Wave 11 T-47

By BlueMusketeer28, in X-Wing

I think T-47 should be 2/2/3/0 with slot for rear facing cannon secondary weapon. I would use the dial of an ARC-170.

Tow rope cannon secondary weapon: Range 1-2, Attack 2, If hits cancel all hits and receive a tow cable token. Action: release tow rope.

Tow rope token would work like tractor beam, but in direction of the towing vehicle. Towing vehicle speed limited to 1 while towing.

I am using micro machine snow speeders on bases with one peg. The scale is actually on the large side but they look great on a small base.

Black series micro machine AT-ATs are approximately right scale. I am going to magnetize AT- ATs for Gozonti drop ship.

If the most recent Battlefront game is anything to go off of, T-47 Airspeeders (key word there is "AIR"speeder) would be awful against starfighters. The damage those things do against starfighters is pitiful. I'd guess it's attack value at 1, but FFG said they'd never do that again.

I'd be fair to it and give it 3 hull, 2 agility, but no shields. At least it's fairly maneuverable in air. I'd give it a dial similar to the Z-95. Throw on a crew slot, but that's it (barring any Elite Pilot Talent slots).

Lore-wise, are the T-47's even designed to go into space? The TIE Striker specifically states that it can fly and function in a vacuum, but I don't recall seeing anywhere that the T-47 has that capability.

Edited by Derpzilla88

They just need to get hot and announce a ground game.

Skyhoppers, snowspeeders, tanks, turrets, cannons, swoop bikes, podracers, rancors, and Voltron.

Lets do it.

They just need to get hot and announce a ground game.

Skyhoppers, snowspeeders, tanks, turrets, cannons, swoop bikes, podracers, rancors, and Voltron.

Lets do it.

It's my dream !

T-16 should definitely be in this game, it is space-worthy even if it can't leave orbit. Many TIEs don't have hyperdrives but they are still in this game even if we just recently got their carrier vehicles (epic only).

I support this. Please add T-16s and Bespin Cloud Cars as well.

Well, now we have confirmation that the T-15's have been discontinued before the Battle of Yavin... obsolete. Some are happy.

So bring on the T-16's!!

You guys realize the T-16 is that unarmed/minimally armed civilian aircraft Luke flies before ANH?

http://starwars.wikia.com/wiki/T-16_skyhopper/Canon

Your basically advocating adding the equivalent of a Cessna 172, and trying to justify it with a line by the equivalent of enthusiasts discussing the retirement of the preceding Cessna 140

T-16 should definitely be in this game, it is space-worthy even if it can't leave orbit. Many TIEs don't have hyperdrives but they are still in this game even if we just recently got their carrier vehicles (epic only).

I support this. Please add T-16s and Bespin Cloud Cars as well.

Well, now we have confirmation that the T-15's have been discontinued before the Battle of Yavin... obsolete. Some are happy. So bring on the T-16's!!

You guys realize the T-16 is that unarmed/minimally armed civilian aircraft Luke flies before ANH? http://starwars.wikia.com/wiki/T-16_skyhopper/Canon

Your basically advocating adding the equivalent of a Cessna 172, and trying to justify it with a line by the equivalent of enthusiasts discussing the retirement of the preceding Cessna 140

The T-16 had weapons packages that refitted the Skyhoppers into militia-grade ships for planet-based local governments. Look at the model Luke is swooshing around, it's got a big honking gun mounted dorsal side. What do you think he was using to bullseye womprats with? The Alliance may have even been able to mod the T-16 further than what Incom had intended. And remember, the Z-95 was made by the same guys, easily modified and tricked out for military service but still a available for civilian use.

And no I'm not justifying anything with a throw away line by some Stormies in SW Dirty Dozen, I've been advocating for the T-16 ever since this game came out (!) based on the presence of Bestinian Skyhoppers being present at Sullust with the Rebel fleet. At least in the ROTJ novel.

The T-47 is an air speeder that we only see after it's been heavily modified for the extreme cold conditions that exist on Hoth. For all we know, the guns are significantly more powerful than depicted, but the speeder was using most of its power in the heating system. Having the engine or wings freeze up is no joke...

However! If I were to build the ship I think I'd do it this way:

2/2/2/1 (PS1 cost: 13 points)

Target Lock, focus

Missile, crew

Special arc- only usable when a crew is equipped. May make (cannon) or (Missile) attacks from the special arc.

Title: zero points. Must equip a tractor beam cannon, paying its normal squad cost.

After making an attack that hits from the Special Arc, you may make an attack from the Primary Arc.

I think this is interesting, and sufficiently different from the Z-95 and A-Wing that it would present options, without taking over their roles. The upgrades argue for a higher price point, but the fragility of the beast says you don't want them to be very expensive.

T-16 should definitely be in this game, it is space-worthy even if it can't leave orbit. Many TIEs don't have hyperdrives but they are still in this game even if we just recently got their carrier vehicles (epic only).

I support this. Please add T-16s and Bespin Cloud Cars as well.

Well, now we have confirmation that the T-15's have been discontinued before the Battle of Yavin... obsolete. Some are happy.

So bring on the T-16's!!

You guys realize the T-16 is that unarmed/minimally armed civilian aircraft Luke flies before ANH?

http://starwars.wikia.com/wiki/T-16_skyhopper/Canon

Your basically advocating adding the equivalent of a Cessna 172, and trying to justify it with a line by the equivalent of enthusiasts discussing the retirement of the preceding Cessna 140

I wouldn't advocate it... or anything.

but why couldn't a rebel(not an Alliance Rebel but the here-and-now real world rebel like Red Dawn and stuff) put guns on a Cessna? I say why not.

It has happened yes ( look up baron von Rosen and Biafra) but there is absolutely zero chance of being able to take on a F4 phantom, Mig21, F16, F15, etc... Which is basically what the TIE fighters, xwings, and others represent.

I wouldn't advocate it... or anything.

but why couldn't a rebel(not an Alliance Rebel but the here-and-now real world rebel like Red Dawn and stuff) put guns on a Cessna? I say why not.

Let's for the sake of argument say I could get my hands on a military grade 30mm Vulcan cannon. No way is the Cessna gonna be able to handle that kind of payload.

Point is that X-Wings and TIE fighters are military grade vehicles that are purpose built. Even with the options available in the SW universe, an air speeder is not gonna be modified to any degree of effectiveness against a military craft.

Sure, maybe kick a drum of aviation fuel out the door with a lit fuse, but a dogfight?

Cessna VS F-16

Air Speeders should be brought into a land vehicle game. At-Ats, AT-TE etc. But the new core set will have to include rules for integrating our X-Wings (current miniatures) But then again we run into Cessna vs F-16

I think the Cessna 172 should be 2/1/2/0 and have a terrible dial (probably just a 1 straight red)...

In all seriousness though, while the EU is a little disparate in its interpretation of air vs space craft, it's pretty clear in terms of cannon power:

1. Snowspeeders cannon even wound an AT-AT without using weird tow-cables.

2. X-wings (both in the books and -SPOILERS!- the new movie) can obliterate AT-ATs with cannon fire alone.

Atmospheric craft have a speed cap (due to air resistance making faster flight ineffecient and useless), whereas spacecraft just go as fast as engineering principles allow them to.

In other words, the T-47 is to the HWK-290 (without a turret) what the HWK-290 (without a turret) is to any other X-wing ship.

Also a Cessna can beat an F-16 in a few ways. Either put a single missile on the underbelly and hope for the best, or load a nuclear device on board up to the payload capacity and go for the "TIE"

The T-47 is an air speeder that we only see after it's been heavily modified for the extreme cold conditions that exist on Hoth. For all we know, the guns are significantly more powerful than depicted, but the speeder was using most of its power in the heating system. Having the engine or wings freeze up is no joke...

However! If I were to build the ship I think I'd do it this way:

2/2/2/1 (PS1 cost: 13 points)

Target Lock, focus

Missile, crew

Special arc- only usable when a crew is equipped. May make (cannon) or (Missile) attacks from the special arc.

Title: zero points. Must equip a tractor beam cannon, paying its normal squad cost.

After making an attack that hits from the Special Arc, you may make an attack from the Primary Arc.

I think this is interesting, and sufficiently different from the Z-95 and A-Wing that it would present options, without taking over their roles. The upgrades argue for a higher price point, but the fragility of the beast says you don't want them to be very expensive.

I like this idea because it offers a counterplay option of trying to joust with it instead of get behind it, because getting behind it opens you up to the more powerful attacks.

In defense of the T-47 Airspeeder, It has been shown to shoot down Tie Fighters in a lot of the EU, you need to take in effect that the Imperial Starfighters have practically ZERO armor when compared to the ground based vehicles. It has been stated MULTIPLE times during the x-wing novels, even a Tie Bomber running into an x-wing's shields according to the novels is like a car running into a ferocrete wall i think the quote goes. The wing's get shredded and the bomber goes spinning out of control. SURE the X-Wing shields are complete wrecked, untill they recharge, but the fact remains this alone is proof that even the Airspeeders blasters can wreck at least Tie Bombers and Fighters. I will say it prob has zero chance against a Defender due to the shields, and would only take out an intercepter with a complete bolt out of the blue lucky shot due to the speed.

It would still be awesome to own a FFG created Snowspeeder, complete with the high quality detail and models they create.

Along with some other iconic ships like the N1, Royal Naboo Starship, and EIII Nimbus V-wings and NR V-Wing Airspeeders.

Why? Because variety is the spice of life, and some of us enjoy using the minatures for more then just typical x-wing death matches. Role Playing, shelf display pieces, and even flying around our homes making pew pew sounds is reason enough....

now if you dont mind, im going go go pew pew around my coffee maker as I defend my caffine supply against the villainy of the Galactic Empire.

I wouldn't advocate it... or anything.

but why couldn't a rebel(not an Alliance Rebel but the here-and-now real world rebel like Red Dawn and stuff) put guns on a Cessna? I say why not.

Let's for the sake of argument say I could get my hands on a military grade 30mm Vulcan cannon. No way is the Cessna gonna be able to handle that kind of payload.

Point is that X-Wings and TIE fighters are military grade vehicles that are purpose built. Even with the options available in the SW universe, an air speeder is not gonna be modified to any degree of effectiveness against a military craft.

Sure, maybe kick a drum of aviation fuel out the door with a lit fuse, but a dogfight?

Cessna VS F-16

Air Speeders should be brought into a land vehicle game. At-Ats, AT-TE etc. But the new core set will have to include rules for integrating our X-Wings (current miniatures) But then again we run into Cessna vs F-16

O........ K