTs benchmark.
It's sad that many of the earlier released Talent cards strike 2 of 3 points and that still makes them useless, when the utility/bonus part is just too weak when put against the opportunity cost of not taking a different, more efficient EPT instead.
Edited by Mef82Push the Limit (1 point): You may perform two actions during the "perform action" step. If you choose to do so, you may not perform any attacks this round.
Push the Limit (1 point): You may perform two actions during the "perform action" step. If you choose to do so, you may not perform any attacks this round.
I'm not sure that's a buff, though. And buffing cards is the point of this thread.
How about combining two cards?
Exposemanship (4 points)
Action: Until the end of the round, increase your primary weapon value by 1 and decrease your agility value by 1.
When attacking this round, you may change 1 of your (eyeball) results to a (big boom) result and all of your other (eyeball) results to (boom) results
Push the Limit (1 point): You may perform two actions during the "perform action" step. If you choose to do so, you may not perform any attacks this round.
I'm not sure that's a buff, though. And buffing cards is the point of this thread.
It would be a fix
A fix in the negative direction is a nerf. This isnt about nerfs purely because of all the people that didnt read it and immediately posted "NERF PTL IM SICK OF SEEING PTL"
PTL isnt anywhere near as broken as people think it is. I seldom use it, but even i would be pissed if they nerfed it. There are several ships that simply DO NOT FUNCTION without it. Many ships have been designed knowing it exists. Im 100% positive the reason the Striker title isnt a boost action is because otherwise we'd just PTL off the mandatory boost, do a green, and then get our 3rd action and be stress free.
Outmaneuver - 1 or 2 points.
And while we are at it we reduce Wedges cost by the same amount, most likely 3 points.
I'd change Draw Their Fire to work with any single damage card so that it can be used against regular hits as well as with TLTs/ions/etc., and then make Xizor's ability work the same way.
Draw Their Fire is a card i wish was better. I think the way you said it would work great. Often i find myself never seeing a crit until my guard ship is out of range1, and since its only a crit it also heavily recommends you have shields, and majority of ships that have more than 2 shields are too expensive to subjugate to the levels of "bodyguard"