[CCL] Missile Boat: To Catch a Defender (now with pics)

By 4fox100, in X-Wing

Recently i posted up a version of the Missile Boat for the Custom Card League. After some work i now have pics for the cards. Now keep in mind the points costs and abilities are NOT final. Nor have i tested them completely so they are not all balanced yet.

The Pilots

ImpSc_zpsiofrby3y.jpg

Stats were chosen for the reason that Missile Boats had similar hull strength to a TIE Fighter and slightly heavier shielding than a B-Wing ( according to Wookiepedia)

CSV_zpsz7mdob4t.jpg

DiveBomb_zpsyuugkqmg.jpg

This is the ability i was not so sure on. I wanted something that would replicate the tactic of shooting while SLAMing that missile Boats used. I think it might be a bit much, but then again you might only trigger it a couple times a game

Deathwish_zpsqxbh4tir.jpg

This guy i am not sure if i should have it that his ability requires just damage, just ion, or how it is. Could be fun though

The Upgrades:

EPT

OC_zpsqry4d8on.jpg

Not sure if it should cost at 2 or 4. I'm leaning towards 4 though. Basically this is what Expose could have been :)

Missiles

CM_zpsvfdzlkm5.jpg

ACM_zpsq67uxz1x.jpg

Wanted something that could "puncture" shields. Kinda like a situational and sometimes more powerful Plasma Torps

Cannon

JB_zpsegdginev.jpg

Reference card for this would read as so.

Ships that are assigned Jamming Beam Tokens follow the following special rules.

Combat Phase: Roll 1 fewer attack dice for each Jamming Beam Token assigned to your ship

End Phase: Remove 1 Jamming Beam Token from each ship

Title

THF_zpsjfefeuyk.jpg

Modification

AWL_zpsj8wxfisj.jpg

Not sure whether the last clause should be added or not. I wanted them to be able to take chips or LRS, but with the title ability i am not sure if they would be needed. If so the Title would possibly be 2 points.

So there it is. Hopefully you all like it (and hopefully the pics come out). Couldn't find the contact info for any of the pics original artists so a little disclaimer. I do not own these pictures nor pass them off as my own artwork. If the original artists see these and do not want me to use their work my apologies and i will take them down promptly.

Any critique is appreciated

EDIT for EPT rewording

Edited by 4fox100

Overconfidence on a Contracted Scout is really, really good. Against anything higher than PS 3, the agility reduction drawback does nothing.

Overconfidence on a Contracted Scout is really, really good. Against anything higher than PS 3, the agility reduction drawback does nothing.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Edited by Freeptop

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Edited by 4fox100

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

At the risk of being a bit fresh, I read this as "This ship is basically the TIE Punisher except almost all its stats are different, it has different actions, and different slots. This is probably better than the TIE Punisher (a notoriously overcosted ship), for a few points more."

The TIE Punisher itself encroaches on the TIE Bomber's original design space. This game has probably three dozen ships in it already. Some new ships are going to be somewhat similar to old ships, especially in their general roles. That doesn't mean there isn't any interesting design space left, especially where it concerns ordnance carriers - of which we have never had a successful example. (if you count deadeye scouts as a failure, which I do).

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Wookieedia entries, especially on ships like this, should be taken more as suggestions rather than strict guidelines.

Edited by Babaganoosh

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

At the risk of being a bit fresh, I read this as "This ship is basically the TIE Punisher except almost all its stats are different, it has different actions, and different slots. This is probably better than the TIE Punisher (a notoriously overcosted ship), for a few points more."

The TIE Punisher itself encroaches on the TIE Bomber's original design space. This game has probably three dozen ships in it already. Some new ships are going to be somewhat similar to old ships, especially in their general roles. That doesn't mean there isn't any interesting design space left, especially where it concerns ordnance carriers - of which we have never had a successful example. (if you count deadeye scouts as a failure, which I do).

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Wookieedia entries, especially on ships like this, should be taken more as suggestions rather than strict guidelines.

I get what you're saying, but at first glance, I wondered just what made that card different from the Punisher at all. The card for the Missile Boat posted above only costs one more for what is definitely a much better ship. The differences really aren't all that much.

The Punisher encroaches on the Bomber's space, but that's part of the problem with the Punisher. Outside of individual pilot abilities, it doesn't really do anything unique. And it's significantly more expensive.

The thing is, as a suggestion, the wookiepedia entry points to some interesting design space. The Missile Boat is designed to be modular. Making a Missile Boat-only missile upgrade that can turn into a torpedo or a bomb (similar to Bomb Loadout for the Y-Wing) would both reflect that modular design in the fiction, while also allowing the Missile Boat's cost to be brought down.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Good point. So would you say that the title ability would be a new title or added on to the existing one? And i like the missile replaced for a torp or bomb. Good idea to give it its own 'thing'

Sorry, I should have edited out my title option entirely from my post. In the end, I think the missile upgrade card is the better choice, which would then mean your title could be used without conflict.

Pssh. No Sabine pilot?

No sale.

Off topic question: how did you edit the title of this thread?

How about you give the missile boat front 180° arc for ordnance only?

That would encourage players to use missiles and torpedoes and make ordnance more useful.

Should have primary attack of 1... :/

Here is my (very old) take on it:

x_wing_miniatures_game___ship__missile_b

Off topic question: how did you edit the title of this thread?

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

At the risk of being a bit fresh, I read this as "This ship is basically the TIE Punisher except almost all its stats are different, it has different actions, and different slots. This is probably better than the TIE Punisher (a notoriously overcosted ship), for a few points more."

The TIE Punisher itself encroaches on the TIE Bomber's original design space. This game has probably three dozen ships in it already. Some new ships are going to be somewhat similar to old ships, especially in their general roles. That doesn't mean there isn't any interesting design space left, especially where it concerns ordnance carriers - of which we have never had a successful example. (if you count deadeye scouts as a failure, which I do).

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Wookieedia entries, especially on ships like this, should be taken more as suggestions rather than strict guidelines.

I get what you're saying, but at first glance, I wondered just what made that card different from the Punisher at all. The card for the Missile Boat posted above only costs one more for what is definitely a much better ship. The differences really aren't all that much.

The Punisher encroaches on the Bomber's space, but that's part of the problem with the Punisher. Outside of individual pilot abilities, it doesn't really do anything unique. And it's significantly more expensive.

The thing is, as a suggestion, the wookiepedia entry points to some interesting design space. The Missile Boat is designed to be modular. Making a Missile Boat-only missile upgrade that can turn into a torpedo or a bomb (similar to Bomb Loadout for the Y-Wing) would both reflect that modular design in the fiction, while also allowing the Missile Boat's cost to be brought down.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Good point. So would you say that the title ability would be a new title or added on to the existing one? And i like the missile replaced for a torp or bomb. Good idea to give it its own 'thing'

Sorry, I should have edited out my title option entirely from my post. In the end, I think the missile upgrade card is the better choice, which would then mean your title could be used without conflict.

Should have primary attack of 1... :/

Yes, it should. Missile boat had a single laser cannon - its entire schtick was missile spam, with the laser purely as a last-ditch weapon.

Should have primary attack of 1... :/

Yes, it should. Missile boat had a single laser cannon - its entire schtick was missile spam, with the laser purely as a last-ditch weapon.

Should have primary attack of 1... :/

Yes, it should. Missile boat had a single laser cannon - its entire schtick was missile spam, with the laser purely as a last-ditch weapon.

i do not disagree on that point. However FFG said they regret giving the HWK 1 attack dice. Because of that 2 dice has seemed to be the 'minimum'. At least in my opinion.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

At the risk of being a bit fresh, I read this as "This ship is basically the TIE Punisher except almost all its stats are different, it has different actions, and different slots. This is probably better than the TIE Punisher (a notoriously overcosted ship), for a few points more."

The TIE Punisher itself encroaches on the TIE Bomber's original design space. This game has probably three dozen ships in it already. Some new ships are going to be somewhat similar to old ships, especially in their general roles. That doesn't mean there isn't any interesting design space left, especially where it concerns ordnance carriers - of which we have never had a successful example. (if you count deadeye scouts as a failure, which I do).

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Wookieedia entries, especially on ships like this, should be taken more as suggestions rather than strict guidelines.

I get what you're saying, but at first glance, I wondered just what made that card different from the Punisher at all. The card for the Missile Boat posted above only costs one more for what is definitely a much better ship. The differences really aren't all that much.

The Punisher encroaches on the Bomber's space, but that's part of the problem with the Punisher. Outside of individual pilot abilities, it doesn't really do anything unique. And it's significantly more expensive.

The thing is, as a suggestion, the wookiepedia entry points to some interesting design space. The Missile Boat is designed to be modular. Making a Missile Boat-only missile upgrade that can turn into a torpedo or a bomb (similar to Bomb Loadout for the Y-Wing) would both reflect that modular design in the fiction, while also allowing the Missile Boat's cost to be brought down.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Good point. So would you say that the title ability would be a new title or added on to the existing one? And i like the missile replaced for a torp or bomb. Good idea to give it its own 'thing'

Sorry, I should have edited out my title option entirely from my post. In the end, I think the missile upgrade card is the better choice, which would then mean your title could be used without conflict.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

At the risk of being a bit fresh, I read this as "This ship is basically the TIE Punisher except almost all its stats are different, it has different actions, and different slots. This is probably better than the TIE Punisher (a notoriously overcosted ship), for a few points more."

The TIE Punisher itself encroaches on the TIE Bomber's original design space. This game has probably three dozen ships in it already. Some new ships are going to be somewhat similar to old ships, especially in their general roles. That doesn't mean there isn't any interesting design space left, especially where it concerns ordnance carriers - of which we have never had a successful example. (if you count deadeye scouts as a failure, which I do).

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Wookieedia entries, especially on ships like this, should be taken more as suggestions rather than strict guidelines.

I get what you're saying, but at first glance, I wondered just what made that card different from the Punisher at all. The card for the Missile Boat posted above only costs one more for what is definitely a much better ship. The differences really aren't all that much.

The Punisher encroaches on the Bomber's space, but that's part of the problem with the Punisher. Outside of individual pilot abilities, it doesn't really do anything unique. And it's significantly more expensive.

The thing is, as a suggestion, the wookiepedia entry points to some interesting design space. The Missile Boat is designed to be modular. Making a Missile Boat-only missile upgrade that can turn into a torpedo or a bomb (similar to Bomb Loadout for the Y-Wing) would both reflect that modular design in the fiction, while also allowing the Missile Boat's cost to be brought down.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Good point. So would you say that the title ability would be a new title or added on to the existing one? And i like the missile replaced for a torp or bomb. Good idea to give it its own 'thing'

Sorry, I should have edited out my title option entirely from my post. In the end, I think the missile upgrade card is the better choice, which would then mean your title could be used without conflict.

Only problem i have with the idea is this. The guy that made the Gunboat last season has the same sort of mechanic. That and if the upgrade were free it would give me the slots i have already and be a waste of card space. If it were 1 point that would be an ordnance tax and that never goes well.

I haven't been following the CCL previously, to be honest, so I'd had no idea that it included a Gunboat already. I was more thinking in terms of comparing to actual existing cards. *shrug*

Eh, what do I know, anyway? I'm not a competitive player! :lol:

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

At the risk of being a bit fresh, I read this as "This ship is basically the TIE Punisher except almost all its stats are different, it has different actions, and different slots. This is probably better than the TIE Punisher (a notoriously overcosted ship), for a few points more."

The TIE Punisher itself encroaches on the TIE Bomber's original design space. This game has probably three dozen ships in it already. Some new ships are going to be somewhat similar to old ships, especially in their general roles. That doesn't mean there isn't any interesting design space left, especially where it concerns ordnance carriers - of which we have never had a successful example. (if you count deadeye scouts as a failure, which I do).

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Wookieedia entries, especially on ships like this, should be taken more as suggestions rather than strict guidelines.

I get what you're saying, but at first glance, I wondered just what made that card different from the Punisher at all. The card for the Missile Boat posted above only costs one more for what is definitely a much better ship. The differences really aren't all that much.

The Punisher encroaches on the Bomber's space, but that's part of the problem with the Punisher. Outside of individual pilot abilities, it doesn't really do anything unique. And it's significantly more expensive.

The thing is, as a suggestion, the wookiepedia entry points to some interesting design space. The Missile Boat is designed to be modular. Making a Missile Boat-only missile upgrade that can turn into a torpedo or a bomb (similar to Bomb Loadout for the Y-Wing) would both reflect that modular design in the fiction, while also allowing the Missile Boat's cost to be brought down.

This is basically a TIE Punisher with that swaps its hull and shield values, adds one agility, drops the system slot and one bomb slot, and trades boost for SLAM. If it weren't for the loss of the system and bomb slots, this would be strictly better than a TIE Punisher for not much more cost.

Looking over the Wookiepedia entry, the additional ordnance was an either/or thing. It couldn't carry both bombs and torpedoes, for example. So, first thing to do would be to eliminate both torpedo slots, one of the missile slots and the bomb slot. Then give it a free title that provides one of: torpedo, missile or bomb. Or else make it default to two missile slots, and have a Missile Boat-only Limited Missile upgrade that could convert it to a torpedo slot or a bomb slot. Going this latter route would allow your title to still be used, so that's probably the way to go.

This thing shouldn't be able to be a dedicated bomber by having both a torpedo slot for EM and a bomb slot. Leave that niche to the TIE Bomber and Punisher.

Good point. So would you say that the title ability would be a new title or added on to the existing one? And i like the missile replaced for a torp or bomb. Good idea to give it its own 'thing'

Sorry, I should have edited out my title option entirely from my post. In the end, I think the missile upgrade card is the better choice, which would then mean your title could be used without conflict.

Only problem i have with the idea is this. The guy that made the Gunboat last season has the same sort of mechanic. That and if the upgrade were free it would give me the slots i have already and be a waste of card space. If it were 1 point that would be an ordnance tax and that never goes well.

I haven't been following the CCL previously, to be honest, so I'd had no idea that it included a Gunboat already. I was more thinking in terms of comparing to actual existing cards. *shrug*

Eh, what do I know, anyway? I'm not a competitive player! :lol:

Should have primary attack of 1... :/

Yes, it should. Missile boat had a single laser cannon - its entire schtick was missile spam, with the laser purely as a last-ditch weapon.

i do not disagree on that point. However FFG said they regret giving the HWK 1 attack dice. Because of that 2 dice has seemed to be the 'minimum'. At least in my opinion.
We're not FFG, though so it's OK if we break their rules.

Should have primary attack of 1... :/

Yes, it should. Missile boat had a single laser cannon - its entire schtick was missile spam, with the laser purely as a last-ditch weapon.

i do not disagree on that point. However FFG said they regret giving the HWK 1 attack dice. Because of that 2 dice has seemed to be the 'minimum'. At least in my opinion.
We're not FFG, though so it's OK if we break their rules.

The single laser was really just meant to be a SLAM reservoir at least or something to sharpshoot mines with at best. The general rule of thumb was that if you were in range to use your lasers, they were in range to use their and that meant you were doing something wrong. This thing is meant to be a scoot and shoot type of ship. It will probably be a turn of shooting, a turn of slamming, a turn of K-turn, and then repeat. The obvious way to stop it is to split your forces so that it is within range of one group even if it outflies the other. Of course if the MB still has buddies out there, you're asking for trouble if you do that.

Sounds like a reason for 1 attack die to me...