The Problem With an X-Wing Fix

By BlueMusketeer28, in X-Wing

If they release any further xwing fixes (and it's a big if) it will likely be indirect ones through a different release (like auto thrusters with the virago).

They've already had 3 xwing expansions, a fourth would be kinda excessive.

It's the title ship of the game. If any gets yet another it should be the Xwing (and more ties! Always more ties).

And yet again......we may yet get a new core set; the last two times the Mouse did...

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Cz-qFnLUkAAtXN1.jpg

If they release any further xwing fixes (and it's a big if) it will likely be indirect ones through a different release (like auto thrusters with the virago).

They've already had 3 xwing expansions, a fourth would be kinda excessive.

It's the title ship of the game. If any gets yet another it should be the Xwing (and more ties! Always more ties).

Besides, there's no way we're NOT getting a Blue Squadron expansion now, after Rogue One.

The x-wing needs to be able to reposition plain and simple, a simple title granting barrel roll and maybe a -1 points reduction fixes wedges major problem without buffing Biggs too much.

Yeah pretty much this. Just think about it:

1.) X wing and B wing are similar points cost, but the X wing should never beat a B-wing in a joust, so any buff to its alpha potential or overall damage output would place B's in a comparatively worse place than they already are. Also the X-wing shouldn't just be a little more maneuverable than a B-wing (as they are now) but actually a lot more maneuverable. 2.) Also, You can't give them extra HP because then you have a problem with Biggs.Increasing maneuverability won't really make Bigs better because you want him to be shot at anyway. 3.) Also a maneuverability fix could make both generics and Aces better, not just one or the other. 4.) This is could also be a good way to differentiate T-70 from T-65. T-70's have become more powerful and technologically advanced, as reflected by their increased speed on dials, increased greens, and boosts. But while the T-65 might have less power (less greens/no boost/ etc) going slower actually would have advantages too; I.E. increased ability to make tighter turns, more time for the pilot to react to obstacles in your flight path, etc. So for all of these reasons; a fix should be something like:

Title T-65, points 0

Add a barrel roll action to your action bar, AND/OR

When you reveal a 1 bank maneuver you may instead perform the corresponding hard 1left / hard 1right maneuvers AND/OR

After you perform (or when you reveal) a speed 1 maneuver you may perform a free barrel roll AND/OR

If you would land on an obstacle you may discard this card to ignore the effects of the obstacle and you may perform a free barrel roll action.

There tons of other options, but I think you get my drift. Could be flavorful, unique, and not simultaneously ruin B-wings, Biggs, T-70's

Edited by Gibbilo

Hmmm. Well, before fixing the T-65 we got to make sure we don't buff Biggs, or at least not too much.

What does Biggs do and do well?

1) He's a meat-shield - therefore we don't want to make the T-65 tougher.

2) He's cheap. We don't want to make him cheaper with a cost reduction.

3) He needs to be close to the ship he's escorting, so don't buff his maneuverability.

So, how do we do this? A few ideas:

1) Make it something that only buffs X-Wing pilots with an EPT. Leaves a lot of ships out in the cold, but makes Luke and Wedge better.

2) Make it something that buffs SOMETHING at the cost of SOMETHING that is valuable to Biggs. Biggs wants defense more than anything, so give up a shield at the start of the game for a cost reduction (meh) or a buff to offense (better). Call it Lighter Frame or something.

Any other ideas?

I don't understand why people keep asking for an X-wing or E-wing fix. Biggs, Wes, and Corran show up pretty regularly. If even one pilot from a ship shows up in high level competitive play then the ship doesn't need fixing. You can't "fix" these ships without making the ones that show up grossly overpowered. Not every pilot on a ship needs to be S-tier competitive. Hell a ship doesn't even need an S-tier pilot to have a place in the meta. Being A-tier will open up spots for it.

I've used two Rookies with Dash regularly and always do pretty well with it.

If you come to terms with the fact that the T-65 is a very simple ship the happier you'll be. Point it at your opponent, shoot, K-turn.

Hmmm. Well, before fixing the T-65 we got to make sure we don't buff Biggs, or at least not too much.

What does Biggs do and do well?

1) He's a meat-shield - therefore we don't want to make the T-65 tougher.

2) He's cheap. We don't want to make him cheaper with a cost reduction.

3) He needs to be close to the ship he's escorting, so don't buff his maneuverability.

So, how do we do this? A few ideas:

1) Make it something that only buffs X-Wing pilots with an EPT. Leaves a lot of ships out in the cold, but makes Luke and Wedge better.

2) Make it something that buffs SOMETHING at the cost of SOMETHING that is valuable to Biggs. Biggs wants defense more than anything, so give up a shield at the start of the game for a cost reduction (meh) or a buff to offense (better). Call it Lighter Frame or something.

Any other ideas?

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It has a minimum cost, so while biggs CAN take it, nothing he can use it for is worth enough extra defence. The EPT can be used to open up combos that ALMOST worked before (Hobbie/TA/SoT) or used for raw numbers boosting (slotless PTL, Predator, or discounted Expertise) or use the second card to add maneuvering that's more powerful than Expert handling but doesnt take your mod slot.

If even one pilot from a ship shows up in high level competitive play then the ship doesn't need fixing.

That is quite simply wrong. What that means is that there are some pilots who are good enough to overcome the inherent weakness in the frame they fly in. It does not mean the ships are ok or don't need to be improved.

There are always ways to buff a given ship without making the one or two pilots who are worth the points OP'ed.

If even one pilot from a ship shows up in high level competitive play then the ship doesn't need fixing.

That is quite simply wrong. What that means is that there are some pilots who are good enough to overcome the inherent weakness in the frame they fly in. It does not mean the ships are ok or don't need to be improved.

There are always ways to buff a given ship without making the one or two pilots who are worth the points OP'ed.

No its not. Going by that logic the only Phantom you ever see is Whisper so therefore the phantom needs a fix? Vader is the only tie advanced you ever see so the Tie advanced needs a fix as well. Hell Poe is the only competitive T-70 you ever see so it must need a fix too right? While I would love to see more pilots on the E-wing platform the X-wing has enough options to keep it flavorful and useful. FF doesn't need to waste time focusing on those ships though there are waaaay more ships in worse shape than the x-wing or e-wing

Edited by Rear Admiral Nerf

Going by that logic the only Phantom you ever see is Whisper so therefore the phantom needs a fix? Vader is the only tie advanced you ever see so the Tie advanced needs a fix as well.

Presumably, that was exactly why it did get a fix - the Raider pack.

Which ships are in worse shape than the E-Wing?

Edited by Ironlord

Going by that logic the only Phantom you ever see is Whisper so therefore the phantom needs a fix? Vader is the only tie advanced you ever see so the Tie advanced needs a fix as well.

Presumably, that was exactly why it did get a fix - the Raider pack.

Which ships are in worse shape than the E-Wing?

The Punisher?

Considering an Ewing was at the top table at world's two years in a row. Everything.

Also the xwing got one too. It's called integrated astromech

Edited by Rear Admiral Nerf

Going by that logic the only Phantom you ever see is Whisper so therefore the phantom needs a fix? Vader is the only tie advanced you ever see so the Tie advanced needs a fix as well.

Presumably, that was exactly why it did get a fix - the Raider pack.

Which ships are in worse shape than the E-Wing?

TIE Punisher

Firespray

Kihraxz

Starviper

Edited by Derpzilla88

A title dual card called s-foil would be nice to have on T-65 where you switch the X-Wings wings - like you do with U-Wing. Closed wings adds 1 agility and a extra speed 2 on its dial. Opend wings adds 1 hit if the defender does not see you.

Edited by JimbonX

Going by that logic the only Phantom you ever see is Whisper so therefore the phantom needs a fix? Vader is the only tie advanced you ever see so the Tie advanced needs a fix as well.

Presumably, that was exactly why it did get a fix - the Raider pack.

Which ships are in worse shape than the E-Wing?

TIE Punisher

Firespray

Kihraxz

Starviper

So I wonder with what goal in mind should the E-Wing generics be 'fixed'. Blackmoon Sq. Pilots could use an ET slot; that would make them interesting and not unbalanced, I guess, but I'm not very convinced of the urgency. Especially considering the problems of some of the named pilots of the above mentioned ships.

There is, I think, a problem with generic pilots and there are problems with specific ships. These two issues should be separated.

Our do like am going to so and take the T70 as the xwing fix and use that as my new x wing

You got 22 points left in a list. You could do worse than a Rookie R2 IA.

Biggs is always relevant to any meta.

Wedge and Wes are still pretty good if a bit expensive.

Tarn is super defensive and can be used to annoy and misdirect.

You don't have to be able to spam a ship to make it 'viable'. You don't need all pilots to be played for a ship to be viable. One in a list is enough, ship or pilot.

You got 22 points left in a list. You could do worse than a Rookie R2 IA.

Biggs is always relevant to any meta.

Wedge and Wes are still pretty good if a bit expensive.

Tarn is super defensive and can be used to annoy and misdirect.

You don't have to be able to spam a ship to make it 'viable'. You don't need all pilots to be played for a ship to be viable. One in a list is enough, ship or pilot.

I'm sorry, I play a lot of Wes and Wedge (my two favorite pilots in this game). Much as I love them I know almost always when I take one of them, I had a better option. The X-Wing hinders them, it is always an uphill battle. Now yeah my main opponents are IGs, Defenders, and ARCs, pretty strong stuff. I win in my local group most of the time, but it's a fair fight. Upgrade me to T-70s and I have all but won the fight before move one. The T-65 isn't strong enough. At its finest it just barely scraping by. I'll keep flying it, but that doesn't change I would never go tournament with it.

4 guns = 4 dice

First make a note in FAQ that original core set style x-wings will be referred to as T-65s.

Title : Rogue Engineering. T-65 X-wing only. Reduce your agility by one. Increase your attack dice by one. Do not gain a Range one bonus die.

2 banks and 3 straight are green. 1pt cost.

Simple and thematic fix to the X-wing (both of them if you really want to)

"One in a million" unique X-wing title 0pt

When firing a secondary weapon you may change all attack dice rolled to crits.

This will buf a single X-wing, and typically not Biggs as he is a big target anyway. No you would bring along another X-wing to deliver this ordnance. It is not game breaking either as it can only be used once pr game.

And then the "theme" of making the X-wing shoot that game changing plasma torpedo....

Edited by Sciencius

I just want my X Wings to do what they do in the movies KILL SHIPS

I want something like

Title 1pt

Rogue Squadron

While attacking (at range 1-2 maybe) 1 of your hit results cannot be cancelled.

if you roll a crit you my deal 1 face down damage card to the defender

if you think that is to powerful just remember it can be out flown its 5 hit points behind 2 green dice the ship will die. I have no problem with this I just want the ship to hit something before it dies. there is nothing worse then when you are able to out fly your opponent with a ship that does not manoeuvre well and does nothing

If you say that it for Fel then you are flying him wrong and he deserves to die

just what I would like to see

I just want my X Wings to do what they do in the movies KILL SHIPS

I want something like

Title 1pt

Rogue Squadron

While attacking (at range 1-2 maybe) 1 of your hit results cannot be cancelled.

if you roll a crit you my deal 1 face down damage card to the defender

if you think that is to powerful just remember it can be out flown its 5 hit points behind 2 green dice the ship will die. I have no problem with this I just want the ship to hit something before it dies. there is nothing worse then when you are able to out fly your opponent with a ship that does not manoeuvre well and does nothing

If you say that it for Fel then you are flying him wrong and he deserves to die

just what I would like to see

Edited by LordFajubi

A title dual card called s-foil would be nice to have on T-65 where you switch the X-Wings wings - like you do with U-Wing. Closed wings adds 1 agility and a extra speed 2 on its dial. Opend wings adds 1 hit if the defender does not see you.

NO. NO FLAPPING X WINGS!

Honestly... if the X Wing had a -4 pts on a torpedo that might do it....

Edited by Shockwave