If you could fix one EPT...

By SirCormac, in X-Wing

Why is there so many "fixit" threads in the main forum? Fix this! Fix that! :blink:

Is it because you all think you are smarter than the designers of X-wing? or simply because you love the game and want to contribute? or is it because you are an attention-grabbing-smart-ass who just wants to get likes? ;)

Please STOP fixing it. The game is great!!! NOW GO PLAY!!! :)

The post above this one is OP. I think it needs a nerf. Maybe we need a boost:

Forum Discussion (Title, 2 points, generic)

You are entitled to talk about the game you paid, and about topics you want to.

That should do it...

I'd remove the stress from Opportunist. It's already 4 points and has a limited window of use. It doesn't need to ALSO give you a stress token.

I bet Keyan Farlander would strongly disagree.

I would do something to Outmaneuver. I like its effect but it's a little weak to be used competitively. Perhaps doubling it (reduce agility by 2) would make it see play in another role than just gimmick.

PTL gives 2 stress instead of just 1.

I'd remove the stress from Opportunist. It's already 4 points and has a limited window of use. It doesn't need to ALSO give you a stress token.

I bet Keyan Farlander would strongly disagree.

Like he's taking anything other than Rage these days lol Needs to be made ok for other people to take.

The just need a way to make more cards payable not the few we got

This:

"PS - I also wish all of the discard EPTs (excluding Crack shot) cost 0 points."

I would discount Decoy, Wingman, Elusiveness and Adrenaline Rush to 0. They see no play the way they are, as much better options exist. They could be alternative for adaptibility.

I would drop Eluisiveness to 1 point OR make it reroll all of your opponent's attack dice. Alternatively I would make it 1 point and "You may spend an Evade token to reroll your defense dice"

Make Opportunist strip a focus, evade or blue TL if the target ship has them or add one die if it does not.

Pilot Skill 7 or higher for PTL

(not my original idea, but it seems like it could dull the blade a bit)

Requiring PS7 or more for PTL would not do much to curb hypermobility (which scales with level), but would prevent low level pilots from being as survivable or hitting as hard or both.

Since we don't see all _that_ many low PS ships running PTL, I don't see it as a large issue.

Every single-use EPT would be replaced with a double sided card, with the front side changing "discard this card" to "flip this card over." The opposite side would read, "ACTION: Flip this card over." Would instantly make them more valuable than they presently are, as well as giving new life to Experimental Interface.

My idea is to give ordnance tokens to a few of those cards, but I think I like your idea a bit more!

Edited by Punning Pundit

Wingman (2 points)

At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1.

You may equip another (EPT) that costs 2 points or fewer

--Or--

Wingman (1 point)

At the start of the Combat phase, remove 1 stress token from another friendly ship at Range 1.

You may equip this even if you do not have an (EPT) symbol on your upgrade bar

Why is there so many "fixit" threads in the main forum?

So now that you have an answer, you can join our fun!

· Experimental Interface ( 3 1 point )

Once per round, after you perform an action, you may perform 1 free action from an equipped Upgrade card with the "Action:" header. Then receive 1 stress token.

--OR--

· Experimental Interface (3 points)

Once per round, after you perform an action, you may perform 1 free action from your action bar. Then receive 1 stress token.

May not equip if you have an (EPT) icon on your upgrade bar.

Deadeye

Small ship only.

When an attack instructs you to spend a Target Lock, during that attack you may convert blank results to (eyeball)

I kinda like the idea of Wingman being 0 points. It's then literally ideal for an EPT-toting generic whose only purpose is to be your flight buddy.

Bodyguard is the one I'd love to see changed:

"At the start of the Combat phase, you may spend a focus token to choose a friendly ship at Range 1 with higher pilot skill than you.
It cannot be targeted by attacks if the attacker could target you instead."
Yes, it's a rubbish Biggs. But Biggs is one of the best abilities in the game, and you're literally letting Scum pick which ship hull gets to be Biggs... so rubbish Biggs is probably actually pretty balanced, all told. ;)

I kinda like the idea of Wingman being 0 points. It's then literally ideal for an EPT-toting generic whose only purpose is to be your flight buddy.

Bodyguard is the one I'd love to see changed:

"At the start of the Combat phase, you may spend a focus token to choose a friendly ship at Range 1 with higher pilot skill than you.

It cannot be targeted by attacks if the attacker could target you instead."

Yes, it's a rubbish Biggs. But Biggs is one of the best abilities in the game, and you're literally letting Scum pick which ship hull gets to be Biggs... so rubbish Biggs is probably actually pretty balanced, all told. ;)

The problem with Bodyguard- even the way you have worded it- is that low PS ships with EPTs are rare enough that I usually want that EPT for something that's not pure support.

That's one of the reasons I proposed a Wingman fix that let you take a second- cheap- EPT.

I kinda like the idea of Wingman being 0 points. It's then literally ideal for an EPT-toting generic whose only purpose is to be your flight buddy.

Bodyguard is the one I'd love to see changed:

"At the start of the Combat phase, you may spend a focus token to choose a friendly ship at Range 1 with higher pilot skill than you.

It cannot be targeted by attacks if the attacker could target you instead."

Yes, it's a rubbish Biggs. But Biggs is one of the best abilities in the game, and you're literally letting Scum pick which ship hull gets to be Biggs... so rubbish Biggs is probably actually pretty balanced, all told. ;)

The problem with Bodyguard- even the way you have worded it- is that low PS ships with EPTs are rare enough that I usually want that EPT for something that's not pure support.

That's one of the reasons I proposed a Wingman fix that let you take a second- cheap- EPT.

a Green Squadron Pilot running Wingman and something else handy could make a decent support piece in an otherwise stress-heavy (or perhaps stress-vulnerable) build. Yorr has been used for similar to great effect. A 14pt Black Squadron ship wouldn't do too shabby either. I admit the better hulls probably wouldn't bother, but there's plenty of relatively cheap craft out there that could find a use as a lightweight support piece well enough.

And while you're right, consider that this is literally Scum Biggs. Consider how dramatic Biggs is. Consider how dramatic Biggs could be when flying with Palob, Fenn, or the like. You'd better believe it's a squadron-defining ability.

I admit I'd be tempted to rephrase it to 'equal or higher' for the PS requirement, so that Guri can play with Black Sun Aces and the like, mind.

Edited by Reiver

Daredevil: get rid of the Boost requirement and negative.

Runner Up: Expert handling, get rid of negative.

Pretty sure both would see more play immediately.

Daredevil: get rid of the Boost requirement and negative.

Runner Up: Expert handling, get rid of negative.

Pretty sure both would see more play immediately.

oh yeah and seen on all the large ships too

Make it small ship only then. And firespray. Firespray needs both.

I would drop Eluisiveness to 1 point OR make it reroll all of your opponent's attack dice. Alternatively I would make it 1 point and "You may spend an Evade token to reroll your defense dice"

Elusiveness is the one I had in mind when I read OPs post, but lots of people have suggested it. So I will suggest it, but a drastically different way than what people have suggested or what I initially thought. So here we go, lemme take a crack at it:

Elusiveness: 2 points

When defending, immediately after rolling evade dice, for every blank result you may select one attack die. The attacker must reroll those attack die. Then receive one stress token.

Edited by That One Guy

I'd like at least one Y-wing get an option to have a EPT.