After quite a bit of testing on my side, I wanted to throw my hat into the ring with a a few thoughts on wave 3/4/5 and how things are going to evolve going forward.
Namely, testing wave 3/4 and now tinkering with wave 5, I have noticed the following trends (and tried to play against them, only to find that in the end, you have to play into them because the math is too overwhelming):
- Accuracy is scarce, and the ships that can find it consistently while still having enough dice to do something with it are large and expensive, or are the MC30 with H9s.
- Flotillas are exceptionally cheap and efficient, so both pushing squadrons and using them for durable activation delay has become a dominant tactic.
- The squadron game in general is now mandatory, as you need at least a fighter screen, but the synergy with other strong elements means more is usually better.
- New objectives are incredibly punishing for low activation fleets in many cases, as if you don't have such a low bid you are all but certain of going first, you can lose the game before deployment assuming both players are skilled.
In short, what we see is this for strong lists:
- Multiple flotillas, so that enemy ships which cannot consistently generate accuracy have a hard time killing them and enemy ships which can are points inefficient while firing at flotillas (excepting perhaps the MC30 w/H9s).
- Very large squadron complements, because flotillas are exceptionally efficient squadron pushers.
- Limited combat ships (crowded out by the other components of fleet building, so your optimal number becomes 2-3).
I think Worlds bore out this trend well (the only list in the top-4 that semi-bucked this trend was Steve's TRC Cracken list, which was it's own sort of pseudo-flotilla spam by leveraging the power of the TRCvette and mass squadrons). This trend is also incredibly punishing for Imperials, as the reality is that the Rebels have better flotillas from an efficiency standpoint and better small/medium ships in a flotilla meta.
So here are some testable predictions for wave 5:
- Most tournament winning lists will sport 2-3 flotillas.
- The only large ship that will see any play which can place well is the original MC80 (all the other ships suffer from the opponent being able to stall until they activate, then flying out of their front arc and denying the opportunity to shoot); a possible exception here is a single large ship and 4+ flotilla fleet (basically consolidating 2 combat ships into 1 combat ship and another flotilla), but I'm not certain about that yet.
- >100 points of squadrons will essentially become mandatory, and no squadrons will become impossible given the frequency of heavy bomber lists.
- Neither the Pelta nor the Arquitens will materially change the game state, as neither does anything to address the core drivers of the meta, though the Arquitens may help Imperials make better lists that fit the current archetype.
I would suggest that we'll essentially see wave 3/4's meta reinforced, and more so, that to truly change it, FFG will either need to introduce some things in wave 6 that are very disruptive to the survival of flotillas OR they will need to introduce an IA-style activation delay rule so large ships can more reliably land their shots.
So let me throw this out to the peanut gallery and see what you guys think, as this is just where my head is at, and I've been wrong before / could be wrong again.