Planning of an 800 point epic match, want feedback

By Destraa, in Star Wars: Armada Fleet Builds

So my friend (Darth Lupine) and I are planning to run an 800 point, 1v1 match to both celebrate Rogue One and to close out 2016. Got two fleets I'm looking at rolling against him. One Rebel, One Imperial. I'd like to hear feedback on them!

Imperial (Shadow Squadron):

+++ Shadow Squadron Epic (Star Wars Armada v17) (798pts) +++

++ Standard (Imperial Navy v29) (798pts) ++

+ Gladiator Star Destroyer (170pts) +

········Gladiator I-Class Star Destroyer (90pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts), •Demolisher (10pts)]

········Gladiator I-Class Star Destroyer (80pts) [Assault Proton Torpedoes (5pts), Engine Techs (8pts), Intel Officer (7pts), Ordnance Experts (4pts)]

+ Imperial Star Destroyer (325pts) +

········Imperial II-Class Star Destroyer (174pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), H9 Turbolasers (8pts), Leading Shots (4pts), Skilled First Officer (1pts), •Admiral Motti (24pts), •Relentless (3pts)]

········Imperial II-Class Star Destroyer (151pts) [Electronic Countermeasures (7pts), Gunnery Team (7pts), H9 Turbolasers (8pts), Leading Shots (4pts), •Avenger (5pts)]

+ Victory Star Destroyer (109pts) +

········Victory II-Class Star Destroyer (109pts) [Expanded Hangar Bay (5pts), Gunnery Team (7pts), H9 Turbolasers (8pts), Leading Shots (4pts)]

+ Squadrons (132pts) +

········Firespray-31 (18pts)

········Rules: Bomber, Rogue

········Firespray-31 (18pts)

········Rules: Bomber, Rogue

········Firespray-31 (18pts)

········Rules: Bomber, Rogue

········TIE Advanced Squadron (12pts)

········Rules: Escort

········TIE Bomber Squadron (9pts)

········Rules: Bomber, Heavy

········•Darth Vader (21pts)

········Rules: Escort

········•Dengar (20pts)

········Rules: Intel, Swarm

········•Major Rhymer (16pts)

········Rules: Bomber, Heavy

+ Objectives +

········Assault Objective [Most Wanted]

········Defense Objective [Hyperspace Assault]

········Navigation Objective [Dangerous Territory]

+ Gozanti-Class Flotilla (62pts) +

········Gozanti-Class Cruisers (31pts) [bomber Command Center (8pts)]

········Rules: Flotillas

········Gozanti-Class Cruisers (31pts) [bomber Command Center (8pts)]

········Rules: Flotillas

Rebel:

+++ Rebel Epic (Star Wars Armada v17) (797pts) +++

++ Standard (Rebel Fleet v29) (797pts) ++

+ CR90 Corvette (104pts) +

········CR90 Corvette A (53pts) [Turbolaser Reroute Circuits (7pts), •Jaina's Light (2pts)]

········CR90 Corvette A (51pts) [Turbolaser Reroute Circuits (7pts)]

+ MC30c Frigate (202pts) +

········MC30c Scout Frigate (101pts) [Assault Proton Torpedoes (5pts), Electronic Countermeasures (7pts), H9 Turbolasers (8pts), Ordnance Experts (4pts), •Admonition (8pts)]

········MC30c Scout Frigate (101pts) [Assault Proton Torpedoes (5pts), Electronic Countermeasures (7pts), H9 Turbolasers (8pts), Ordnance Experts (4pts), •Foresight (8pts)]

+ Nebulon-B Frigate (203pts) +

········Nebulon-B Escort Frigate (77pts) [intel Officer (7pts), XI7 Turbolasers (6pts), •Salvation (7pts)]

········Nebulon-B Escort Frigate (63pts) [XI7 Turbolasers (6pts)]

········Nebulon-B Escort Frigate (63pts) [XI7 Turbolasers (6pts)]

+ Squadrons (118pts) +

········A-Wing Squadron (11pts)

········Rules: Counter 2

········A-Wing Squadron (11pts)

········Rules: Counter 2

········A-Wing Squadron (11pts)

········Rules: Counter 2

········•Dash Rendar (24pts)

········Rules: Bomber, Rogue

········•Han Solo (26pts)

········Rules: Grit, Rogue

········•Jan Ors (19pts)

········Rules: Counter 2, Intel

········•Tycho Celchu (16pts)

········Rules: Counter 2

+ Objectives +

········Assault Objective [Most Wanted]

········Defense Objective [Hyperspace Assault]

········Navigation Objective [Dangerous Territory]

+ MC80 Liberty-Class Cruiser (170pts) +

········MC80 Battle Cruiser (170pts) [Gunnery Team (7pts), Leading Shots (4pts), Spinal Armament (9pts), XX-9 Turbolasers (5pts), •General Rieekan (30pts), •Lando Calrissian (4pts), •Mon Karren (8pts)]

You are going to have to really track activations mainly on fighters it's easy to miss one at that point level. Also this is different beast so tourney tactics don't work the same. For instance demolisher will die quick as there are more ships and fighters available to hit it. So the activation advantage is less pronounced in an epic match. Unless it is a severe mismatch.

You are going to have to really track activations mainly on fighters it's easy to miss one at that point level. Also this is different beast so tourney tactics don't work the same. For instance demolisher will die quick as there are more ships and fighters available to hit it. So the activation advantage is less pronounced in an epic match. Unless it is a severe mismatch.

Activation advantage between he and I is often moot as we're both aggressive players. It's mostly built this way because of a lack of more ISDs and Liberty's. Otherwise I'd roll 3-4 ISDs for Imperials.

Get some pics! I bet it will look awesome...

You beat me to it, looking to play a 600 point game (I figured 150% would be enough) tomorrow but my opponent sliced the tip of his finger off tonight lol

I would drop the Victory and take Interdictor with Targeting scrambler.

Why stop at 800? Go to 1200! It's super awesome and takes all day but totally worth it, though it helps to turn the playing field into 9x3. Even at 800 6x3 gets cramped.

I don't quite have the collection for going to the 1,200 mark for both sides yet. We want to get to the 2,000 mark eventually (all the star destroyers!)