Not so. The X shouldn't be as good as the T-70 or E, but a cheaper price can make it more viable. A headhunter is almost always worse than an A-Wing but it's fewer points. I don't want the X to be as good as the T70, but I'd like to not feel better off with Bs, which are in the same price range and have better survivabily, reposition, and aresenals...
My point was that the X-wing needed either 7 points of extra power at its current level, or a point reduction of seven (maybe 5) points in order to make it the equal of the T-70 in competitive play.
As for competitve play, say I buy two X-wings and you by a Punishing One. Guess who's winning nearly every game? Or say I buy an X-wing and you buy any other expansion . Guess who got the most bang for their buck?
So you think it would be fine for Biggs (the only T-65 that sees regular play) to cost 21 points (or even 19) with IA and R4-D6?
The extra hull boost action and dial doesn't cost the same as the upgrade cards. I'd love to see the actual playtesting costing process (something I've been involved with in other games) but the cost of an upgrade card doesn't reflect the cost of the specific action, rather the additional benefit is brings to something which doesn't have that ability or stands to gain. The T-65 is still my favorite ship from the universe ever since I first saw a New Hope, but it needs a point reduction of probably 2 points to bring it into line with the current place ships are in. When they first released the game the X-wing and Tie Fighter where balanced against each other in terms of efficiency and over time as more ships have been added the X-wing has lost it's efficiency compared to other ships. The Tie has kept it's place because of it's low cost and decent mobility.
The Incom T-65 X-Wing shouldn't be reduced to expensive tie fighter levels but it's cost should now reflect what FFG have learned about ship pricing since release. With the recent FAQ change to Biggs, making him easier to work around for opposing players there is room to reduce the X-Wing's cost by a couple of points or introduce a "title" which provides a couple of extra points of utility, say... "T-65 only, Title, Munitions Bay - Your action bar gains the (torpedo) action, you may not equip torpedoes with a squad point cost higher than 4" - this is a change to something that has been suggested above, allow the T-65's to have extra munitions and make some consistent use out of guidance chips but doesn't reduce their cost. Alternatively have it as a straight 2 point reduction but even the X-7 defender title included a benefit and a reduction in utility for the increased survivability.
Yea, I don't know anything about balancing ship or upgrade costs, but I'm super confident dropping the cost of x-wings by 7 points is ridiculous.
Yep, under that logic and FFG's mathematical model, TIEs would need to be dropped by something close to 3; that is silly-talk.
Edited by clanofwolves