Best flavorful cards.

By FourDogsInaHorseSuit, in X-Wing

X wing has a lot of flavorful cards that pair either characters or art worth thematic abilities.

For example Finn, a stormtrooper, has the ability to miss.

On Expertise, the blind guy can never have eye results when attacking.

Dead Man's Switch shows us Bothans have accepted that it's their ability to die.

Lastly there's Arvel who crashed into the SSD in Return of the Jedi, and here he is the pilot that can shoot at what he crashes into.

What are some of your favorites?

I like mine with paprika. It's a Bohemian thing.

C3P0: Calculating the odds.

Han: Never tell me the odds

Vader Crew: Collateral damage was never more fun

R2D2 Crew: Oops wrong button. Hope it doesn't blow us up.

Sabine Crew: All about da bombs.

Edited by 4fox100

Lando and Han are both gamblers. In fact, their crew cards each have half the art of them playing a game of sabaac together, with the Millennium Falcon in the pot.

Lando (crew): gambling everything for so little (but so good when it works)

Porkins: I've got it *boom*

Kylo: messing with your mind

Palpatine: battle meditation

Wes: good shot janson (such a good shot it can somehow take away target locks)

tie/x7

lightweight stripped down super fighter that's really hard to hit when it's going fast

do love Finn's theme too

Edited by ficklegreendice

Maarek Stele: Can specifically target subsystems (a feature that was added to the PC games in TIE Fighter).

They all taste like cardboard to me.

They all taste like cardboard to me.

The cards? I'd think they'd taste like paper somewhat

Biggs. Dies so that his wingmates can go on to do something cool.

Agent Kallus, doggedly hunting down his prey.

Edited by Daniel Beaver

also, while the game logic is janky as hell, the U's title gives an amazing excuse to put those moveable wings to use

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Here's a neat one I'm excited about.

Trandoshans, such as Bossk, believed in a deity they called the Scorekeeper. According to their beliefs, the Scorekeeper would reward points to Trandoshans for hunting things -- the more prestigious the kill, the more points they would get -- and their final score when they died would determine their fate in the afterlife.

In X-Wing, maybe wave 10 wasn't necessarily designed with this in mind, but "A Score to Settle" works especially well to allow Bossk to hunt down one particular enemy.

Bossk -- When you perform an attack that hits, before dealing damage, you may cancel 1 of your critical results to add 2 hit results.

A Score to Settle -- During setup, before the "Place Forces" step, select 1 enemy ship and assign the 'A Debt To Pay' Condition card to it. When attacking a ship that has the 'A Debt To Pay' Condition card, you may change 1 focus result to a critical hit result.

Edited by Tibbel

Dead Man's Switch shows us Bothans have accepted that it's their ability to die.

Except there is a Gran on the card and not a Bothan.

Maarek Stele: Can specifically target subsystems (a feature that was added to the PC games in TIE Fighter).

This is one of my favorite thematic abilities.

Out maneuver is pretty flavorful

Be sure to tell your children (or students) and occasionally adults that there is a no Doritos rule (or takis or Cheetos) rule when Xwinging it!

Otherwise all the cards are flavorful.

IG-88A has an ability that regenerates shields. It's also the only IG-88 unit to survive in Tales of the Bounty Hunters.

For example Finn, a stormtrooper, has the ability to miss.

Gets even better. Finn's ability is completely useless unless you synergize it with another ability, such as Rey's. Finn's character arc in the Force Awakens has him go from a self-centered coward to a hero based on the connections he forms with other people, especially Rey.

Edited by WingedSpider

The Emperor having a game-wide effect on the battlefield is really thematic. For the Battle of Endor he was basically doing that for the entire fleet... until he died, that is, and their morale collapsed.

Biggs pulling shots away from friendlies is super appropriate.

Imperial Boba Fett's ability is pretty thematic, clearly being based on Empire with him being the only one of the bounty hunters (or imperials for that matter) who could tail the Falcon successfully.

IG-88A has an ability that regenerates shields. It's also the only IG-88 unit to survive in Tales of the Bounty Hunters.

For example Finn, a stormtrooper, has the ability to miss.

Gets even better. Finn's ability is completely useless unless you synergize it with another ability, such as Rey's. Finn's character arc in the Force Awakens has him go from a self-centered coward to a hero based on the connections he forms with other people, especially Rey.

BB-8 is always rolling.