I just bought Armada and have a bunch of rules questions after playing my first game.
1. Does nav team (and/or nav command token) allow you to increase your yaw beyond what it is on the card? For example, can the nav team and/or nav command token allow a VSD to have a yaw of 2 for a round?
2. How does overload pulse work? Is the blue crit effect in lieu of a critical damage, or in addition to dishing out a critical hit?
3. Can I use the range ruler to measure distance from an enemy ship before executing my maneuver. It's nice for corvettes to stay at range 3...
4. How does squadron line of sight work? If a squadron is touching the right hull of an opponent, can it shoot any hull it wants?
5. How do ships determine range for attacking squadrons? Is it the blue range ruler, or the distance of 1?
6. If a ship uses its attack against squadrons (instead of attacking a ship), can it use its second attack to attack those squadrons again?
7. How does Tarkin's ability work?
Thanks for your time and help! Now off to order some more dice and ships off of amazon