SO I am thoroughly obsessed with making Swarm leader work. Though stay with me, this is not a "swarm leader" post. I feel I have my RAC set up the way I like him. One thing that I am not sure about is even with his neutered firepower on the first round I don't always trigger gunner. But hey, having too much offense is an ok problem. My concern is what are the 38 points to run with him. Here is the first thought:
Rear Admiral Chiraneau (46)
Swarm Leader (3)
Gunner (5)
Hotshot Co-pilot (4)
Engine Upgrade (4)
Sienar Test Pilot (16)
Autothrusters (2)
TIE/v1 (1)
Sienar Test Pilot (16)
Autothrusters (2)
TIE/v1 (1)
Total: 100
View in Yet Another Squad Builder
The "TAP"s help with their low PS and title to ensure evade fuel for RAC's strong second shot. Previous comments said they are too inconsequential and RAC will be burned down. So what's better? Anything? I wanted to keep it to two support ships to make them the best possible and because it is the cap on SL. Here are some other ideas, feel free to add yours:
Black Squadron Pilot (14)
Crack Shot (1)
Stealth Device (3)
Black Squadron Pilot (14)
Crack Shot (1)
Stealth Device (3)
____________________________________
Alpha Squadron Pilot (18)
Alpha Squadron Pilot (18)
____________________________________
Imperial Trainee (17)
Lightweight Frame (2)
Imperial Trainee (17)
Lightweight Frame (2)
____________________________________
Zeta Squadron Pilot (16)
Comm Relay (3)
Zeta Squadron Pilot (16)
Comm Relay (3)
Outside of the TAPS I think the next best might be the Zetas. Having Comm Relay allows you to bank that evade for when you really need it. Or first turn save and use re-positioning later. The Strikers/Inteceptors are nice with their third die.