Hera Lancerball: better Rebel equivalent to Rhymer Fireball

By comatose, in Star Wars: Armada

Regardless, I still state my original conclusion:

Needs more Norra Wexley.

I missed final CC images, so I'd swap Norra for one of the Lancers and Rogue Squadron for one of the X-Wings.

I do think it has advantages over Rhymer. Rhymer requires an addition of Dengar for Intel while this group is difficult to tie down with all that Grit.

2 squads can tie it down unless you space everything so it is an impenetrable grid of squads.

I'd still run a HWK in there. You would be surprised how quickly your stuff gets pinned against Rieekan Aces or a standard fighter screen. Else you risk splitting your force up and getting picked off 1 by 1. Unless that is your intent, then go ahead. That will be quite annoying to deal with.

better than rhymer ball?

I was unaware that they shot at medium range

better than rhymer ball?

I was unaware that they shot at medium range

I'd rather have a Nora over a Rhymer any day of the week and with the Bomber Command Y-Wing formations may become a new force to be reckoned with. Rhymer had his day, and now that day has come.

how could the day have now come if he already had it :blink: ???

Edited by ficklegreendice

LOL!! Point. I worded that wrong. I meant to say Rhymer's day has ended as the biggest threat.

Should have reread my own post before posting it.

Everyone wins with wave 5... except for the poor TIE Advanced. Various roles were filled in both the squadron game and with the ships, but as the only Imperial escort, Snipe just made its job even harder. Hopefully the TIE Advanced squadrons in CC provide some new options for these most set upon of the TIE Fighter Corps.

X-Wings also lose. With the exception of heroes X-Wings are outclassed by E-Wings, VCXs, Lancers, and potentially even by Z-95s when they come in groups - thanks to swarm And as Z-95s cost half as much as an X-Wing they always gonna come in swarms....

Edited by Norell

Hera dont scare Saber Squad with Howlrunner and Flight controllers.. 6 Die Snipe to the face... Boom Hera dead by the 3rd round and moving on to other targets

A big flaw it that it requires you to sit around until the squadron phase, poliety copping damage or dying, before you can do anything. Besides the occasionial YT2400 swarm Rogues aren't making waves.

As far the compaison goes. Rhymer/5 FS = 11 Bomber dice at Medium. Hera/Xwing/Lancer = 5 bomber dice at Range 1.

Edited by Trizzo2

The new Rogue that looks the most useful is the Decimator a 22 pt corellian corvette equivalent

For about the same points as Rhymer with 5 Firesprays:

Hera Ghost - 28 points

2x X-wing - 26 points

3x Lancer - 45

Total: 99 points

That's six squadrons with Rogue and 4 with Grit. With all the various movement shenanigans via Cloak and FCT, I'm thinking that Grit will be the new hotness with the Wave 5 Rebel squadrons. Once deployed, this Hera Lancerball will be able to spread out quite a bit and making Intel less important. It does have two drawbacks: Lancers only have 4 health and Hera could be brought down by focused fire.

What do I like most about it? It's a viable 99 point squadron setup that requires no squadron commands.

Just a note, the X-Wings have escort and they will be flying close to Hera for the Rogue. No one will be able to target Hera until either the X-Wings are gone or you can catch Hera out of their escort bubble. With the Ghost's hull even if a Squadron catches the Ghost out of the bubble for a turn it won't go down fast and the X-Wings should be able to swoop in for the save.

Hera dont scare Saber Squad with Howlrunner and Flight controllers.. 6 Die Snipe to the face... Boom Hera dead by the 3rd round and moving on to other targets

if you're allowed to.

There's 2 separate discussions that say you may only be able to get 5.