Do I need the new starter set

By Newguy1984, in X-Wing Rules Questions

Also the only reason I ever wanted to change how attack works is because it so hard to kill anything in this game as it so easy to evade and with likes of large ships with so many hp it almost in impossible to kill them

And I really thinks ships need higher attacks to be able to kill stuff our able to shoot guns and missles etc at once

It seems you're probably doing this bit wrong as well, because it's not hard to kill ships in this game. TIE Fighters can get one-shot as easily as an X-wing can, if the dice are favourable to the attacker and not the defender. And if you don't know what being "one-shot" is, it's when the attacker rolls all hits or crits, and the defender roll blanks, and the resulting hits exceed the shields and hull value effectively destroying the defender on "one-shot". And it does happen.

The attack values don't need to be higher. You can maximise them by utilising target locks and focus tokens. If you're not using target locks or focus tokens during your attacks, then they are going to be less effective. It's all about planning ahead. Target lock a ship, and then next round plan a manoeuvre that gets you in close, and take a focus action when you move. Range 1, a target lock and a focus token can make for a devastating attack.

Go and watch this video and compare it to what you're doing. If you're doing things completely differently, then you're doing things wrong and you need to stop that and read the rules and follow the rules.

I just dont get why people say it is easy to kill a ship in this game I find it very hard to do I spent many a turn fireing 2xwings at a tie and it just keeps evading

And with ships overlapping our running in to each other I dont think they meant to allow that to happen all the time because there be same kind of penalty for ramming

I thought it more if something made u run in to a ship like being ionized

I just feel designer didn't mean for use to keep running in to each othrr

Last 2games I played last night lasted 2hrs each with no one killing any thing

I just dont get why people say it is easy to kill a ship in this game I find it very hard to do I spent many a turn fireing 2xwings at a tie and it just keeps evading

And with ships overlapping our running in to each other I dont think they meant to allow that to happen all the time because there be same kind of penalty for ramming

I thought it more if something made u run in to a ship like being ionized

I just feel designer didn't mean for use to keep running in to each othrr

There is a penalty for bumping. You skip your action.

Actions make it a lot easier to kill things, and actions make it a lot easier for things to survive.

Are you using actions correctly? IN particular, the focus and target lock actions?

Last 2games I played last night lasted 2hrs each with no one killing any thing

You are clearly doing a LOT of things wrongly. I've never played for that long without something dieing, though I've been withness to a game of 75 minutes where nothing died. Admittedly that was with 5 2 attack 3 agility ships versus 3 2 attack 3 agility ships and Soontir, so it was not exactly unexpected. IN a year of regular play and several 100+ player torunaments, I've literally only been witness to a single match where play continued for that long without a single ship dying. That's probably 1/1000 matches, if not less. If this is happening regularly, on purpose or not, you are not playing the game according to the rules.

For the most part, x-wings take 3 to 4 attacks to kill. So do TIE Fighters. If it's taking you significantly more attacks than that, I promise, you're getting something wrong about the rules. Read them again, in full, don't skip anything, don't assume anything, just read, learn, inwardly digest, and apply what you've read.

it's impossible for us to guess what it is you're doing wrong, because from your many threads, charitably assuming you're not trolling, it's obvious there's very little you're doing *right* except putting the ships on the table and rolling dice. And there would be little point in us explaining the rules from scratch because that's what the rule book is for.

Read. It. Please.

Yes but I dont see much value out of them just dont seem to change how many hits I get

It more green dice are so powerful and with avid token almost impossible to kill heck I never lost soontir and ever say he die easy

Lol no soontir is still among the hardest ships in the game to take down.

So when you move your x wing what action would you usually perform and what do you think it's supposed to do?

Are you even planning and executing manoeuvres properly?

Normal I do evade with my intercepter our any empire ship and rebels I normal just always focus and always use them for defense

Yes I get how to plan manoeuvre and get how to move I just dont move if I going to run in to another ship

Then you're doing it wrong. If you collide, so be it. Learn to better anticipate your opponents moves and avoid the collision.

Are you revealing moves in pilot skill order and according to initiative?

Edited by Dr Zoidberg

Yes to last part

Last 2games I played last night lasted 2hrs each with no one killing any thing

I wonder if having a video recording of these "impossible" games would help us see your issues. The biggest problem with doing that may actually be conveying what you are doing when it isn't immediately clear. In most tournament videos we can generally assume people are playing correctly but with you that is far from the assumption.

Normal I do evade with my intercepter our any empire ship and rebels I normal just always focus and always use them for defense

Now I see part of your problem. You seem to run actions for pure defense which probably does screw things up a bit. Now with a 4 dice attack you're averaging 2 "good" results instead of 3 when you use Focus. The crazy thing is that with fewer good attack dice results that means you need the token help with Defense even less.

Focus is pretty much a standard action for just about everything. If you defend first and the Focus can save you damage you probably use it at that time as destroyed targets can't shoot back giving you a perfect defense. If you attack first you likely spend that Focus if it will improve your results unless you KNOW you are going to need it for Defense later although that runs the risk of having it do no good.

Yes I get how to plan manoeuvre and get how to move I just dont move if I going to run in to another ship

Well, there's a mistake right there. If you are going to overlap another ship, you MUST move into contact with it. There is no choice in that. You DON'T just sit there. Otherwise you might have ships sitting stationary all game if no one changes their planned manoeuvres.

Once you overlap and slide back along the template until you're in base contact with the other ship, you skip your Perform Action step and you are now more vulnerable to other enemy ships because you won't have a focus or evade token this round.

Also, you can't shoot an enemy ship you are in contact with, but you can shoot other enemy ships and other enemy ships can shoot you. Just because you're in base contact with another ship, doesn't mean you have no shooting, or that you can't be shot.

And try to use focus tokens in your attacks, because they will help your attack if you roll any focus results. I assume you understand that a focus token will change ALL focus results on a roll to hits results, not just one result. An evade token only adds one evade result and nothing else. So a TIE Fighter with an evade token still isn't that hard to hit.

Have you watched the video yet?

Give us all an idea of what you think you might be doing right and what you think you may have got wrong. That will give us a starting point for fixing things.

Edited by Parravon

I get what focus does I understand that part

All work on running In to ship part just feels wrong and not what I should be doing our how it meant to work but all try to get over it

Let use a xwing vs a tie fighter with no upgrades and rookie pilots in both

Now let say I got moved in to rang one with each ship now xwing shoots 4 dice and I 2 hits which the tie will easily

Dodge

Now tie shoots back with 3 die get one hit which xwing dodge then I spend another 2 turns trying to get lined up to shoot again

That how my normal xwing tie fights goes

I get what focus does I understand that part

All work on running In to ship part just feels wrong and not what I should be doing our how it meant to work but all try to get over it

Let use a xwing vs a tie fighter with no upgrades and rookie pilots in both

Now let say I got moved in to rang one with each ship now xwing shoots 4 dice and I 2 hits which the tie will easily

Dodge

Now tie shoots back with 3 die get one hit which xwing dodge then I spend another 2 turns trying to get lined up to shoot again

That how my normal xwing tie fights goes

You are exaggerating bad luck or actually having bad luck, and/or not using your tokens correctly.

So you joust your x wing into range 1 and focus. Your x wing on average rolls hit hit focus blank. You spend your focus token for three hits.

The TIE on average rolls evade focus blank, and spends whichever token it took to take 1 damage.

Repeat three times, the TIE dies.

I get what focus does I understand that part

All work on running In to ship part just feels wrong and not what I should be doing our how it meant to work but all try to get over it

Let use a xwing vs a tie fighter with no upgrades and rookie pilots in both

Now let say I got moved in to rang one with each ship now xwing shoots 4 dice and I 2 hits which the tie will easily

Dodge

Now tie shoots back with 3 die get one hit which xwing dodge then I spend another 2 turns trying to get lined up to shoot again

That how my normal xwing tie fights goes

Try not to look at the overlap as "ships running into each other", because that's not exactly what the rule is trying to represent. It's more like the pilot is taking evasive action and pulling up short before he hits the other ship. You place the bases in contact with each other, but it doesn't mean they've crashed into each other. If you've read the rules on Overlapping Ships, you'll notice that neither ship takes damage, therefore they didn't actually hit each other. They just narrowly avoided each other instead.

Now, in your combat example, you've rolled 4 red attack dice for the X-wing - how many green dice did you roll for the TIE?

One of the key ingredients in this game is the various upgrades and how they can enhance a pilot's ship. Soontir on his own can be a bit fragile, but with Push the Limit , it really makes his pilot ability work well. Push the Limit gives him two actions plus a free focus token, per round, and the TIE Interceptor's dial has a good deal of green, so he can get rid of that stress token easily next round.

TIE Fighters are cheap and maneuverable so you should be able to outnumber X-wings easily, and that means you should be able to get multiple shots each round. The points values are there for balance . A Rookie X-wing pilot is 21 points plus a 3 point astromech for 24 points, and an Academy TIE is only 12 points, so you should get two for each X-wing. Most players tend to pick on one target ship at a time and hammer it until it's destroyed. Most ships can't take multiple attacks each round for very long.

Edited by Parravon

I just dont get why people say it is easy to kill a ship in this game I find it very hard to do I spent many a turn fireing 2xwings at a tie and it just keeps evading

And with ships overlapping our running in to each other I dont think they meant to allow that to happen all the time because there be same kind of penalty for ramming

I thought it more if something made u run in to a ship like being ionized

I just feel designer didn't mean for use to keep running in to each othrr

Firstly, I get this first line to a limited degree. When I first tried playing a friendly learning game after my tutorial, I purposefully missed out all the upgrades and pilot skills and abilities etc - running pure dice on dice from the ship dice, it took a long while to kill much. But if you stack numbers against the opponent and abilities to improve your odds etc, you will eventually overwhelm them to get those kills. As an example that you might have seen in 40k - would you use 10 marines firing once to confront 40 orks who get to charge after shooting? I doubt it, it's suicide, it's obvious the orks have the numerical advantage and you've set yourself up in the wrong place. Now if you've shot those 40 orks with a few cannons, ordanance, multiple squads of plasma support etc and get the initiative to charge upon them first, you've reduced them down and turned the odds in your favour right? Same principle. (examples are purely fictitious)

So - Stack the odds. By this I mean, if you have to get past 3 defence dice, make sure you are shooting it with more attack dice than defence, or better yet if that's not possible, use upgrade cards and crew to turn the dice in your favour (or get pilots who can get focus etc). If you are trying to play your "fair" game that I'm sure you've written about before, no one will win. A fair game is one where no one loses and no one wins over the other.

As for two ships 'bumping' / overlapping - please do not think about it as them ramming each other. Think of it more like these two ships have just flown by each other and are circling back around in a very small space (space being a 3D environment where there's plenty of directions to go to avoid a physical 'bump') to try to get shots on one another but with no one gaining the advantage to do so. Meanwhile outside of this overlapping dogfight there are other ships which they can still make opportunistic hits upon. Once the overlapped pair are parted, they've merely caught an opportunity to fly away from each other without either scoring a successful hit - but now they aren't bumping and can get clear shots once again.

Remember, Stack the Odds in your favour. ... & ... The are NOT ramming each other, merely flying around very close to each other and avoiding shots in a classic aerial Dogfight.

Hope it helps a little.

Here's a stupid question? Is tic-tak-toe a "fair" game assuming you alternate who starts each time? Probably. But because it's fair no one should ever win unless the other person really messes up. What has this got to do with X-Wing? Not much but it's just to show that a fair game rarely produces a quick winner. Chess or checkers may be "fair" games but how long does a single game take to play to completion?