First of you cant just play 40k by the rules so much need to be interpreted as to how it works and lots of people that I play 40k with few play it the same way so many different ways 40k is played and rules interpret
Do I need the new starter set
Then on top of that you spend hrs fighting over rules
I've played 40k since 6th edition and while GW aren't the best at writing rules it sure as heck doesn't require hours of rules interpretation and arguing to play.
You do however require a basic understanding of the language the rulebook is written in.
I'm assuming from your posts that you were intending on using the T-70 model from the new starter and just counting it as a standard X-Wing model, and then use one of the standard X-Wing cards, like Biggs or Porkins? In that case it's not a huge deal, but it's bound to confuse someone when they expect to be facing a T-70 like the model displays.
In the other sense, if you are possibly somehow thinking of using the ship with a Biggs card but using the native T-70 stats as a "T-65 upgrade", then no.
Edited by AegisWell, if we're going to compare 40K to X-wing:
- A game of X-wing can be finished in an hour or so, whereas 40K rarely isn't.
- You need only one rulebook for X-wing, whereas for 40K you need the rulebook, the codex for the army you have, and if you don't want to get surprised, the codex for the opposition as well. I know more than a few guys that buy each and every codex when it comes out whether they need it or not.
- Each new X-wing release is usually enhancing the game and not breaking the game like 40K tends to do. Not only do some 40K releases break the game, they've been known to render some older units redundant forcing players to spend more to be able to stay competitive.
- When you buy a new ship for X-wing, it comes with everything you need to put it straight on the table, and some of those components can be used with other ships. Additional 40K items are generally less versatile.
- Buying a baseline model for X-wing will get you a ship with some basic pilots and some special characters in the one pack. Buying a baseline model for 40K gets you just the baseline model for $X, whereas if you want a special character, you're going to be paying $X+X+X.
- Special characters aren't the game changers in X-wing that they can be in 40K.
- X-wing is far easier and cheaper to get into than 40K EVER will be.
- I have yet to hear an argument over an X-wing table, whereas I have yet to see a 40K game that doesn't have an argument.
- And finally, X-wing doesn't get a rules/codex revamp every couple of years aimed at generating revenue like 40K does.
I'm assuming from your posts that you were intending on using the T-70 model from the new starter and just counting it as a standard X-Wing model, and then use one of the standard X-Wing cards, like Biggs or Porkins? In that case it's not a huge deal, but it's bound to confuse someone when they expect to be facing a T-70 like the model displays.
In the other sense, if you are possibly somehow thinking of using the ship with a Biggs card but using the native T-70 stats as a "T-65 upgrade", then no.
That may not be a huge deal in casual play provided the correct dial is used . Use the T-70 dial with a standard X-Wing and you're seeing an upgrade that may not be immediately apparent to someone who is unfamiliar with the game. With the X-Wing the extra green may go unnoticed but the tallon-rolls are completely different. On the TIE side the /fo has hard greens and a different set of red maneuvers.
Edited by StevenOIt's pretty clear that this guy is going to do whatever he likes and really doesn't seem to have any idea what the rules are for. I'm wondering if he's realized that the dials are different for each ship yet.
It's pretty clear that this guy is going to do whatever he likes and really doesn't seem to have any idea what the rules are for. I'm wondering if he's realized that the dials are different for each ship yet.
Considering the mistaken idea that all ships should be "equal" and be flown the same way you have a good point.
Am sorry but after playing 40k and other such unbalance games is wrong to want a balanced fair game where both side equal and fair and have same chance of winning
X-Wing is remarkably balanced; and both sides do have a chance of winning.
Am sorry but after playing 40k and other such unbalance games is wrong to want a balanced fair game where both side equal and fair and have same chance of winning
Am sorry but after playing 40k and other such unbalance games is wrong to want a balanced fair game where both side equal and fair and have same chance of winning
First off, I don't think you actually play 40k by the rules. The balance in the game isn't perfect and may not even be that close. But it's no where nearly as bad as you're making out and it does not require the amount of interpretation you claim.
I'm fairly sure the problem you see in 40k is that you aren't playing by the rules, but are playing based on how you think they should work when you have on real understanding of them in the first place.
X-Wing is very well balanced, if you play by the rules! which you aren't. So don't complain about the game being unbalanced when you don't understand how it works in the first place.
Ever one I ever played 40k with has a different interpretation of rules and how things work
Am sorry when 2 people read the same rule and come up with 2 different ways it works there's a problem with rules
And sorry i have a different understanding of rules in xwing like the whole driving in to each other just make no sense to me
Doesn't really matter if it doesn't "make sense to you" from a conceptual perspective. Can you understand what the rules are telling you to do? If so, then you play to them.
Ever one I ever played 40k with has a different interpretation of rules and how things work
Am sorry when 2 people read the same rule and come up with 2 different ways it works there's a problem with rules
And sorry i have a different understanding of rules in xwing like the whole driving in to each other just make no sense to me
So you keep saying.
The reason people think you're trolling is that you keep saying it rather than making any apparent effort to read, understand, and implement what they're suggesting to you.
Ever one I ever played 40k with has a different interpretation of rules and how things work
Am sorry when 2 people read the same rule and come up with 2 different ways it works there's a problem with rules
And sorry i have a different understanding of rules in xwing like the whole driving in to each other just make no sense to me
So you keep saying.
The reason people think you're trolling is that you keep saying it rather than making any apparent effort to read, understand, and implement what they're suggesting to you.
The big difference between X-wing and 40K is in X-wing the rules tell you exactly what to do, instead of trying to explain it with a load of fluff.
It seems the " driving into each other " part of the rules make about as much sense to you as shooting something in 40K with a ridiculously powerful weapon and only achieving a " glancing shot " does to me. Coming from a 40K background, it's clear you need th endless pages of fluff to explain actual rules. But you won't find that fluff within the X-wing rules, because they simply don't need it. You just do what the rule says, nothing more, nothing less. It's really that easy.
Edited by ParravonOh man, please try to understand:
X-Wing is a fairly balanced game. IF you play by the rules, that is. Of course, there are strong combos and the like while there are some ships that are just not competitive. As for the 'driving into each other': That's part of the game, dude. The real skill is to avoid that scenario, which is one of the main challenges in X-Wing.
I guess am just always trying to interpret how rules should be played and what they mean. As I even play board games different from most people I went to a local board game night and found out I been playing firefly different then ever one I was interpreting rules different then ever one
In all seriousness, have you ever considered having yourself tested for learning difficulties? If you're consistently having difficulties with reading and comprehension, not to mention your obvious trouble with written English, then there might be someone more fundamental at play.
In all seriousness, have you ever considered having yourself tested for learning difficulties? If you're consistently having difficulties with reading and comprehension, not to mention your obvious trouble with written English, then there might be someone more fundamental at play.
I was beginning to wonder that myself.
I guess am just always trying to interpret how rules should be played and what they mean. As I even play board games different from most people I went to a local board game night and found out I been playing firefly different then ever one I was interpreting rules different then ever one
Ever one I ever played 40k with has a different interpretation of rules and how things work
Am sorry when 2 people read the same rule and come up with 2 different ways it works there's a problem with rules
And sorry i have a different understanding of rules in xwing like the whole driving in to each other just make no sense to me
So you keep saying.
The reason people think you're trolling is that you keep saying it rather than making any apparent effort to read, understand, and implement what they're suggesting to you.
Make some effort to listen, learn, and change. Please.
I guess I never realized I was Reading the rules wrong and interpreting them to mean something else till I was called out a game store board game night
Ever one was like why are you playing that way I was like that how I interpret the rule to mean like that how I feel it should be played that what they meant to do
Like whole running in to ships I'm xwings I don't think they really want use just crashing in to each other
That why I interpreted it to mean if you can't complete your move you dont move your ship
And the zero stop movement is not a move because you dont move your ship
Also the only reason I ever wanted to change how attack works is because it so hard to kill anything in this game as it so easy to evade and with likes of large ships with so many hp it almost in impossible to kill them
And I really thinks ships need higher attacks to be able to kill stuff our able to shoot guns and missles etc at once
I guess I never realized I was Reading the rules wrong and interpreting them to mean something else till I was called out a game store board game night
Ever one was like why are you playing that way I was like that how I interpret the rule to mean like that how I feel it should be played that what they meant to do
Like whole running in to ships I'm xwings I don't think they really want use just crashing in to each other
That why I interpreted it to mean if you can't complete your move you dont move your ship
And the zero stop movement is not a move because you dont move your ship
Also the only reason I ever wanted to change how attack works is because it so hard to kill anything in this game as it so easy to evade and with likes of large ships with so many hp it almost in impossible to kill them
And I really thinks ships need higher attacks to be able to kill stuff our able to shoot guns and missles etc at once
Don't think of them as moves, think of them as maneuvers. Firing all your engines in an effort to bring your ship to a halt would certainly constitute a maneuver.
As for the interpretation of rules, it boils down to there being a right way, and a wrong way on how to play the game
I guess I never realized I was Reading the rules wrong and interpreting them to mean something else till I was called out a game store board game night
Ever one was like why are you playing that way I was like that how I interpret the rule to mean like that how I feel it should be played that what they meant to do
Like whole running in to ships I'm xwings I don't think they really want use just crashing in to each other
That why I interpreted it to mean if you can't complete your move you dont move your ship
And the zero stop movement is not a move because you dont move your ship
Also the only reason I ever wanted to change how attack works is because it so hard to kill anything in this game as it so easy to evade and with likes of large ships with so many hp it almost in impossible to kill them
And I really thinks ships need higher attacks to be able to kill stuff our able to shoot guns and missles etc at once
Show some effort.
Change what you're doing.
I guess I never realized I was Reading the rules wrong and interpreting them to mean something else till I was called out a game store board game night
Ever one was like why are you playing that way I was like that how I interpret the rule to mean like that how I feel it should be played that what they meant to do
Like whole running in to ships I'm xwings I don't think they really want use just crashing in to each other
That why I interpreted it to mean if you can't complete your move you dont move your ship
And the zero stop movement is not a move because you dont move your ship
Also the only reason I ever wanted to change how attack works is because it so hard to kill anything in this game as it so easy to evade and with likes of large ships with so many hp it almost in impossible to kill them
And I really thinks ships need higher attacks to be able to kill stuff our able to shoot guns and missles etc at once
Let's clear something up. You're not "interpreting" the rules differently. You're wilfully ignoring them. The rules are very clear of what happens if a ship overlaps another and can't complete its manoeuvre. Yet you choose to do your own thing.
That's not a misunderstanding of the rules. That's a disregard for them.