CC and Tarkin, Vader, Ackbar

By LordTesla, in Star Wars: Armada

So do you guys think the new 500 point limit will bring these 3 admirals back? I really hope to see Tarkin put to some use. I've been experimenting with Repair Crews on flotillas and using Tarkin to give them repair tokens to remove damage from an ISD while plotting a Squadron or navigate commands to get double utility out of them.

Well, yes and no.

They could.

But you have to get them there.

Well, yes and no.

They could.

But you have to get them there.

Honestly, its not a Barrier for me...

There will be 3 Rebel Players.

I will be courteous and allow my compatriots to pick their Admirals first.

I have a strong feeling this will remove Dodonna and Rieekan from the list. Perhaps Dodonna and Sato, depending on how they're feeling... (I'm not sure how Rieekan Zombies and the attitude they encourage are going ot play well with the repair/refit system)


Which leaves me with Madine, Cracken, Mothma, Garm and Ackbar.

And of those... I'm more likely to pick Garm or Ackbar anyway.

Well after Motti and Screed are gone I'm guessing I will have to take Vader. Ozzel is OK but I think he works best with nimble MSU lists. The problem with that is that they tend to die a lot which means you gotta repair them. I think CC will make people reconsider survivable ships again like an ISD.

Well, yes and no.

They could.

But you have to get them there.

The article lays out some of the strategy of avoiding an even matchup. I really like the idea of an optimized meta list like Motti or Cracken being a buffed up A-team battle group that goes where the fighting is thickest and avoids losing by playing defensively. Meanwhile, other commanders who kill fast but die fast like Vader and Ackbar can sweep up soft targets if the team correctly guesses where the other side will send forces. And guys like Tarkin or Garm, if protected from early destruction, can be a late-game carry, to borrow from MOBA terminology.

New 500 point limit? Is the standard game size going up?

New 500 point limit? Is the standard game size going up?

500 points let me see........ Ackbar, 2 MC 80's totally loaded and maybe 100 points of fighters to taste. Smells like Rebel victory to me!!! #sorryaboutthemess

. And guys like Tarkin or Garm, if protected from early destruction, can be a late-game carry, to borrow from MOBA terminology.

Which qualifies as if you can get them there :D

I so want to find a way to play Tarkin well.

But yes, you have to play with him all campaign and not only keep him alive but be able to build his fleet up to the full 500.... which means not taking many losses and winning a lot of extra resources.

Having said that, my Tarkin is taking my Arquittens out for their first engagements later this week. I think their points cost and command value suits him perfectly.

I'm happy to play whatever... My sense is that cc will be less about min maxing and breaking stuff, and more about playing games and having a good time...

That said, after getting some games in with jerjerrod, I can't envision myself playing other admirals competitively for quite some time...

Query, are all the fleets built to 500 or just the show of force?

Edited by SkyCake

I'm happy to play whatever... My sense is that cc will be less about min maxing and breaking stuff, and more about playing games and having a good time...

That said, after getting some games in with jerjerrod, I can't envision myself playing other admirals competitively for quite some time...

Query, are all the fleets built to 500 or just the show of force?

The statement is that fleets are built to the 400.

However, over the course of the campaign, you can spent refit and/or supply points on New Additions if you don't need to repair - and in doing so, bring yourself up to a 500pt Fleet maximum.

This is something I still don't think I have a good feel for in the campaign system. The impression I got from the articles is that in a typical round you are going to struggle just to repair your losses. Like only having 60 points or so of repair/rebuild.

This is something I still don't think I have a good feel for in the campaign system. The impression I got from the articles is that in a typical round you are going to struggle just to repair your losses. Like only having 60 points or so of repair/rebuild.

That's Granted as a Minimum.

You also get supply points for points you are holding on the map.

Those supply points are Side Based, not individual fleet based - So you will be getting additional points from elsewhere...

Furthermore, We're unsure if the Damage/Resupply will apply to Everything, or wether it will just apply to the Unique Things (Titled Ships and Unique Squadrons)... That would make a big difference, too.

Well after Motti and Screed are gone I'm guessing I will have to take Vader. Ozzel is OK but I think he works best with nimble MSU lists. The problem with that is that they tend to die a lot which means you gotta repair them. I think CC will make people reconsider survivable ships again like an ISD.

Depending on what you are fielding.. Admiral Konstantine is a choice I would think about.

This is something I still don't think I have a good feel for in the campaign system. The impression I got from the articles is that in a typical round you are going to struggle just to repair your losses. Like only having 60 points or so of repair/rebuild.

That's Granted as a Minimum.

You also get supply points for points you are holding on the map.

Those supply points are Side Based, not individual fleet based - So you will be getting additional points from elsewhere...

Furthermore, We're unsure if the Damage/Resupply will apply to Everything, or wether it will just apply to the Unique Things (Titled Ships and Unique Squadrons)... That would make a big difference, too.

See this is the thing.

If I only have to worry about refitting uniques, I'm pretty happy running nothing but generics and untitled ships. That would imply I got lose 130 points of generic ties (which I did the other night!) every game, and never have to worry about it.

Which definitely sounds very imperial I guess.

This is something I still don't think I have a good feel for in the campaign system. The impression I got from the articles is that in a typical round you are going to struggle just to repair your losses. Like only having 60 points or so of repair/rebuild.

That's Granted as a Minimum.

You also get supply points for points you are holding on the map.

Those supply points are Side Based, not individual fleet based - So you will be getting additional points from elsewhere...

Furthermore, We're unsure if the Damage/Resupply will apply to Everything, or wether it will just apply to the Unique Things (Titled Ships and Unique Squadrons)... That would make a big difference, too.

See this is the thing.

If I only have to worry about refitting uniques, I'm pretty happy running nothing but generics and untitled ships. That would imply I got lose 130 points of generic ties (which I did the other night!) every game, and never have to worry about it.

Which definitely sounds very imperial I guess.

Its one of the unknowns how the actual system works - we've only gotten snapshots of half-rules so far...

I'm hoping I'll find out first thing Thursday Morning, and I can announce to the Hothgary group when we'll be starting.

I'd heard starting fleets were 200 points rather than 400. Vader is not value for money at 20% of a list.

I'd heard starting fleets were 200 points rather than 400. Vader is not value for money at 20% of a list.

Its only a problem if you stay at 200.

Having seen what a 400 point Tarkin Interdoctor list can do to conserve points and how amazing he is at points higher than 400, yes: Tarkin is a fantastic buy in Campaign play. In fact of all Imperial admirals he is one of the most threatening to me for the campaign.

"I grow tired of asking this, so it will be the last time. Where is the Rebel base?"