secret promo charakters ?

By gonrhade, in Talisman

Velhart said:

To bring it a little on-topic, maybe i can post tomorrow another update..

The Story about the 4 heroes will be told..

What will their journey be?

what will happen with them?

You all discover it soon enough..

The whole love story You already have two posts above gui%C3%B1o.gifgran_risa.gif

Nemomon said:

Velhart said:

The whole love story You already have two posts above gui%C3%B1o.gifgran_risa.gif

That's just a personal story, about 2 heroes and 2 womans..

One who fell in love, and the other want to get rid of her... lengua.gif

Oke, enough nonsense for now..

I tried to translate the story myself today with a translator, but it did not turn out as i expected..

let's hope that it will come soon..

so igot the three issues.

the other charakters are

black witch

satans servant

wechselbalg (gestaltenwandler) transformer

goblin shamane

dschin

luck raider

magical in training

black witch

strengh 3

craft 4

evil

ability

if you throw dice for yours movement, you can throw two dice and the numbers.

alternatively you can select one of the both dice for movment.

if you this aim opposing spell is throw immediately a dice. with 1-3 concerns you the spell as usual. with 4-6 is automatically banished hostile spell. this is not applied for the crown.

german.

wenn du für deine bewegung würfelst, kannst du zwei würfel werfen und die augen zahl adieren.

alternativ kannst du das ergebnis eines der beiden würfel für die bewegung aussuchen.

wenn du das ziel eines gegnerischen zaubers bist wirf sofort einen würfel.
bei 1-3 betrifft dich der zauber wie üblich. bei 4-6 ist der feindliche spruch automatisch gebannt.
dies gillt nicht wenn die krone der herrschaft gegen dich angewendet wird.

gestaltenwandler

strengh 2

craft 4

evil

abilitys

if you reach another player in you may force him in psychic battle. if you are attacked from another player, you may not this act. if you defeat another charackter in psychic battle and take him life-sharp from you can accept hisform. if you take over gestalt another player, you use his topical worth for strengthens and talent as long as you his gestalt behälst. other abilitys cannot be taken over.

if you lose one life-sharp you accept immediately yours own gestalt.

if you a foreign one hit you are able to another gestalt anehmen to the foreign one sympathetically appears. if you must throw dice for the foreign one, hence, you may add sharp to ergebnis.

you are able to any time again yours normal form. even if you in toad transforms became.

german

greifst du einen anderen spieler an darfst du ihn in einen psychischen kampf zwingen. wenn du von einen anderen spieler angegriffen wirst, darfst du dies nicht tuen.

besiegst du einen anderen charackter in psychischen kampf und nimmst ihn einen lebenspunkt ab kannst du seine gestallt annehmen. übernimmst du die gestalt eines anderen spielers , verwendest du seine aktuellen werte für stärke und talent solange du seine gestalt behälst. andere fähigkeiten können nicht übernommen werden.
verlierst du einen lebenspunkt nimmst du sofort deine eigene gestalt an.

wenn du einen fremden triffst kannst du eine andere gestalt anehmen die dem fremden sympathisch erscheint . musst du für den fremden würfeln , darfst du daher einen punkt zum ergebnis addieren.

du kannst jederzeit wieder deine gestalt anehmen. auch wenn du in eine kröte verwandelst wurdest.

the tranlation is more as bad i thing so i set the correcht german in.

Update 5 !

Genii.jpg

Genii
Strength: 3, Craft: 3, Life: 4, Gold: , Fate: 4, Alignment: Neutral, Start: Forest

Abilities:


- You start the game with one Spell.
- In the Forest and in the Crags you don’t’ roll a die.You are always safe
there.
- You don’t lose a life in the Desert.
- When you win a battle against another character, you can take either a
life, a gold, an object or a follower from him.
- You can combine all kind of opponents (animals, monsters, dragons, spirits
e.o) as trophies, in order to exchange them against either a strength or a craft
counter.

All these extra characters look great, but where do you source the artwork ? Which websites are they obtained from ?

Myself, I personally wouldn't have the first clue on where to look. I would like to maybe design some cards/expansions of my own but wouldn't know how to source the artwork for my cards. Please help.

mmilli said:

All these extra characters look great, but where do you source the artwork ? Which websites are they obtained from ?

Myself, I personally wouldn't have the first clue on where to look. I would like to maybe design some cards/expansions of my own but wouldn't know how to source the artwork for my cards. Please help.

The extra characters are included in magazine 45,46 and 47 from Mephisto.

You can order them here

The characters are from Mephisto& FFG, but Mephisto has create the characters.

You can also take a look at the magazines.

Mephisto 45

Mephisto 46

Mephisto 47

Update 6 !

FortuneKnight.jpg

Fortune Knight
Strength: 3, Craft: 3, Life: 4, Gold:- , Fate: 6: Alignment:Neutral, Start: City

Abilities:


- You can spend fate tokens, in order to force monsters or other characters to roll a
die again.
- Instead of attacking another character, you can challenge fate. You and your opponent
both roll a die and add your current craft. When you win, you get a fate token, otherwise
you lose a fate token or a life, which is your choice.
- You can take a risk before every die roll. On every even result, the die roll is increased
by one. On every odd result, the die roll is lowered by one.
- You can exchange trophies against fate tokens. Per trophy you get one fate token.
- Every time, if you have the choice to roll a die, you have to do this.
- You are always neutral. Ignore all effects, which change your alignment.

All I have to say about this Character is: "L.O.L." gran_risa.gif

Djinn is great too!

The funny thing is that the Fortune Knight is the first character that is always neutral in the whole game ! gran_risa.gif

And due to that, he always can use all the Objects regardless of Alignment... Not a limitation at all.

Anyway, I have a question for it, could You check the translation of:

- Instead of attacking another character, you can challenge fate. You and your opponent
both roll a die and add your current craft. When you win, you get a fate token, otherwise
you lose a fate token or a life, which is your choice.

I mean, if the opposing Character is losing a Fate and we are getting it from him/her or we are gaining a Fate from the game, and we are getting it from the unused (yet) fate counters?

One important thing to note is that we think that the word (equipment (illusionistess) must be change to objects.

Otherwise it makes no sense..

PS: Nemomon, we wil check the wording gui%C3%B1o.gif Good Question ! gran_risa.gif

Nemomon said:

And due to that, he always can use all the Objects regardless of Alignment... Not a limitation at all.

That's true gran_risa.gif

He can use every object, but his alignment is still a limitation. He will have a difficult time with healing, except if he has money:)

Let's hope that neutral objects will come in the futuregran_risa.gif

He is fun to play, but it can be very dangerous for him if he must always roll a die.

So, if we are talking about my belowed, look also for this:

- If you land on an adventure card, you can disguise your alignment with an illusion.

Is that means, that only that one, which is already on the space or also that ones we drawn and we are gonna to encounter them? And also:

On a 4-6 you can lay a claim to the effects of another alignment as your own

Is this permanent claim? I mean, can i cheat Runesword and use it over and over until someone will steal it from me? I think yes, but You know..

Velhart said:

Nemomon said:

And due to that, he always can use all the Objects regardless of Alignment... Not a limitation at all.

That's true gran_risa.gif

He can use every object, but his alignment is still a limitation. He will have a difficult time with healing, except if he has money:)

Let's hope that neutral objects will come in the futuregran_risa.gif

But moneyz are not a problem at all, there is bunch of places,w here he can heal. And also, he is FULL of Fate, so no need to visiting semetery ;)

i have read the story now, it is a shot story where all charakters cross over in their way to find the crown .

the Fortune Knight is really funy with the old hag. but i think now most of all the charackters of talisman are duchbags. to get the crown and conquer the land no wonder that somany charakters want to have the crown.

i postted the black witch and the form shifter last side but i forgot.

some thing

black witch

fate 4

life 4

evil

evil wood

transformer

fate 1

life 4

evil

gravejard

Nemomon said:

So, if we are talking about my belowed, look also for this:

- If you land on an adventure card, you can disguise your alignment with an illusion.

Is that means, that only that one, which is already on the space or also that ones we drawn and we are gonna to encounter them? And also:

On a 4-6 you can lay a claim to the effects of another alignment as your own

Is this permanent claim? I mean, can i cheat Runesword and use it over and over until someone will steal it from me? I think yes, but You know..

well, as John Goodenough once said: Landing= encountering.

If you draw a card, then you have still land on the card and you encounter it.

-------------------------------------------------------------

answer 2: No, we are talking about effects from another alignments.

Such as Evil darkness perhaps, or other cards. ( devil, Mephistoples etc)

You can trick those cards, by getting the effect from another alignment as your own

But then why not Runesword? I might trick it, then use it in battle ;) With that wording You said, that ability is losing a lot, as they are not many cards, that might be tricked.

Nemomon said:

But then why not Runesword? I might trick it, then use it in battle ;) With that wording You said, that ability is losing a lot, as they are not many cards, that might be tricked.

Because Runesword is a object, and not a effect from a alignment that will be activated on that moment.

Cards that will give a effect with alignments are: Evil darkness, mephistopless, devil, enchanter, angel,

I agree that there are not so much cards who are doing this..

Let's hope that more of such cards will come in the future

I like the last ability from the Genii.

It's the same idea as third edition with experience points.

You can choose what you want to increase with all your trophy's together (no distinction between Strength or Craft. gran_risa.gif

Velhart said:

Nemomon said:

But then why not Runesword? I might trick it, then use it in battle ;) With that wording You said, that ability is losing a lot, as they are not many cards, that might be tricked.

Because Runesword is a object, and not a effect from a alignment that will be activated on that moment.

Cards that will give a effect with alignments are: Evil darkness, mephistopless, devil, enchanter, angel,

I agree that there are not so much cards who are doing this..

Let's hope that more of such cards will come in the future

Well...

well, as John Goodenough once said: Landing= encountering.

Whenever we are landing on a space with a Runesword, we are encountering it. Encountering Runeswords proceeds exactly same as encountering for example Phantom, so we should be able to trick Runesword, and as a effect of that we are gaining limited (until we are losing it, when we are gonna to encounter it for the second time, we again must try to trick it) possibility to use it.

Nemomon said:

Anyway, I have a question for it, could You check the translation of:

- Instead of attacking another character, you can challenge fate. You and your opponent
both roll a die and add your current craft. When you win, you get a fate token, otherwise
you lose a fate token or a life, which is your choice.

Yes, it must be changed in (gain)

thanks for mention this gui%C3%B1o.gif

Nemomon said:

Velhart said:

Nemomon said:

But then why not Runesword? I might trick it, then use it in battle ;) With that wording You said, that ability is losing a lot, as they are not many cards, that might be tricked.

Because Runesword is a object, and not a effect from a alignment that will be activated on that moment.

Cards that will give a effect with alignments are: Evil darkness, mephistopless, devil, enchanter, angel,

I agree that there are not so much cards who are doing this..

Let's hope that more of such cards will come in the future

Well...

well, as John Goodenough once said: Landing= encountering.

Whenever we are landing on a space with a Runesword, we are encountering it. Encountering Runeswords proceeds exactly same as encountering for example Phantom, so we should be able to trick Runesword, and as a effect of that we are gaining limited (until we are losing it, when we are gonna to encounter it for the second time, we again must try to trick it) possibility to use it.

With the landing/encountering, i was referring to the last ability debategui%C3%B1o.gif

But with the disguise ability, i don't think you can trick the runesword by taking it with you.

Because if i read the text. It seems that it is a one time only, when you encounter the card. ( it can be use against events who has something to do with alignments

After you have use the ability, you lose the disguise, until you use it again on another card.

--------

Still, it's a good combo to have both ability's

But it will be more interesting, if more alignment event cards will be added to the game

PS: If you really want the runesword, change to evil ! gran_risa.gifdemonio.gif