I love X-wing but a few rules bug me a little, I could work to post a long descriptive list of stuff that bugs me a little but I'll not do that and just list my biggest peeve.
Why is Initiative fixed to one player all game even when both fleet“s are equal point value?
I can understand that point bids for initiative would be permanent, but when both players have the same size list (like 2 phantom player's running 98 point lists to try and ensure the initiative) why does the initiative not trade hands every turn?
It sucks when the game is left to just 2 same PS ace's and one guy gets a lot more information than his competitor.
Alternatively to initiative trading hands, is there space in X-wing for some kind of Initiative pool or random bonuses system? Start of every turn each player gets a number of initiative bonuses that they can allocate or pool to mess with their pilot's initiative (or just roll a die for each pilot? Every now and then a 7 would roll a 4 VS a 9's 1, winding up as PS 11 vs PS 10).
That way investing in PS 6-7-8 would be a bit less of a waste of points.