I am considering playing Technological Superiority in my next campaign and have been looking at the 4xp upgrade Superior Augments which applies +1 speed and +1 damage to figures that have one or more attachments. Other than the four attachments in the class deck, I was curious to see what other attachments are obtainable and came up with the following list:
- Core
- Agenda Deck: Imperial Industry
- Side Mission: Means of Production
Analysis:
This is a very strong attachment that provides another means to apply stun. A full squad of Stormtroopers with the ability to stun is very dangerous for the Rebels. The other surge abilities are also quite useful. This is one of the strongest attachments that can be obtained from an agenda side mission and can greatly influence the outcome of a campaign.
- Core
- Agenda Deck: Agents of the Empire
- Forced Mission: Impounded
Analysis:
Reasonably good attachment since it can be applied to a regular Imperial Officer deployment card. After two rounds the officer will have earned back the threat used to deploy him. Additionally, could be attached to a starting group which can bait the Rebels into chasing down the threat generating figure instead of focusing the objective or other targets. If you have your officer near a deployment point you can use his two actions to move a figure closer to the action and then increase threat.
- Stormtrooper Expansion Pack
- Agenda Deck: Vader's Fist
- Side Mission: Bunker Buster
Analysis:
The first special action seems very useful. There would never be a reason to not use this special action over just a normal attack. Attached to a Snowtrooper group, you could use this special action in conjunction with Environmental Recovery Gear to recover a damage or remove a harmful effect while still gaining two movement points and an attack. Also, would be very useful in crossing a lot of terrain when combined with the extra +1 speed from Superior Augments. I could see performing a lot of hit and run attacks with trooper groups using this attachment.
- Bantha Rider Expansion Pack
- Agenda Deck: Tusken Treachery
- Side Mission: Into the Wastes
- ISB Infiltrators Expansion Pack
- Gray Side Mission: Into the Unknown
Although Hidden is not as strong as Focus, could be useful to generate a little damage. The 2 movement points would require more forethought in activating a group but gaining Hidden might make it worth sacrificing 1-3 movement points. Also, the -2 Accuracy while attacking Hidden units may cause the Rebels to use additional actions or strain in order to guarantee that their attacks will land. Seems like a pretty solid attachment.