All battle pairings posted. Get the crews to their fighters. Also please save Vassal logs of your matches. If you want to post the time you will be playing, I might be able to spectate to answer any questions that may arise.
Galactic Civil War: The Corianus Campaign
CNN:
In a daring raid, Rebel fighters have struck an Imperial supply convoy headed for Corianus 4, making off with an undisclosed amount of munitions and forcing the Imperial commander to postpone his plans for the planet. Both sides are reported to have suffered casualties.
[blurry guncam footage of a K-wing securing a cargo container and SLAMing away]
First blood goes to the Rebels team!
The Supply Raid game was a lot of fun. The scenario is asymmetrical and thematic, which resulted in a fun and intense match, that was decided literally with the last dice roll.
Rebels won the mission, but paid a solid price to be able to do it, including the capture of one of the pilots.
Gersun and I had a great time today - looking forward to continuing the campaign ![]()
Turn 1 is complete. I am at an event today, but players may begin Turn 2's Purchase Reinforcements phase and planning their next attacks.
Also, I still need the second Gozanti and Raider builds for the Imperials.
CNN:
Another skirmish between Imperial and Rebel forces has occurred near Corianus 7. Initial reports indicate noted fighter pilot Colonel Vessery personally leading his patrol to a significant victory, with multiple Rebel pilots MIA, presumed POW. Rumors persist the well known Rebel pilot Corran Horn, formerly of the famed Rogue Squadron, was among those captured.
Scum Epic Ship Hype!!!!!1111!1!!!!!!1!1
Gonna add it in for future reference, Rekkon?
Currently spending fleet points and should have my updated squadron sent to you by sometime tomorrow Rekkon.
Scum Epic Ship Hype!!!!!1111!1!!!!!!1!1
Gonna add it in for future reference, Rekkon?
"Going to?" It is already in the newest (as yet unreleased) version. I also added clarification for how the two "swap upgrade" crew would work and shortened the entire errata section with a blanket "zero and negative cost cards cost one Fleet Point" rule.
Noice.
Spending the 30 Points now. Should have updated lists in the Email chain soon.
You spend the points you earned last turn. The 30 is the running total for Turn 2. I should format the post better to avoid confusion.
I have a question for tabletop play. Any suggestions on how to win the supply raid missions? I've had two of them as the attacker and lost both.
The first was to 2 Super Defenders. These guys were maxed out with upgrades. The second was to six Academy Ties. Didn't pick up a single container in either match and lost three ships in the first vs the defenders.
Any insight to a strategy would be appreciated. I apologise for injecting this question into this thread but figured this was a good place to get the best help. Thanks!
Our Rebel player won by using K-wings with Advanced SLAM. Ignore shooting, cover lots of ground and still get the steal action. Even then he only won on the last steal of the game because he got a natural crit on the roll.
That said, evidence is mounting that I will have to tweak Supply Raid or at very least reduce its frequency in the scenario table. Do not forget that tracking tokens do not go away when you successfully steal a container. It is important to remember that this scenario was adapted from one of FFG's "extra" scenarios, which in all likelihood receive very little playtesting since they are "flavor fun" for more casual players. Even if that is not the case, this particular scenario dates back to Wave 2, and the game has changed enormously since then. And finally, I was a LOT shittier at X-wing when I converted these scenarios for campaign play. I should definitely give all of them another pass to look for places past-me sucked.
When I get a bit more time I will see if I can playtest some tweaks to the scenario. I might make the containers move more slowly (base speed of 1 with +1 per escort). That would give the attacker substantially more time to worry about fighting, rather than having to do nothing but a mad scramble for containers. If you are playing tabletop, I would give this one a try and let me know the results. I am fine with a scenario not giving each side a 50/50 chance of winning, but I DO want any bias low enough that a single instance of a particular scenario does not excessively swing the campaign. A little unfairness is fine; eventually each team will have to play the other side, so the aggregate effect will even out over time.
Our Rebel player won by using K-wings with Advanced SLAM. Ignore shooting, cover lots of ground and still get the steal action. Even then he only won on the last steal of the game because he got a natural crit on the roll.
That said, evidence is mounting that I will have to tweak Supply Raid or at very least reduce its frequency in the scenario table. Do not forget that tracking tokens do not go away when you successfully steal a container. It is important to remember that this scenario was adapted from one of FFG's "extra" scenarios, which in all likelihood receive very little playtesting since they are "flavor fun" for more casual players. Even if that is not the case, this particular scenario dates back to Wave 2, and the game has changed enormously since then. And finally, I was a LOT shittier at X-wing when I converted these scenarios for campaign play. I should definitely give all of them another pass to look for places past-me sucked.
When I get a bit more time I will see if I can playtest some tweaks to the scenario. I might make the containers move more slowly (base speed of 1 with +1 per escort). That would give the attacker substantially more time to worry about fighting, rather than having to do nothing but a mad scramble for containers. If you are playing tabletop, I would give this one a try and let me know the results. I am fine with a scenario not giving each side a 50/50 chance of winning, but I DO want any bias low enough that a single instance of a particular scenario does not excessively swing the campaign. A little unfairness is fine; eventually each team will have to play the other side, so the aggregate effect will even out over time.
Any thoughts on adding the U-Wing and Striker to the ship mix?
I need to thank you for all the work you put into this. It's great! We have 6 players doing it, two from each faction, and now we're getting into some "intrigue" as well as the dogfighting. Sunday afternoons were never this much fun before!
Edited by StonefaceThe U-wing and TIE Striker should already be there. Make sure you have the latest version from first post; the link has been updated several times already.
You are welcome! It has been a labor of love, and I am glad to see others enjoying my obsessively detailed system.
Battle pairings are going up tomorrow (Thursday) at 1200 CST. Any purchases not conducted before then will have to wait until Turn 3.
The U-wing and TIE Striker should already be there. Make sure you have the latest version from first post; the link has been updated several times already.
You are welcome! It has been a labor of love, and I am glad to see others enjoying my obsessively detailed system.
Your obsession is being enjoyed by many. Probably to the detriment of getting "work" done.
Just dl'd the latest with the new ships. Beautiful! Thanks again!
Turn 2 battles have been posted. Once each side assigns a player to a battle, I will update the info.
Everybodys got a battle on their plate? This'll be fun...
Attention: The Micro-Jumps scenario has been rerolled. It was pointed out to me that building a single large-base "super" ship is simply not possible for most players within the limitations of the campaign. I will look into how to modify the scenario, but to save time for now, we will play a different one.
Battle pairings posted for the weekend. This turn took a lot longer to organize than usual, so if we have to push back the deadline, we will. For those of you playing Asset Recovery, send me an e-mail about how you would like to spend your cargo tokens, and I will roll on the new and improved table for you.
Fight me Swick.

Maybe this is just me, but I have no idea what my scenario is. I didn't see exfil in the rulebook.
Maybe this is just me, but I have no idea what my scenario is. I didn't see exfil in the rulebook.
You need to take a look at the latest verison of the rules - 6.2.4
The link to the latest rules is in the first post of this thread