My opinion is that people should be able to play as many squadron as they want and stay competitive. The problem right now is that you can't be competitive without playing a good amount of squadrons and some flotilla.
I totally agree that the core problem is that ship don't deal enough damage to squadrons !
I think this feature was justified in wave 1 when squadrons were pretty inefficient , but with all the supports squadrons got with wave 2 and 3 the balance need to be restored. Even a specialized raider cannot destroy squadrons efficiently, This feature is the cause of the fundamental imbalance between squadrons and ship but is also totally unrealistic, ships have a lot anti squadrons armament and should be a threat to them. I remember when i was playing X-wing alliance , approaching a star destroyer was always a scary experience because those big capital ship had a lot of fire power.
My proposal to fix the issue:
-Allow capital ship to fire squadrons from every arc in addition to their regular 2 arcs (which can only be used against ship)
I played this way for a very long time since I miss read the rules
, and interestingly enough the rules works much better that way , capital ships can actually destroy squadrons, playing a ship with 2 anti squadron die is actually worth it. Realistically it makes much more sense, a ship should not sacrifice its fire power to attack squadrons , since the anti squadrons batteries are totally different weapon from the anti ship canons.
-Make good anti squadrons upgrade cards.
The current anti squadrons cards ships we have access now are utter crap ( point defense reroute ,cluster bombs, quad turbo laser...).
